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  1. Haltherrion

    Gunpowder, fantasy and you

    Yes, tried to make it clear later in that post :p My point was at some span of capability, you need to differentiate. Where in that span do you start differentiating? Reasonable people can disagree. Myself, I think it starts with firearms, partly based on my players' reaction to such things...
  2. Haltherrion

    Gunpowder, fantasy and you

    Guess I don't play often enough with heavy crossbows to catch that or might be an edition difference. He seemed to be giving it its own damage and range increments, dealing with the mechanics of tihs type of weapon, its ammo and applied some thought to how it affected armor. While I wouldn't...
  3. Haltherrion

    Gunpowder, fantasy and you

    Yeah, I liked Auld Grump's system and left a note on it. Seemed a reasonable disctinction without being a lot of trouble.
  4. Haltherrion

    Setting inspiration

    Korgoth's thread on a shinto-esque setting got me thinking about sources of setting inspirations. What inspirations have you used for your settings? Books, movies, games, historical periods, other? Which ones do you particularly like? Myself, I've tended more to European middle age inspired...
  5. Haltherrion

    Gunpowder, fantasy and you

    Good points regarding the thread topic and LOL on WOW being incoherent. As a setting, I'd have to agree. Was a lot of fun for me for a long time, though, but it wasn't because of the setting. Talk about suspenion of disbelief: how about the gnome wielding the sword that is three times longer...
  6. Haltherrion

    Gunpowder, fantasy and you

    It begs the question, why have them at all if they aren't actually treated differently? Especially since some players will ask legitimate questions as to why they aren't treated differently and why they can't use gunpowder itself for other purposes. Why not have laser rifles that are also...
  7. Haltherrion

    Gunpowder, fantasy and you

    Fair enough. And there is certainly a large aesthetic component, both the immediate sense of whether folks see fantasy as allowing gunpowder and the aesthetics of how much you like your settings to be consistent and where your suspension of disblief boundaries lie. An interesting example. I...
  8. Haltherrion

    Gunpowder, fantasy and you

    If by this you mean one's sense of aesthetics, what one finds intriguing, then yes. Safety zone has mild negative connotations (think: does out of the safety zone mean fear?) whereas aesthetics is more neutral. From my viewpoint, one could characterize the defense of gunpowder in fantasy...
  9. Haltherrion

    Gunpowder, fantasy and you

    He seems to be minimizing anyone's dislike of gunpowder in a fantasy setting. On the aesthetic issue, it was rudely put but aesthetics are aesthetics, so however he wishes to phrase it, so be it. On the second point of folks not liking gunpowder because they only understand gunpowder from...
  10. Haltherrion

    Gunpowder, fantasy and you

    My quote you used actually said I might find gunpowder a greater suspension of disbelief which contradicts your statement right there. In context, it would mean I could find it a greater suspension than magic which certainly varies more greatly from reality than gunpowder by any assessment. I...
  11. Haltherrion

    Advice on campaign/experience points structure

    I can understand your desire for an XP spread but if you are going to allow the players to mix their PCs at will, it might be best to keep them all in lock step. THe worry I would have is that while the lock-step feels a little artificial, it also avoids the problem where some players swap their...
  12. Haltherrion

    Shintoesque D&D

    Excellent :D I find inspiration in the ancient world kind of settings, especially ones centered more on the heroic-warrior cultures of the Celtic and Germanic worlds. You see a medieval flavor most often (and I've run pleny of those; they are fun) but the middle ages has always been...
  13. Haltherrion

    Gunpowder, fantasy and you

    Cheers :) Sounds like a setting with gunpowder nicely integrated into it.
  14. Haltherrion

    Shintoesque D&D

    If you implement spirits in your campaign in lieu of gods, I'd certainly recommend allowing the priests to worship multiple ones. In the ancient world people offered to any god or spirit they thought might be of use. For most game systems, it might be better to restrict the number who grant...
  15. Haltherrion

    Gunpowder, fantasy and you

    Technologically, things did stagnate in the 1600s but they were also under a strong central government with no external threats. They began a rapid series of changes, societal and technological in the secnod half of the 1800s. During the 15th and 16th centuries, change was rapid and very much...
  16. Haltherrion

    Gunpowder, fantasy and you

    There are many who would claim magic would not alter the setting much either (I’m not one of them). But there is a difference. In most media, especially fantasy, some suspension of disbelief is required. How much? As little as you can get away with. The impact of magic and monsters on settings...
  17. Haltherrion

    Shintoesque D&D

    You can also make the campaign more local. I'm using spirits in my current game. While the grants of power have a decent range, I also have the campaign in a fairly small area. Players can leave the area but the divine classes would have to ultimately attune to new spirits if they did that...
  18. Haltherrion

    Shintoesque D&D

    I like that concept and my current campaign is built firmly on it. My inspiration is more directly from Greek and Celtic spirits (who co-existed with the gods) but I think it is in-line with what you propose. My spirits do manifest themselves rather than remain as an "off screen" presence but...
  19. Haltherrion

    Gunpowder, fantasy and you

    China is a valid and interesting case. They certainly seemed to progress at a slower rate than Europe but looking over my posts, I did try to caveat my comments that progress need not progress as it did in Europe. China still progressed in its innovation, developing a wide range of gunpowder...
  20. Haltherrion

    How Often do your Players Backtrack?

    I voted often although that's probably more appropriate for the current campaign. Other campaigns might require more progressive travel. For this one, some examples: In session one players met an air-spirit in an area and one of them decided to worship her. 5-6 sessions later, they agreed to...
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