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  1. Khur

    Dungeon 121-Anyone else get it yet?

    Nope. For all that stuff, you want Dragon.
  2. Khur

    Shackled City - Life's Bazaar [FULL]

    I apologize, but I'm going to bow out.
  3. Khur

    Shackled City - Life's Bazaar [FULL]

    I'll be posting my character soon.
  4. Khur

    Shackled City - Life's Bazaar [FULL]

    A LN (good leanings) human (or half-orc) cleric/monk of Saint Cuthbert with a history tied to the overthrow of the Sea Princes and the legacy of the Scarlet Brotherhood. The monk treads a middle road, with the domains of Destruction and Protection as his guides. Given that many aspects of the...
  5. Khur

    Shackled City - Life's Bazaar [FULL]

    Where in Greyhawk is the city located? I'd like to play a barbarian, paladin, or monk, if you'll allow it. The location is important to me, because I'd like the character to be from nearby. I'm not sure of the race, but I favor human. If I do play a monk, what are your rules about monk...
  6. Khur

    Whispers of the Vampires Blade opinion?

    I said you could make WotVB into something decent. ;) But the problems with your scheme are: All of these things can be worked out, but that's my whole point in saying this adventure doesn't hold up as written. Do we expect a new DM to come up with these solutions to the holes this adventure...
  7. Khur

    Whispers of the Vampires Blade opinion?

    The airship plans are good. The lightning rail coaches are tiny maps, but not bad. Should you buy the module for them? Only if that $10 is really burning a hole in your pocket. Then again, as pointed out by many in this thread, you can cherry pick quite a few things from this adventure. If you...
  8. Khur

    Whispers of the Vampires Blade opinion?

    If you mean you want to run Grasp of the Emerald Claw without running the rest of the adventures, sure you can. You won't have any problems. It's a pretty good adventure, too. The heroes just won't get the same thrill as they might have with some of the antagonists as recurring villains. I can...
  9. Khur

    Whispers of the Vampires Blade opinion?

    Thanks. :) Thanks for the clarification, Merric. And I agree with you. This module is an interlude, and it can be turned into something worthwhile. In fact, as I said in my review, the central plot seed is great. The module itself, as it's constructed, will leave new DMs gasping for air. Old...
  10. Khur

    Whispers of the Vampires Blade opinion?

    I'm not completely sure what Merric is trying to say, but the fact that this is third of a four-part series isn't a defense for its poor construction. Here's my review on d20 Magazine Rack. Whispers of the Vampire's Blade I'm willing to answer specific questions about my assertions in the...
  11. Khur

    Bardic Lore: The Fachan

    The fachan is at least as powerful as a bugbear and much more powerful than a hobgoblin (both LA +1), so no doubt exists that it should be LA +1. LA +2 would probably be too high. But, yes, to be congruous with the core rules, a fachan barbarian 1 should be ECL 5. Now, as for my opinion on the...
  12. Khur

    Noir

    Mutants & Masterminds: Noir Green Ronin continues its support for the award-winning Mutants & Masterminds game with its latest book: Noir. A perfect-bound sourcebook, Noir was written by Christopher L. McGlothlin, M.Ed. It has a full-color cover with 64 monochrome interior pages. Noir retails...
  13. Khur

    Bardic Lore: The Fachan

    The Fachan is a monster from Scottish legend and the heart of the first of the Bardic Lore series from Highmoon Media Productions. An eight-page PDF (plus one for the OGL), The Fachan was written by Daniel M. Perez and illustrated by John Brown and Rick Hershey. It is a two-color book (green and...
  14. Khur

    Liber Sodalitas: The Blind Path

    The Blind Path is a release of the Liber Sodalitas (Book of Societies) line from Highmoon Media Productions. The PDF was written by Daniel M. Perez and illustrated (one drawing) by Marcio Fiorito. It retails for $2.00. One notes first how extensively and excellently this PDF is indexed for use...
  15. Khur

    Humans and Skill Points; EDITED

    I'd say that page 62 of the Player's Handbook states very clearly that humans add their bonus skill points after the initial calculations. So, I'm in the 2 skill points per level minimum for humans camp (8 at 1st level), too. Not that I've ever done it this way before, :o but luckily none of my...
  16. Khur

    Reviews Site Merger Complete

    This is a fan-flippin-tastic idea.
  17. Khur

    Reviews Site Merger Complete

    As I said in another thread, I definitely appreciate your work. Thanks for 'splaining things. Me = not a programmer, but I certainly respect those who are. No need to waste any more time on me. :D
  18. Khur

    Reviews Site Merger Complete

    Criticism is more valuable during development than after completion. My criticism wasn't about looks at all. It was about functionality on a user interface level. Secondary to whether the site works at all, yes, but not the same as whether the site is "pretty." I'll shut up now that I know this...
  19. Khur

    War Torn Novel results

    This is probably the same Graeme Davis who has written more than few RPG titles, including Tales of Freeport, Clanbook: Assamite, GURPS Vikings, and so on. Good for him. Too bad he's not really a "new" author, meaning I'd have liked to see someone get a "big break" here.
  20. Khur

    Reviews Site Merger Complete

    I don't mean to be offensive or decry the hard work that went into this site in any way, but if the final review page will in any way resemble the one that's up now, it's simply poor web design from a user perspective. (I am a graphic design professional.) What's supposed to be important on...
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