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  1. M

    June Errata

    Every single group I've played in has had some trick to minimize minions. Sometimes without even expecting it. Early in 4E, we were playing through Thunderspire Labyrinth. We ran into a room where dozens of demons or some other minions were summoned against us, in a relatively small space. One...
  2. M

    The End of the World as We Know it?

    Well, I have to disagree. Searching on their website is notoriously unreliable, and trying to find something if you don't have part of the title on hand is especially bad. Look, I agree with you most of the time, and this is admittedly an area where people often exaggerate the faults well beyond...
  3. M

    Would removing Superior Weapons open the game up more?

    The problem, as always, is simply how much performance it gives you. Now, I don't think it is quite as game-changing as some feel, and not as bad as Expertise - but it is up there. And in pretty much every game I've played in, the majority of characters have ended up taking it at some point...
  4. M

    June Errata

    I don't think they are breaking the system, no. But minions are still intended to be part of the fight, and the xp budget reflects that. If I have a group of 5 PCs, and want an even level fight to feature a mob of foes, that might mean 12-15 minions and 2 standard monsters as 'mob leaders'...
  5. M

    The End of the World as We Know it?

    I do often think that complaints get lobbied towards WotC that are underserved, but let's not go too far with praise for the site - it has a long, long way to go. WotC themselves have said as much - the magazine staff has mentioned an overhaul of the archive system being high on their list, but...
  6. M

    Would removing Superior Weapons open the game up more?

    I've cut them in my game (or, rather, hand them out as 'masterwork' treasure that don't require their own proficiency feats to wield.) I've also cut the Expertise feats. So far, it seems to be working well - one player already commented as they were levelling to 2nd how nice it felt to be able...
  7. M

    To update or not to update? That is the question.

    Good point - I admit I forgot about that element. Still, I'm not trying to claim 4E was perfect from launch - just that other editions may have had imperfections as well, just ones that weren't addressed. Yeah, I get that everyone has a different threshold for when the benefit of improved...
  8. M

    Mearls' Chicken or the Egg: Should Fluff Control Crunch, or the Other Way Around?

    I'll admit to being distinctly unimpressed with the DM Kit. But then - it was also explicitly aimed at newcomers to the game, so I understand why they wanted it as simple as possible. I think it was a bad call on their part, especially after the excellence of the DMG1 and DMG2, but I get why...
  9. M

    To update or not to update? That is the question.

    Really, with the original skill challenge rules, all the errata actually needed was a single footnote. They took that out and adjusted them downward, which led to the challenges being too trivial; they then later fixed that as well as boosted the upper end of the DCs to adjust for the higher...
  10. M

    To update or not to update? That is the question.

    Yeah, but... how much of that perception is due to their willingness to address the areas that need fixing, rather than just saying, "Well, good enough!" For myself, I'm pretty confident the game works just fine without any of the errata at all - that doesn't mean I don't prefer it with the...
  11. M

    RPG Style Question

    Yeah, the poll doesn't quite make sense. I voted for 1... since a game focused around story-telling works best when the DM is amongst the players and everyone is able to feel like they are interacting. I'm not even quite sure what is meant by a DM "station" being apart from the group - some...
  12. M

    To update or not to update? That is the question.

    I am very happy with the current state of updates. If anything, I want more of them. The willingness to analyze the game and fix mistakes that need fixing is, to me, the mark of a professional publisher, and one of the greatest strengths of 4E.
  13. M

    D&D "Dungeon of Dread" board game

    It's certainly a possibility - especially if it is intended as an intro product - but I don't think the price point is directly connected to it, no. Or rather, I think a lower price point means the set up and accessories may be less complex - pawns instead of minis, less tokens and fiddly bits...
  14. M

    Scoundrel Rogue Playtest Up

    It's a reasonable suggestion - on the other hand, the rogue has other dailies that can be chosen for good damage. Sometimes dailies are there to emphasize the core role of the class, other times to expand their options - as long as you have the option of both, I think that's fine. Now, that...
  15. M

    Gamma World vs. DnD4

    The two systems are pretty able to interact together, but not so much to be interwoven. That is to say - you can port a D&D character into GW, or vice versa, without noticing much difference. You can drop a GW monster into your D&D game without a problem. But trying to combine the mechanics...
  16. M

    Scoundrel Rogue Playtest Up

    I think the argument was that, well, pretty much every rogue took blinding barrage. It needed to be reigned in. Not sure if they went too far, but that is what the playtest is for. You give up some basic striker power... in return for some serious controller power, in the form of an area attack...
  17. M

    Hold on....is WotC becoming Fantasy Flight Games????

    From what they've said about Conquest of Nerath, they were looking at making board games back in 2005 - but the environment wasn't quite right for it. I think they feel that the board game market has become stronger, and is also a good way to draw in new gamers into D&D. I think it also...
  18. M

    Mearls: Playing with the core (of D&D)

    Sure, that particular interpretation of one quote is far more relevant than the advice, in the DMG, written by James Wyatt, about the core modes of D&D being exploration, conversation and encounters.
  19. M

    Dragon mark feats

    Option 1: Don't allow them. Option 2: Allow PCs to take them just like any other feat. Option 3: Allow PCs to take them, but preserve the same sort of background - and social and setting ramifications - of having one as they come with in Eberron. I think option 3 can be the best, but is also...
  20. M

    5E on the horizon?

    Well, again, I'm just not sure the folks making the call would be thinking along those lines. It just seems far less plausible than the various other possibilities, especially with so little else to support it. But it also depends on the time-frame. There is a big difference between saying...
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