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  1. Haltherrion

    As a player, I like a campaign that...

    Yeah, I find I don't have a strong preference although in the end, I voted for the first 3 and not the 4th. I can appreciate a well down open game but those are really hard to find so it put it below the line for me.
  2. Haltherrion

    Gunpowder, fantasy and you

    Yes, I think by the time you start putting re-bar in the masonry, I wouldn't call it a castle. I doubt I'm all that unusual in this view. The problem here is a lack of jointly agreed definition. Your definition seems to tend toward what I would class a military fortification and, no, I do not...
  3. Haltherrion

    Castle or Not?

    EnWorld discussions often wander into "the presence of 'X' will change what a castle looks like" where X might be gunpowder, magic, or what not. These discussions can be fun but often suffer for a lack of a definition of what is a castle. This thread is not really an attempt to define a...
  4. Haltherrion

    Speeding up combat?

    I've seen long 4E combats but I've also seen some very crisp quick ones. The players need to be focused and someone (usually the ref) needs to move things along but our group has found the regularization of action types and balancing of the classes to enhance combat speed and we do like our...
  5. Haltherrion

    Gunpowder, fantasy and you

    Old castles weren't torn down but after cannons became reasonably effective, fortifications were built in a very different manner than the classic concept. And those old castles that found themselves under cannon fire tended to fall apart. Again, I suppose it depends what you mean by castle...
  6. Haltherrion

    Gunpowder, fantasy and you

    Admittedly, I should have defined castles when I made my statement but you are really stretching the definition of castles if you include modern military bases. By the 1600s, the classic castle that was a combined residence and military fort was going away (Sidney Toy, Castles, Their...
  7. Haltherrion

    Putting the PCs on trial for being heroic

    Not sure I really buy this because, honestly, the whole trial concept sounds a bit like an immature ref imposing on his players. It does depend on how it is pulled off, as much by the ref as the players. If I came out of a dungeon on a mission apparently in service for the top-siders and...
  8. Haltherrion

    Gunpowder, fantasy and you

    I don't think that is much of a factor at all. I've always banned guns, never played Grayhawk and didn't realize he banned it there (nor do I really care one way or the other). It's really pretty simple why I and I'd venture many ban guns: guns aren't in my concept of high fantasy. I don't...
  9. Haltherrion

    I have severe writer's block. I need HELP ! ! !

    Probably too late a reply but when you are stumped, rather than barking up that sterile tree, change the premise. Usually being stumped means you have taken a turn that doesn't appeal to your 'muse' (or your creative sense, or however you want to imagine it.) Change the premise. THere is...
  10. Haltherrion

    In Your Experience: How Good are GM's?

    I've got to go with you: most were bad. I guess I have high standards and like to think I do a good job at it so I set a high bar. It certainly takes some practice and a willingness to put in some time. There is one who trades off with me in my game group who, while he has a very different...
  11. Haltherrion

    Too Many Campaign ideas...

    Well... kudos to you for being so creative but life is short and you need to figure out what you want focus on. Unless you are hyper productive and independently wealthy, you can't actually run a zillion campaigns at once or in a short period of time. If it makes you happy, write down your ideas...
  12. Haltherrion

    How to read player discomfort...?

    It's a two-fold process. If you suspect there might be issues, sure, talk to the players and sound them out. If you didn't suspect their would be an issue but notice they react oddly, you may need to adjust or back off. If you aren't good at sensing such things, you may want to approach a...
  13. Haltherrion

    How to cut back on distractions? help

    Distraction can be caused by too many attracitve nuisances nearby such as laptops, TVs, whatever. But they are most often caused by a lack of engagement due to a boring campaign. People get together for entertainment and if the game doesn't provide it, they will provide it on their own by...
  14. Haltherrion

    Do you DDI?

    I think it is a wonderful resource although I am very nervous about their silverlight changes. It might be okay but they might royally screw it up... If they do screw it up, I'll make do with the downloaded versions of things and cancel my subscription. I prefer not to though; I don't mind...
  15. Haltherrion

    Marking Miniatures

    A die beside the mini usually works well. Also does a nice job as an altimeter or whatever else you need to denote for the figure. You can use the die as an identifer to match an ID to a piece of paper where you track the damage or you can use it as the raw damage number (potentially scaled if...
  16. Haltherrion

    Critical Failure chart

    Skip the table. Make the players come up with some interesting failure. It is pretty hard to make a table that really covers all the necessary situations. Plus, the player is probably annoyed enough at rolling the '1' that you don't have to break a prize magic item or break a leg or what not...
  17. Haltherrion

    Running a more civilised game

    Err... yes... frequent changes of focus will make it hard to develop persistent NPCs. Kind of goes with the frequent change concept. You can introduce some NPCs that "move with the players" like a Gandalf who follows the party and offers advice or some other migrants like gypsies, merchants...
  18. Haltherrion

    How much is too much?

    Well.. it will probably cool off for you but it does seem you have found a hobby that really clicks for you so welcome aboard:p You do realize, that anyone who posts on EnWorld is also a gaming nut and not likely to tell you to back off, right?
  19. Haltherrion

    Balancing Classes in a homebrew world

    It's a lot of options; should be fine. Nothing says you can't socialize it with your players to get some early feedback. If one player comes back with a different class, you could consider if it makes sense to work it on to the approved class list. That is, nothing says you have to create your...
  20. Haltherrion

    Random Gaming Quotes

    From my wife: "Okay, I'll take the boobs of leaping and striding." She claims she didn't say that but we have five witnesses...
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