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    Dress up my Aboleth savants

    Bracers of Entangling Blast from MIC can be a nasty surprise for your evoker. They say that when casting a spell that deals damage you can halve the damage dealt and entangle the victims for d3 rounds without save. They are dirt cheap also, 2-3k gp I think. Another dirt cheap item is Ring of...
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    Feat and further build suggestion for 9th level cleric

    The seventh feat is Protection Devotion. There is a section in Complete Champion that states you can get the domain feat for "free" if you sacrifice the corresponding domain and that is what I did here. About the BBEG, I absolutely have no idea, god knows who haven't we fought through first 8...
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    Feat and further build suggestion for 9th level cleric

    Hi all, I have a 9th level human cleric dedicated to buffing and I'm indecisive where to take him next. The build so far looks like this: - Feats: Able Learner (took this so I can advance some cross class skills that are mostly wisdom dependent: autohypnosis, spot, listen, UMD), Protection...
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    Methods of Keeping Your Stuff

    I've seen a spell (or power, I'm not sure) called something like "Snake Gullet" that lets you swallow some of your equipment. The weight of the equipment you can swallow is dependent on your caster level and can get quite ridiculous and the spell lasts an hour per caster level. If dispelled, the...
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    Recovering from being stunned?

    There is a level 2 Cleric spell in SC that allows clerics to remove some conditions from the target they heal based on their number of ranks in heal. There is a set of conditions that you can remove with 5 ranks in heal and a bit expanded list you can remove with 10 ranks. Another benefit is...
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    To challenge but not to kill

    Hi all, Me and my friends have decided to try out Tome of Battle but since there are only three of us we'll mostly be playing arena battles or single shots and only two of us will play while the third will be the DM. The first DMing turn is mine so I'm planning to start them up as...
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    Help with an Ardent build

    Since you don't have any particularly good healing powers perhaps a good thing would be to get Damp Power (Guardian Mantle). Its an immediate action to use and it minimizes the effects of spells, spell like abilities, powers and psi like abilities that strike you. For example if a wizard strikes...
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    Self Healing Melee Classes

    There is also Lifedrinking weapon augment crystal in MIC that lets you heal damage when you hit living enemies (this is also a good to get some other non vampiric enchantments to your weapon). There are three versions of this crystal: 1) Least - heals 1 HP per hit, max 10 HP per day 2) Lesser -...
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    Armor Enchantments to Reduce Weight and other questions . . .

    If you are willing to spend a feat you could get Dimension Hop power (Complete Psionic or Expanded Psionic Handbook, I'm AFB right now) which lets you teleport 10 ft as a swift action + you can augment it for more as IIRC.
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    Improved Skirmish

    Don't forget that you also get additional +2 to AC from Improved Skirmish. Btw I'm currently playing human ranger/scout/dervish (ECL 7) with 50 ft speed and +4d6 skirmish damage (thanks to IS) and its quite satisfying. Oh, and try to get your hands on Gloves of Agile Striking from Magic Item...
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    My cleric, the tank - help maximize him

    You could look into domain devotion feats in Complete Champion. For example Animal Devotion and Protection Devotion. Animal Devotion can get you sacred bonus to strength (2 + 2 for every six character levels) or speed or byte attack that deals constitution damage. Protection Devotion gives you...
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    TWF Ranger Builds... looking for advice...

    How about Scout 4/Ranger 2/Dervish X/ WXZ with Swift Hunter and Improved Skirmish feats and forgetting the shield? You would get skirmish damage to all of your attacks while in dervish dance and you would get to apply it even against your favored enemies that are normaly immune to precision...
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    Offensive Bards

    I saw that and I just wanted to bring up marshal. He has some pretty auras that allow allies within 60 feet (including himself) to add his charisma bonus to will, fortitude or reflex saves and other various things. Anyway what you should do as soon as possible is to max your Use Magic Device...
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    Knight build and (mostly) mount options

    True but it can be done. That horse doesn't have reach, so with Combat Reflexes (this is only useful if the horse wins initiative), a reach weapon, strength of 20-22, say +2 weapon (glaive for example) and Stand Still feat you would force the horse make DC 10 + 1.5*str + 5(or 6) +2 reflex save...
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    Knight build and (mostly) mount options

    Noway probably :(. It is said that they are very rare and that they cannot be tamed but perhaps only befriended by the greatest of heroes bal bla bla etc etc ....and my DM is probably going to stick to it and if he doesn't stick to it he'll probably pretend it doesn't exist. Doh! It is a...
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    Offensive Bards

    Grease is a pretty good first level spell and very annoying too, if someone is using it against you. Other than that, has anyone thought about whip using bard with improved trip, a wand of enlarge person and one level of marshal (in order to get the aura that gives Charisma bonus to trip...
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    Knight build and (mostly) mount options

    I have managed to dig out something even better than that: Legendary Horse (Monster Manual 2 page 137 & 138) Large Animal HP: 18d8 + 144 (225) speed: 80 ft AC: 19 Saves: F 19, R 13, W 13 Abilities: str 29, dex 14, con 27, int 2, wis 15, cha 10 Attacks: 2 hooves +21 melee 2d6+9 and bite +16 melee...
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    Knight build and (mostly) mount options

    The PC of course. About the dragon: I think my DM would have fed me to the tarasque if I tried to pull out something like that. Anyway I think I'll probably go with Wild Cohort feat and get a horse with warbeast template. This is because I found an item (can't remember where though) that lets...
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    Knight build and (mostly) mount options

    Cavalier is great for mounted combat cos it gives quintuple damage on mounted charge but I want to cut down multiclassing and prCing to minimum because of knight's abilities. That is why I'll only take two levels of Soldier of Light and maybe one of marshal for the trip/disarm boost.
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    Knight build and (mostly) mount options

    I also agree that power attack is a must (especially if used with Shock Trooper feat) which brings me to a question thats bugging me. Lance is a two handed weapon and can be wielded with one hand if you're mounted. So, if you are mounted and wielding lance with one hand do you add your strMod...
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