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  1. Haltherrion

    Weak Deaths

    Err... what? How is magic a de-bogus-er? Sure an anti-magic field might be a de-boguser and, that's a spell, I guess so maybe that's what you mean...
  2. Haltherrion

    Gaming, Adults, and Growing Up

    Beyond the realm of gaming, this is NOT GOOD. With the information you are providing, you are suggesting that your SO is not very flexible and is going to enforce her value system on your life. Ideally, your SO is more understanding of your hobbies and will allow you your own time. Hell, my...
  3. Haltherrion

    Speeding up combat?

    Well... at the risk of starting an edition war, there are other games and editions that are well suited for speeding things up and giving players a "comparable amount of stuff to do each round." I think that's one of the virtues of 4E to be honest. But in general, I think of this from an...
  4. Haltherrion

    How Hard Core is "Hard Core"? Searching for Meaning in Demographics

    There are many ways to define hard-core. My definition: someone who takes their games serious. As a ref, they create a detailed setting or spend a lot of time understanding a published setting. As a player, they take roleplaying seriously, create a detailed background and try to act in...
  5. Haltherrion

    Weak Deaths

    Your post begs the question... did you lose a PC to a 'weak death'? If so, spit it out, we want to hear what it was :p In my sister post to this thread I mentioned the death of a rogue that I liked. Honestly, I thought that was a pretty weak death- the ref decided we should have watched our...
  6. Haltherrion

    Weak Deaths

    Superman is a horrible analogy. Basically he is so bogus, nothing interesting happens until Kryptonite comes into play which exists only to... de-bogus him. Despite the many variations, D&D at least provides an in-game challenge to players of all levels without resorting to taking away their...
  7. Haltherrion

    As a player, I like a campaign that...

    I'm honestly not trying to pass judgement on any response. In the hands of the right referee, all could make for a fun campaign.
  8. Haltherrion

    As a player, I like a campaign that...

    There's always lots of threads on railroading versus sandbox (or less pejoratively, prep'd versus ad hoc games). Which do you honestly like as a player and why? Myself, as a ref, I tend more to the sandbox on the spectruum although I still prep a lot. Maybe I'm really more in the middle but I...
  9. Haltherrion

    D&D monks and their lameness :)

    A thread on how to incorporate monks into a non-eastern setting (here) reminded me of the related issue in D&D-dom: monks tend to be very weak, at least in my experience. How do folks find monks in the various D&D settings? My players and I find monks colorful but generally under-par as a...
  10. Haltherrion

    How do you fit monks into Occidental campaigns?

    I tend to disallow monks for that very reason but it sounds like you are looking for a way to incorporate this into your campaign so along those lines, I'd try to "westernize" it; more specifically, integrate it into your setting by reworking the "RP" elements of the monks into your setting...
  11. Haltherrion

    Putting the PCs on trial for being heroic

    Not sure I'd charactize my objections as 'whining and moaning' but I don't think I'd be very happy as a player with this situation in nearly all cases. (And 'whining and moaning' is also what ref's call player reactions when the ref does something the players don't like even if the players have...
  12. Haltherrion

    Sweet death

    It's only somewhat related to the original (thread ) but it got me thinking that my most memorable moments are generally PC deaths, not PC successes in killing some bad guy. I can still remember years later the death of a loved PC yet can't recall how we dispatched the boss for that campaign...
  13. Haltherrion

    Weak Deaths

    As a ref, I wouldn't make a climatic battle dependent on skill checks. In this particular case, I'd be wondering why the 18th level party couldn't find a way to cross the water that doesn't put players at risk of drowning. Walk on water, water breathing (okay, those 2 might reasonably be not...
  14. Haltherrion

    How many miles can one travel in a day?

    That seems pretty fast for me. I'd allow that on a well maintained road but not for most other circumstances. Someone in shape on a good trail can do 3 to 3.5 mph but you need to take off for breaks. Then you also need to consider whether you are measuring trail miles versus two points on a map...
  15. Haltherrion

    Weak Deaths

    In general, they die, they die for me but we don't tend to have too many deaths, weak or otherwise. Our definitin of 'weak' is different though. If you are climbing a cliff high enought to kill you and are relying on a skill check and fail it, well, you knew the risks, you made the roll. Don't...
  16. Haltherrion

    Gunpowder, fantasy and you

    It's a flavor thing for me but no, I don't allow them. No steam engines either. In years gone past I would usually make them explicitly not function in my world. My gaming group doesn't like them either so these days, I don't even worry much about whether they could work if they were ever...
  17. Haltherrion

    D&D 4E 4E Adventure Tools a blast

    We moved to 4E about six months ago (some of you might recall my request for insight at that time :)), anyway, it has worked out very well. The group likes the tactical play of the game and the character classes. No regrets moving from 3.5 Specifically, as a comment, I have to confess I...
  18. Haltherrion

    How ENWorld has tainted my love of D&D

    I can't say I have that experience as I tend to avoid such discussions (except for one case where I started one but I was knew to a system and looking for an overview :p). I will agree that over analyzing classes and particular powers/effects is quite distasteful. IMO it's one of the main...
  19. Haltherrion

    Keeping the sense of wonder alive

    As others have noted, it's hard to gussy up the commonplace. Making a magic missile sound cool is possible the first time you try to do it but after the fifth time the ref dresses up the description of a common spell, it gets ludicrous. Reminds me of a game long long ago where the referee had...
  20. Haltherrion

    How to convince my players to give 2e a try?

    "I've been dying to play Age of Camelot, let's do that tonight. And I'll work up a campaign for us to play next time. I don't mind ref'ing." Or Munckins or cosmic encounters, etc. Refs get a lot of say but they shouldn't railroad the game group for a campaign, which is a considerable...
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