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  1. Khur

    The Death of Simulation

    I guess we should've defined "simulation" before beginning the discussion. I generally take the word, in this context, to mean, "realism," "modeling real world physics," or something similar. I don’t take it to mean, and have never seen it regularly, if ever, used to mean, “modeling an...
  2. Khur

    The Death of Simulation

    The only way to have raw simulation in any version of D&D was to scrap big chunks of it and rebuild. I find it kind of strange that anyone thinks 3e was a heyday of D&D simulation, other than in very liberal comparison to earlier editions. D&D has never been a simulationist game, and 3e was no...
  3. Khur

    D&D 4E 4e Heal info in new Confessions article

    It's more open to interpretation. Fighters and warlords are going to be doing stuff that is very cinematic and fantastic, which could be interpreted as magical. That's reasonable in a D&D world. However, even with that interpretation, the fighter and warlord (and other martial power source PCs)...
  4. Khur

    D&D 4E 4e Heal info in new Confessions article

    One point that needs to be emphasized, again, is that the "interpretation" of hit points as something more than raw physical integrity is not a new one. It has existed almost as long, if not as long, as the D&D game has. If you have trouble with that aspect of the game, your trouble isn't...
  5. Khur

    D&D 4E 4e Heal info in new Confessions article

    Sorry if my use of the word "problem" offended you. I do think it is a mere problem of perception, though, for you and Davyn. Second wind and even healing powers have the obvious outcomes in the game of increasing hit point numbers. The question ultimately is: What do hps represent? If they...
  6. Khur

    D&D 4E 4e Heal info in new Confessions article

    Your problem seems to be one of perception and trying to define abstract rules systems in concrete “this is how it looks in the world” terms. That can be difficult, and it always has been with the abstract nature of D&D hit points. With 4e, hit points and healing surges combine abstractly to...
  7. Khur

    The 4th edition class list so far

    I have to pop in and mention some things everyone seems forget or not know. Player's Handbook I, released in 2008, is just the first in a series of Player's Handbooks. Just because something's not in PH1 doesn't mean it's somehow not core or not going to be released. Every PH will be core. The...
  8. Khur

    D&D 4E What do you think of the 4E background to demons & devils?

    Your prerogative. :D I must respect your point of view as it applies to the way you want to play and enjoy the story of the game. However, in a more general sense, the statistics of the entities in question back me up, especially in 3e. You've really only cited (your preferred) stories, which...
  9. Khur

    D&D 4E What do you think of the 4E background to demons & devils?

    I don't see how it's unfortunate or something we're "back to." Gods (meaning the primary gods of a setting) have always been greater than archfiends. That doesn't mean that a god has nothing to fear from an archfiend. Or are you referring to the near omniscience that gods possess in some...
  10. Khur

    D&D 4E What do you think of the 4E background to demons & devils?

    Why would I want to keep this thread from happening? :D One can only say so much at one time. Some form of this thread would have happened no matter what—perhaps just like your inevitable retcon. Anyhow, Erik, I think it'll be really easy for people to keep the Great Wheel and the great...
  11. Khur

    D&D 4E What do you think of the 4E background to demons & devils?

    Those who see my article as broad strokes are on track. Those who see demons as forces of unmaking are on track. The article's (and Rich Baker's) generalities will get their refinement as the game evolves. Graz'zt won't need to be a devil, for example. He can have his place in the Abyss, right...
  12. Khur

    An argument for gnomes (Eberron)

    Erm . . . gnomes are in MM1. Just saying.
  13. Khur

    New Release... What are they thinking?

    Rules Compendium was constructed with the intent of providing all the major rules that come up during play at the table, and very few that apply to "way from the table" stuff, such as character creation, leveling, and adventure design tools. It contains a lot of clarifications and stuff like...
  14. Khur

    D&D 4E 4e Dungeon Design - New Article

    You're right. Any party in any game would have consolidated its position in the situation presented. I feel like the movement was more dynamic in this encounter than it might have been in 3e, largely because of the abilities some PCs (and monsters) have to move in special ways. I'm not sure how...
  15. Khur

    D&D 4E 4e Dungeon Design - New Article

    So . . . I was the wizard in this encounter. It did occur in hall, but as Mike described, the ranger and the rogue had scouted into room 8, bringing on a 3-front fight. The fight was very dynamic, with lots of PC and monster movement—something a little more unusual in 3e, and something hard to...
  16. Khur

    D&D 4E 4e monsters, Hit Dice, and HP

    I work with Stephen, and long hair notwithstanding, I have to agree with this statement. :eek:
  17. Khur

    Castle Smoulderthorn Part 2 (Playtest Update)

    The warforged was broken because of a feat I made, and mistakenly allowed to stack, not because of its racial traits. The race works pretty well. Long live the warforged! I love those guys!
  18. Khur

    Two things that I haven't seen mentioned on 4th edition

    Lead us not to temptation . . . that is the way to the Dark Side. Or something . . .
  19. Khur

    Two things that I haven't seen mentioned on 4th edition

    Right you are. Please do not shut up.
  20. Khur

    Two things that I haven't seen mentioned on 4th edition

    Mindless? Dispel Magic? What are these archaic terms you speak of? Nope . . . this isn't an indication that those won't be in 4e, but the preceding statement isn't a confirmation that they are. These sorts of things are 3e thinking, though.
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