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  1. sirwmholder

    Spell Conversion

    Ack! It ate my post... oh well... one more time. Let me be the first to say Welcome :). Now let's get down to business. Yes, there are some effects that can not be replicated using EoM... however, you need to ask yourself is that a good thing or a bad thing. For instance it means there are...
  2. sirwmholder

    What Unique Schtick Do You Think Each Power Source Should Have?

    Magic =/= Better... but usually Magic systems are usually more fun. Then again I love wire-fu and would definitely love Martial Characters being able to reach the ability of Nameless in Hero... or Ryu in Street Fighter... whether that is the pentacle of a Paragon Path or fulfilling one's Epic...
  3. sirwmholder

    What Unique Schtick Do You Think Each Power Source Should Have?

    Would a Martial Power Source be akin to Ki... internal energy... or would Ki be a blending of Psionic and Martial? Just a thought, William Holder
  4. sirwmholder

    1/2 elves lost their feyness

    I really like this idea. I can definitely see something like this... using feats or talents... to recreate the bloodlines presented in Unearthed Arcana (? think that's right ). Good call, I hope that's the direction 4e is taking on the sub-race / half-race issue at any rate. William Holder
  5. sirwmholder

    1/2 elves lost their feyness

    See I could more easily accept that if either a) Feywild is overflowing with Arcane magic as opposed to Nature magic [the most logical solution] or b) Eladrin and Elves have a role reversal soon. A) the Feywild is a wondrous place where Arcane magic flows from everything. Creatures are born...
  6. sirwmholder

    1/2 elves lost their feyness

    Well I did they say they were invented for that purpose... every edition up to current has let the half-elf have the Elven flavor with the human versatility... let's look at 3.x. Half-elf verses Elf - Medium: Both - Base land speed is 30 feet: Both - Immunity to sleep spells and similar magical...
  7. sirwmholder

    D&D 4E 4e Core Gods

    Keep in mind there were 21 at the time of printing... things can change. Honestly, Erathis is rather weak... there will probably be a couple of patron deities thrown into the mix if there has to be. I am just wondering if they are jump starting the line all over again or still paying homage to...
  8. sirwmholder

    1/2 elves lost their feyness

    Isn't that odd... I imagine the Feywild as being a very nature conscience plane... the Elves who respect and love nature are cut off from the Feywild... wereas the Eladrin who study Arcane magic are still apart of it... I may be in the minority here... I have never liked half breed races. I...
  9. sirwmholder

    The Myth of the Bo9S's Popularity

    You seem to be laboring under the conclusion that he intends to share his chicken... or you intend to take half of it.... by force if necessary... roll initiative. Back on point, I'm in the camp that enjoys Bo9S mechanics over the flavor. The fluff wasn't bad just I like to create my own to...
  10. sirwmholder

    D&D 4E 4e Wizards - No More Necromancers, Enchanters, Summoners???

    Given what we have been shown thus far... not very much... I feel it's a bit premature to say WotC is changing the idea of Wizard from being a Generalist to an Evoker. Please here me out... we have our own ideas about what makes a wizard a wizard... though I agree a Wizard should be able to...
  11. sirwmholder

    Dammit, Warlord, Warlock, Tiefling, and Dragonborn are growing on me.

    Although not terribly original, I designed a home-brew Dragon based race... very close to Dragonborns... depending on their unique areas of study they would develop different characteristics (Scouts would develop wings but their scales became brittle... magic users learned the secrets of...
  12. sirwmholder

    D&D 4E Do the races in 4e remind you of Dragonlance?

    I was under the impression that WotC was moving away from 100% immunity and absolutes in general... which is a great thing in my opinion. Am I the only one to infer this from the Criticals affect everything and removal of "Save or Die" Spells? To stay on topic... yeah, it looks as though...
  13. sirwmholder

    D&D 4E Death of Spells in 4E

    Honestly... the Necromancy School of Magic was the worst design decisions in history. At best it gave Wizards limited clerical powers without the benefit of healing... at worst it gave every emo the desire to play an "evil" wizard instead of a death priest. I am glad they finally trounced the...
  14. sirwmholder

    As Editions progress, are homebrews...

    Honestly, mechanic changes (even default flavor text )... has very little impact on my home-brew. I have designed a world with a myriad of creatures... just about all are non-core. Mechanics may change how combat flows or what damage thresholds a creature can withstand before succumbing to...
  15. sirwmholder

    What's the rationale behind non-crittable monsters again?

    Sounds like you want a finishing move that only happens infequently and always after the battle has gone on for a few rounds... not that I disapprove of wanting the encounter to be meaningful... but consider this... In the FireFly pilot episode... Mal comes back to Serenity sees Lawerence...
  16. sirwmholder

    What's the rationale behind non-crittable monsters again?

    This is the greatest post ever! I nearly sprayed Coke all over the keyboard... ah good stuff. William Holder
  17. sirwmholder

    D&D 4E 4E WotC way of saying your fired?

    I'm honestly suprised it too this long for the "sky is falling" crowd to come out... when D&D switched from 3.0 to 3.5 WotC learned a valuable lesson in "Letting publishers know what you are doing 101". Since most of the WotC staff seems to be loving their jobs right now I can't shake the...
  18. sirwmholder

    Rules clarification - Moderate Boon -> Minor Boon exchange

    A while back a discussion took place on that very feat... and I'm pretty sure the majority felt the same way. There is nothing 'unbalancing' about trading in 1 moderate boon for 2 minor boons at any level... at least in the games we've played :) Hope this helps, William Holder
  19. sirwmholder

    How about merging the fighter and the monk?

    We did a merger similar to this in one of our games with no problems. We started with the Fighter... stripped of all weapons and armor. Added Monk Weapons ( including increase damage for unarmed attacks ) and AC progression while unarmored. Changed the good save from Fort to Ref and allowed...
  20. sirwmholder

    Anima: Enhance Time 5

    My understanding is no... since you don't "learn spell list" as an Anima like a Mage does. Though the ability would be very hardcore... personally I wouldn't allow it. As for the second part... Infuse (Earth?) for a strength bonus to increase your attack and damage. To gain Feats... dip into...
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