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  1. M

    Arcanist playtest

    Just as a note - I definitely recognize some groups used the power and had no issues with it, and everyone does have different viewpoints. For our group, it was definitely in need of fixing. Like others have mentioned, I've seen folks chastised at LFR for not having it, Stinking Cloud, and other...
  2. M

    Bring back alignments?

    I think part of my point is that there is a serious disconnect between the first two statements and the last two. Alignment isn't a mechanic, because it is about roleplaying. Even without any mechanical nature to it, you can still choose to call yourself Lawful Neutral and act like a hardcore...
  3. M

    Arcanist playtest

    And that's totally your decision to make! And it is worth offering your feedback to WotC - that is how they can make informed decisions. I do still feel your dismissal of other folk's concerns is poor form - not just disagreeing with them (which is entirely your right to do), but this...
  4. M

    Arcanist playtest

    Oh yeah - and, honestly, is the sort of advice that is most useful to WotC. Not "I hate this change and you should ignore those asking for it!" but instead, "Hey, I feel like the power is now too easy to dismiss, and I think some sort of compensation might result in it becoming balanced but...
  5. M

    Arcanist playtest

    To try and clarify: SoT is just better, and that is part of the problem. No one is claiming that End of Turn is more effective (simply more balanced). The argument regarding control is that End of Turn is more likely to actually result in encouraging/discouraging monster behavior. If the enemy...
  6. M

    Bring back alignments?

    Absolutely true, and I don't have any objections to someone advocating a return to more mechanical connections to alignments. But that's not what the initial post itself is asking for. Look, here are the key things I see wlmartin saying/asking for: "Alignments were something personal, you...
  7. M

    Bring back alignments?

    As someone who prefers the nine-point alignment system to the current one... this thread is the sort of request that I find almost literally incomprehensible. Because there isn't anything to bring back, or that was taken away. The big change WotC made wasn't changing the alignments, it was...
  8. M

    New Legends and Lore:Head of the Class

    ExploderWizard: "As far as I recall, a golem required a magical weapon to hit. Thus a fighter without such a weapon would be just as ineffective as the thief, and if both were armed with magic weapons then they could both participate fully." Response: "They couldn't both participate fully -...
  9. M

    Arcanist playtest

    I'm not sure if they are really comparable, though. The ongoing zone of Fountain of Flame doesn't move and does almost no damage - it does establish some small battlefield control, but in a very different fashion than flaming sphere (whose mobility and significant damage makes it much more...
  10. M

    Why is bigger always better?

    "A knife wielder would kill them before they'd have even drawn the thing." "Getting cut or stabbed just once, pretty much anywhere, is enough to put 99% of people on the floor in agony." That seems to be advocating knives as some sort of ultimate instant-kill weaponry, at least to me. Now, I...
  11. M

    Arcanist playtest

    Do you really think the designers are just making changes abritrarily, without any sort of feedback from the community? From the very beginning, the wizard has been considered to have some of the most powerful dailies. Many folks have seen, firsthand, the ability for wizards to shut down...
  12. M

    Arcanist playtest

    Yeah, this happened before that restriction was added in the errata. Which certainly helped, though there are other ways out there to increase the size of bursts. And even without them, some of those spells can easily shut down encounters on their own.
  13. M

    Arcanist playtest

    The purpose of the controller is to inflict status effects that hinder enemies, or to attack multiple enemies for average damage. Status effects that shut down a combat, or dealing striker-level damage to multiple enemies (via sticking them in auto-damage zones that can hit them multiple times)...
  14. M

    Arcanist playtest

    Yeah, I saw a wizard in an LFR mod completely solo the final encounter via an Enlarged Stinking Cloud. People keep mentioning that this was all done to save minions, but I think they might be overlooking the fact that encounter-long auto-damage to multiple enemies is effective whether minions...
  15. M

    Why is bigger always better?

    As others have pointed out, I'm not sure that your statements are an accurate reflection of reality. Will a skilled, agile combatant with a knife defeat a strong but clumsy and untrained guy with a large sword? Probably. But that isn't due to knife vs sword, that is due to skilled vs unskilled...
  16. M

    Why is bigger always better?

    I'm not sure how true that is. It probably is an absurdly oversized weapon for most folks - which is somewhat mitigated in D&D, where characters routinely have strength scores that are effectively superhuman, meaning that wielding such a ridiculously heavy weapon is actually possible. Sure...
  17. M

    Would removing Superior Weapons open the game up more?

    Well, I can't say I have a ton of evidence for it, but thus far it is certainly working out that way for me. Switching to a low-magic campaign with superior items and masterwork armor not commonly available has made players a lot more excited when they see them. An enemy knight dropped an...
  18. M

    June Errata

    It's true, though that will always be somewhat true with minions. Even then, though, one tries to give them varied tactics - some use range, some melee, some try to grab PCs, others might assist their leaders or attempt to make use of the terrain. (Minions trying to interact with terrain effects...
  19. M

    July & Beyond

    I think that the Neverwinter campaign setting, which is clearly intended as an easy tie-in for new players who might be captured by the upcoming video game, is absolutely aimed (in part) at first time players, and that is a perfectly legitimate reason to have it focused on the heroic tier. I...
  20. M

    June Errata

    Again - in my group, we pretty universally were bored with minions. The group almost incidentally had too many powers that trivialized them, and fights involving them stopped being cinematic and became dull. We played around with the rules and found a way for them to fill their roll as...
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