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  1. Haltherrion

    Moving the game along

    First off, the group as a whole has to want to move things along faster. If they like the leisurely pace, methods to speed things up will fail. But most often, a group won't object to faster play; they just slip into habits that slow things down. Various things I've found useful: Tell...
  2. Haltherrion

    Running a novel-style epic fantasy campaign - how would you do it?

    When I try to create a campaign like that, I start with the big idea: what is this epic fantasy adventure all about? I might start with a setting first and play with it until I can fit an appropriate epic adventure into the world. Or I might start with a villain or situation and build a...
  3. Haltherrion

    How do you assemble your party in your Game?

    We use a rather elaborate process that is a bit of a game in itself. The most recent incarnation of it is described here. In short, the painter in our group prepares a slate of 25 or more figures, one or a pair of co-refs create a selection process and some information on the figures. It...
  4. Haltherrion

    Reverse Expectations

    Not really sure what you are getting it but it seems a stretch to consider Traveller a leveling system. After you define your character in the chargen process, it stays mostly the same as far as base skills and attributes as you adventure. The PC changes through roleplay, gear acquisition...
  5. Haltherrion

    Reverse Expectations

    Yeah per the chargen system you should only expect 1-3 skill points per 4 year period so you wouldn't expect alot in play. We basically never gave skill points but IIRC our games were more short duration. Yeah can be a very fun them (see Firefly :D) and a nice counterpoint to heroic FRPGs...
  6. Haltherrion

    Ideas for other Planes?

    Alignment planes are a fine solution but they aren't required to have Angels, Demons etc. In RL for many religions, you just have heaven, hell and earth ("light" aligned planes). Myself, I always use angels and devils and haven't used aligned planes in ages. Would never pass up all the color of...
  7. Haltherrion

    A Return to Traveller

    I always thought of it was heavily influenced by Mote in God's Eye:)The tech might be TL 16 (with their shields) but the feel was very similar. I'm sure there were lots of influences, though.
  8. Haltherrion

    Reverse Expectations

    Even so, in the end it is pretty level-less. I don't recall too many post chargen level ups from my distant traveller days but I suppose that is a matter of style.
  9. Haltherrion

    Loyalty among gamers, does it exist?

    If the group persisted in choosing games a loyal member of the group did not like after said member was sporting enough to endure several of them, then that group isn't being very loyal to that player. It might very well be time to move on but I wouldn't accuse the person who left of being...
  10. Haltherrion

    Would this break a fantasy setting for you?

    That's a fair point but there are still those players who try to make something that seems fitting, given what little they may know about the setting and those that just pick discordant names to be cute. To tie back to a few relatively recent threads: campaign setting notes before character...
  11. Haltherrion

    Break my game: Indestructible sword at level 1

    Yes, but the meaning of that expression is the person with the hammer is being a fool for not using the right tool for the situation :) In game terms, not everything is suceptible to sundering. There are plenty of creatures that don't use weapons or who might have very difficult to sunder...
  12. Haltherrion

    Break my game: Indestructible sword at level 1

    Yes, well as I said, it takes sunder rules and frequent use of them to matter. Seems like we have agreed, yes?
  13. Haltherrion

    Loyalty among gamers, does it exist?

    I guess I really don't see it that way. There are some people who don't "bond" with others and will flit around without any consideration of loyalty or friendship. But I think many manifestations of "disloyalty" are just players looking around for the right group. They will keep moving along...
  14. Haltherrion

    Discouraging the 15 minute adventuring day

    The XP bonus strikes me wrong. It seems like a clumsy, mechanical way to do it although you could argue that it does represent more XP for tougher battles (more tired == tougher). You'd also have to do XP straight by the book otherwise the players might likely suspect you'll doctor the XP so it...
  15. Haltherrion

    Break my game: Indestructible sword at level 1

    I don't have my 3.5E books anymore but I don't recall the sunder-er taking damage to his weapon so per that system I'm not sure what difference it makes if you have that weapon or not if you decide to sunder. I supposed it would help with the inevitable ref counter reaction of sundering the PC...
  16. Haltherrion

    Break my game: Indestructible sword at level 1

    And as I said, your reply assumed the system in use allowed for sunder AND the game style in question made sundering common enough to worry about it. My group played 3.5E for quite a while without doing much in the way of sundering so even in our 3.5E days, the undestructable sword wouldn't have...
  17. Haltherrion

    Short campaigns: breaking out of the Farmboy to Demigod model

    As an oldtimer, I object to being told my campaigns can't have ends :confused: I'm not opposed to the open ended game but by dictionary definition a campaign implies a series of events meant to accomplish a purpose or a goal. So I think a game with a finite duration and a goal is more true to...
  18. Haltherrion

    Short campaigns: breaking out of the Farmboy to Demigod model

    Haven't quite done it from the short story point of view (that is, an intentially short campaign) but my group frequently starts at higher level and almost always with a more themed mixed of PCs (i.e., you might be starting in a place where there's mostly elves and humans so that's what more or...
  19. Haltherrion

    DM of the rings: A very funny D&D/LOTR webcoming

    It's a hoot. The gaming-humor is usually spot on. I love the "all I have is this stupid broken sword, I want to buy something else" bit.
  20. Haltherrion

    Small World Sequel?

    I love Small World. It's a quick play with a seasoned group even with a larger number of players. The ever changing line up of races and powers keeps it fresh. The mechanics are straightforward but the strategy can be fairly sophisiticated for a game of its duration. It has a regular place on...
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