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  1. Haltherrion

    How do you award XP?

    Thanks for all the insight into how you award XP. Must say I'm a little surprised the poll split fairly equally between by encounter, by session and "as it makes sense". Reading the forums, I got a different sense but I suspect that is because "by encounter" is a crunchier and crunchier rules...
  2. Haltherrion

    How do you award XP?

    Did you also go away from different individual awards at this time? or do different PCs level at different rates? I've used individual XP bonuses at times although I do it less then I used to. It can cause strife :erm: and when I do something that causes friction, I like to step back and see...
  3. Haltherrion

    Justifying adventuring when you're the Boss

    I'm not familiar with the duke you cite but I know my way around Western Renaissance and earlier periods. I suspect that if the raid you mentioned captured 6 ships, his duties might still have been more directing than swinging a cutlass for most of the action. Directing the number of sailors...
  4. Haltherrion

    How do you award XP?

    Kind have been pondering that very point myself after I created the poll. I guess the reason to offer the experience is two-fold: It gives the players a better idea where they stand with respect to a level advancement. You can certainly make a case that they shouldn't really know but it is one...
  5. Haltherrion

    How do you award XP?

    LOL I enabled multi-voting for people like you :p Whichever you feel is more appropriate but from what you described, perhaps by encounter since it is clearly based on the encounters and sounds like it follows the XP as a function of CR per encounter rules.
  6. Haltherrion

    How do you award XP?

    Curious as to how people award XP in their campaigns. Not knocking other ways of doing it but my group and I have done session-based XP awards for some time because: It doesn't encourage folks to seek out battles for XP and makes it clear all actions, including RP, are valued for XP. Makes...
  7. Haltherrion

    The 5-Room Dungeon

    Seems to be a good formalization of a small dungeon. While I never stepped back to formalize it as a method, sprawling dungeons are an exception for me. Most of my dungeons are small 1-5 rooms/chambers. That seems to be a large enough setting for what I want to run underground. It also seems...
  8. Haltherrion

    Mastering Skill Challenges in Three Easy Steps

    While I almost shudder to drape the old-school mantle about my shoulders, in this case I must say, I remain old-school. I don't run formal skill challenges. We have always integrated RP and non-combat skill actions as needed into our non-combat portions of the game. And we have always always...
  9. Haltherrion

    Justifying adventuring when you're the Boss

    It's going to vary a lot by the particular historical leader you look to for comparison but a duke leading armies and fleets probably is not going to look much like an adventurer. How much opoprtunity is he going to have to go off on his own agenda with a small group and do normal D&D...
  10. Haltherrion

    Justifying adventuring when you're the Boss

    Leading an army on campaign generally isn't very close to anything like most D&D adventuring. Leading a guerilla war like William Wallace did at times is pretty close to standard adventuring although, at those times, he was hardly in charge of much.
  11. Haltherrion

    Justifying adventuring when you're the Boss

    The highest level guy probably gets to be the king's fix-it man, sent out on more adventures, not necessarily the king unless he uses his power to seize the throne. From a campaign point of view, using him as the king's right hand man has obvious benefits as he can get rewards from the king and...
  12. Haltherrion

    Event/Scenario Encounters

    These can be problemmatic and I have a mixed track record with them myself but a few thoughts: Tension can be drained if the players do not feel they have any control or that they are not really threatened. Just as exposition can be the death of a story, a ref describing a calamity without...
  13. Haltherrion

    Justifying adventuring when you're the Boss

    Seems like there are three main ways to handle it: The Star Trek method: forget whether it makes sense for the king/lord/whatever to be running around and adventuring and just go with that. This requires cooperation with the players. Yours seem to object to that, as frankly, I might as well...
  14. Haltherrion

    Electronic support: Wikis

    Guess I should add: You get both site and bottom of page forums/discussions in the free account It supports tag clouds for a low effort, simple "index" It is very full feature Documentation is good and user community is strong
  15. Haltherrion

    Monster PCs

    My friends and I have made frequent use of monsters as PCs, mostly templates but standard monsters as well. In the 3.X rules, we used the ECL rules although we often dropped them down a step because they seemed over called (that is, we would often use an ECL 2 if the MM said ECL 3 for example)...
  16. Haltherrion

    Electronic support: Wikis

    I use wikidot. It's pretty easy to work with. No coding is required in general unless you want to customize a theme which isn't too complicated. Most services will let you upload images with a total disk storage limit. Wikidot's limit on free accounts is 300MB which is pretty generous and hard...
  17. Haltherrion

    What is OSR about?

    I won't claim to be an old schooler but I'm with you in general on this. Within a very wide range of latitude, the rules don't make the game for me; how the game is executed matters. And while the latter editions do change things I like from a comfort point of view, I have to confess they...
  18. Haltherrion

    What Makes a Deity?

    The nature of gods is one of the defining characteristics of any setting I work up. It varies for me but I like to experiment with these things. Here's some I've used over the last 15 years (before that, they were usually home grown but essentially like the ones you find in the core D&D...
  19. Haltherrion

    How many levels does D&D need?

    I like 20 as the end goal. Since it is nice to have a system that works beyond your goal, the 4E cap at 30 works well for me. In our group, we often start around level 6-10 and play to level 18-20 for a campaign. It's nice for the system to have legs beyond 20 if we play a little beyond the...
  20. Haltherrion

    Do castles make sense in a world of dragons & spells?

    If I were roleplaying a lord, I would certainly make use of that. But they might be more simple walled forts. Depending on the threats, might also be interesting to make longer walls like Hadrian's Walls. Even for the Romans this was less about preventing armed folks crossing a frontier and more...
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