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  1. MindWanderer

    Bull rush into allies

    No. You cannot use forced movement to cause a collision.
  2. MindWanderer

    Telepor-falling

    I would rule that the only thing you can do is an acrobatic stunt to avoid falling on your face. At a DC of 20-25, maybe turn it into a charge (dive).
  3. MindWanderer

    Worst Race?

    In most cases, that's a trap as well, paragon multiclassing (which is also a trap, IMO) being an exception. - Cleric: There's 2 Wis at-wills and two Str ones. For three to be decent, you have to be a hybrid melee/laser cleric, which is a suboptimal build. - Fighter: Cleave and either Reaping...
  4. MindWanderer

    No Love for the Cleric?

    The concept I'll be using is very similar, yet different. I opted for a slightly higher Cha than Dex; at low levels, he'll alternate between archery ranger powers and cleric powers, but at higher levels the utility of Cha to enhance his primary purpose outstrips the versatility of the ranger...
  5. MindWanderer

    The Ninja Warlock

    PHB p. 281 has it as a minor action. Could have sworn I saw it somewhere else, too.
  6. MindWanderer

    Astral Fire

    You're definitely on to something. And we also have: Astral Fire, plainly. Nothing for Force damage, but we have Raging Storm. I don't know how the logic flowed here, but I do believe you're right, and we're seeing a distant step of the same evolutionary process.
  7. MindWanderer

    KotS pre-made character question

    Proficiency. The dwarf fighter gets +2 for proficiency and +1 for the two-hander as a class feature.
  8. MindWanderer

    The Ninja Warlock

    One developer even mentioned deliberately pursuing this cheese. He didn't describe the exact mechanics, but he did describe doing exactly that.
  9. MindWanderer

    Why don't clerics get Shield proficiency?

    Holy symbols don't have to be held to function.
  10. MindWanderer

    D&D 4E 4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger

    That and stuff kept changing up until the last minute. Careful Attack was Dex+4 to hit, 1[W]+Dex damage at DDXP; Dex+4 to hit, 1[W] damage after the DDXP characters were revised; and finally Dex+2 to hit, 1[W] damage in print. That's a lot of revision in the last couple of months before print...
  11. MindWanderer

    The Ninja Warlock

    That's only if you have superior cover or total concealment. With plain ol' concealment, they just have to beat it.
  12. MindWanderer

    Worst Race?

    Nope. You can only have one origin. And in the MM, they're "Medium fey humanoid." So to be good at a class, you have to make sense of both of your attribute bonuses, or have a class feature that synergises well? Let's see, then: - Humans: Only one +2, so that already puts them at a...
  13. MindWanderer

    Once per round

    For the record, in 3e, "one round" started at the end of your turn. So if you used an immediate action right after your turn, you couldn't use a swift action the next time your turn came around. I definitely think numerical initiative shoudn't play into it--there should never be any benefit...
  14. MindWanderer

    Once per round

    With abilities like Sneak Attack (works once per round), what determines the end of a round? For instance, if a warlord uses Commander's Strike, can the rogue use it to sneak attack if they made a sneak attack on their last turn? Or would a sneak attack from Commander's Strike prevent the...
  15. MindWanderer

    D&D 4E 4E Sample Combat: The Terrasque

    I second this. It would be only fair.
  16. MindWanderer

    Razor claw shifters

    I'm surprised people are more upset that the shifters lack natural weapons than the fact that warforged can (and should) wear armor.
  17. MindWanderer

    Shifty vs move

    Kobolds can do some pretty crazy things. Shifty basically means they never take an OA. They can shift and then double-run, getting 17 squares away and much too far to be caught. They can move to melee, attack, and shift away (very handy for Dragonshields). They can shift twice before...
  18. MindWanderer

    multiclass warlock question

    First of all, be respectful. Second of all, this is no worse than getting Sneak Attack for one attack. It's a little less damage but isn't situational. You effectively waste it on a miss, but you actually get it for 2 rounds (ends at the end of your next round). So it seems about right.
  19. MindWanderer

    Worst Race?

    How is that a weakness? They're fey instead of natural, so what? They make solid wizards, obviously, but are also great rogues and archery rangers, and good Dex-based fighters, warlocks, and tactical warlords.
  20. MindWanderer

    D&D 4E 4E Sample Combat: The Terrasque

    This actually doesn't surprise me at all. He's a level 30 solo, which means that as one encounter (out of several in a day), the PCs would be the distinct favorites. When they can blow all their dailies and action points on one fight of their level, yeah, it's going to be a slaughter.
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