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  1. MindWanderer

    Excerpt: Multiclassing (merged)

    I second this. Take the rogue: do you think a rogue will be able to get a level 16 utility power as useful as Greater Invisibility? Probably not, not to him anyway. The combination of perpetual combat advantage and sneak attack is greater than the sum of its parts.
  2. MindWanderer

    Legionaire template

    Considering templates are supposed to be really easy to apply, perhaps even on the fly, I don't think a minion template will work, although there may be loose DMG guidelines on how to turn a monster into a minion. To turn a monster into a minion, you'd have to: - Eliminate HP (easy) - Increase...
  3. MindWanderer

    D&D 4E Life Points - 4E Mechanic?

    One of my DDXP DMs did the same thing. Mechanically, the rule was identical to the final one, except that life points weren't recovered when you got healed. We got a lot closer to dying than we should have (I was one shot away from death by kobold minion). I second the comment about...
  4. MindWanderer

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Also, History is not a ranger class skill. I'm thinking Eladrin is the source of that as well. I have no explanation for the missing Prime Shot.
  5. MindWanderer

    DMing 24 hours after release! Am I nuts?

    I don't think it'll be too bad. I'm fairly confident that I could run a reasonably correct game using what's been released and leaked, and from my experience at DDXP. The bulk of the DMG deals with tips and guidelines, and monsters are easy to implement. Just focus on the Combat section of...
  6. MindWanderer

    Excerpt: Paragon paths (merged)

    Bless you! My elf archer-cleric is saved! All I have to do is take a Ranger Training feat and an archery-ranger paragon path and I should be set... right? Assuming there isn't a cleric-legal paragon path I like anyway, like a path that lets me use a weapon (a bow) as a divine implement.
  7. MindWanderer

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    @Verys: Caught a minor typo: the Mesmeric Hold power leaves out the word "next," making the power pretty darn useless.
  8. MindWanderer

    Excerpt: Paragon paths (merged)

    Turns are defined, yes: Each character's action is one turn (so the bonus wouldn't apply to AoOs. Doesn't help for this "retroactive damage" debate--which I seriously doubt is an interpretation anyone considered before now. Well, light blade was known as a category already (rogue article), so...
  9. MindWanderer

    Traps: How do they WORK?

    They move pretty fast, too. Even without random movement, getting from one side of a room to the other, with four of them moving around in an only moderately complex pattern, could be a reasonable encounter. But that's not the intention.
  10. MindWanderer

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Also, it shoots down the theory that Acrobatics, Insight, Perception, and Stealth are universal skills--the only skill that's a class skill for the Warlord that was previously considered "Universal" is Athletics. We also learn that weapons fall into the categories of Simple and Military. I...
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