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  1. M

    Gencon: Any non-Essentials content coming up?

    Ok, let's try and clarify something. Your initial point was not that Essentials is more complex than some hypothetical alternate approach. "E-classes are significantly MORE complex to actually play than the base 4e classes are." So we aren't talking about a change to the ruleset - we are...
  2. M

    Eratta for Assassin damaeg?

    I'm not sure about that. The Assassin feels much like the Warlock - requiring a few feats to reach proper striker damage, but once there, gaining a solid boon from their focus on escaping harm (via teleporting, going invisible, etc.) I think the shroud transfer feat addressed the biggest...
  3. M

    Legends & Lore: The Loyal Opposition

    The problem is, agreement about what makes for a good game doesn't inherently result in knowing how to create that game - or what tradeoffs are worth giving up to get there. For example: However, many folks do like tactical complexity in combat, and do like combats that go a moderate number...
  4. M

    Ditching OA's, replace with....?

    I like Infiniti2000's suggestion in terms of simplicity - basically, the less rolling, the smoother such things can be resolved. Or, as was suggested earlier, the idea of being threatened simply being a condition that opposes penalties, rather than one that provokes attacks.
  5. M

    Ditching OA's, replace with....?

    I'm going to say that dismissing "I don't like these rules" as "You aren't smart enough to understand these rules or play properly" is probably not the most helpful contribution to this discussion. Take a close look at the example posted. The issue is not that the party cannot figure out a...
  6. M

    Warehouse 13

    I'm a fan. I felt the end of the last season was really weak, but the current season has been very, very good. I was amused that at first the series tried to explain most artifacts via some amount of psuedoscience, but eventually just gave up and made them all straight-up mystical, imbued...
  7. M

    Gencon: Any non-Essentials content coming up?

    Not worrying about changing your stance is RAW, rather than requiring a "gentleman's agreement" between the DM and the Player - which can certainly be done, but can also be less convenient (for the half-dozen reasons listed in my last post). Even if a player is making these 'multiple decision...
  8. M

    Player: "I need to level up so I can do cool stuff!"

    A lot of good advice already. I'd say the big thing is to try and figure out exactly why he is feeling unable to 'do cool stuff'. Is it that he feels that other characters do get to shine, and he doesn't? Some of that can be handled by customizing encounters to give him opportunities to do...
  9. M

    Gencon: Any non-Essentials content coming up?

    I don't see anything in the errata that actually causes that. They enhanced the role of the melee-Str cleric - how is that not a 'cleric who fights'? It was presented in the e-class format, yes, because they felt that in general a certain part of the community wanted a change in presentation...
  10. M

    Difference between Monster Vault and Threats of Nentir vale?

    Well, yes and no. It had a solid amount of monsters, but not much that was new or different - it focused heavily on the same types of monsters as seen in MM1 (the exact same ones, in some cases, updated with new monster guidelines, more background/fluff/etc.) MM1 had over 400 monsters in it...
  11. M

    Difference between Monster Vault and Threats of Nentir vale?

    It's a tough choice. Nentir Vale has, in my opinion, some of the best designed and most thematically awesome monsters seen in 4E. However, it does have fewer monsters over all, is tied heavily to the heroic tier (and the Nentir Vale background), and less in the way of 'standard' D&D monsters...
  12. M

    Difference between Monster Vault and Threats of Nentir vale?

    You should be able to search the Compendium, even without a DDI account - just have it list all creatures with Source: Monster Vault - Threats to the Nentir Vale, and it will bring up everything in it. (Not having a subscription just means you can't open up the individual entries.) You might...
  13. M

    Gencon: Any non-Essentials content coming up?

    How so? The Errata added a few elements for the Str-Melee Cleric (which, if anything, presents a 'threat' to the Warpriest). It toned down some of the dailies that were huge bursts and more 'controllery' than 'leadery'. I don't necessarily agree all of the adjustments were ideal, but they all...
  14. M

    Gencon: Any non-Essentials content coming up?

    Greater potential... maybe. But from what I've seen, that potential hasn't manifested - possibly due to more time to understand the system or the more focused review process or greater ease of balancing classes with fewer options. Either way, from what I've seen, the Essentials classes are more...
  15. M

    Gencon: Any non-Essentials content coming up?

    It... explicitly says you can do it in the book. In the FAQ. In WotC's discussions on the website. On what grounds is the opposing viewpoint based? The work done on the original class hasn't been to show a distinction - it has been to clear up existing areas in need of errata. One may or may...
  16. M

    Gencon: Any non-Essentials content coming up?

    There is mild variance, yes. I don't think it any greater than the potential variance between different builds within the AEDU structure. The reliable benefits given to the E-martial classes do seem to approximately balance against the average benefits of Daily powers. Some AEDU builds can...
  17. M

    Gencon: Any non-Essentials content coming up?

    You refer to balance and broken a few times here (and in your other posts), and I get that part of your concern is that the Essentials classes are not balanced alongside the pre-Essentials classes. I think that may be at the heart of our disagreement. I can understand your concern - I had...
  18. M

    Gencon: Any non-Essentials content coming up?

    It's a trade-off, though. Slayers are more prone to boredom. 'Weaponmasters' are more prone to complexity, trap-choices, etc. I don't think either is so prone to those things that they are broken, though. But neither is one somehow inherently a worse aspect to be possible in a game. That's the...
  19. M

    Whatcha Reading? (In August)

    It is simply called "Sherlock", and is a BBC show/miniseries. The first batch was 3 episodes, and they did well enough that a second set of 3 episodes is also scheduled for later this year. Very good stuff.
  20. M

    Gencon: Any non-Essentials content coming up?

    It's certainly doable. But Marshall still seems to be ignoring... Level 5 Rogue: +5 (Dex) +2 (Level) +3 (Proficiency) +1 (Rogue Weapon Talent) +1 (Enhancement) +2 (Combat advantage) +1 (Nimble Blade Combat Advantage) vs Reflex (Piercing Strike) = +15 vs Reflex 17 = Hitting on a 2. This was...
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