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  1. szilard

    Can awakened animals speak?

    Hmmm... can that one language be Druidic? -Stuart
  2. szilard

    Helm of Opposite Alignment, Efreeti, and You

    As DM, I'd seriously begin questioning just how well this PC matches its professed alignment... -Stuart
  3. szilard

    Substitution Levels for Poison Dusk Lizard (MM3)

    You are probably correct... but, yeah, the concern is that we don't actually have any clear mechanics defined for a ranged trip attack - and, honestly, I'm not sure why the size of the thing doing the tripping should have any effect at all at range... -Stuart
  4. szilard

    Substitution Levels for Poison Dusk Lizard (MM3)

    The language there is pretty clearly explicating a melee trip attempt. As far as I know we don't have language describing a ranged one... we can extrapolate and assume they use the same mechanics, but... -Stuart
  5. szilard

    Sorcerer Crafter

    The other option... make the NPC a warlock. His eldritch blast just looks a whole lot like Magic Missile (which makes sense given his background). There's no reason for him to realize that he isn't a sorcerer at first. Warlocks make great crafters. -Stuart
  6. szilard

    Substitution Levels for Poison Dusk Lizard (MM3)

    Why would small size give them -4 on both of these? The net description in the SRD doesn't say anything about it. Also, it isn't clear from the rules whether size modifiers apply to ranged trip attempts. -Stuart
  7. szilard

    House rules for a "ninja" game

    Soulknife is generally weak, but it does gestalt really well with full BAB classes since the benefits of the class are fairly unique and don't overlap much with those of other melee-based classes. -Stuart
  8. szilard

    Mage-Brute build help

    I think the Hexblade suggestion was dead-on. Full BAB. Good HD. No need for a good Int. Your arcane abilities start out subtle - your enemies just aren't as good when they fight you... but you pick up actual spells later on... To be fair, it isn't a particularly great class by most accounts...
  9. szilard

    Need a good dragon name

    How about, "Matthew?" -Stuart
  10. szilard

    Gnolls, gnolls, glorious gnolls

    Back in this thread, I suggested: ...which I still think is sort of a fun take on them. -Stuart
  11. szilard

    Anthro-Griffin

    Actually, as written, for a PC it has: Dex +6, Con +2, Wis +4, Cha +2 Really good flight. Rather good natural AC. Excellent natural attacks. Scent. There's no way that should be had for +2 LA. -Stuart
  12. szilard

    Anthro-Griffin

    Actually, maybe +4 LA. That bite attack is nasty. -Stuart
  13. szilard

    Anthro-Griffin

    Your ability score bonuses are confused. 17 Dex gives you a +3 to things like Initiative, Reflex Save, and AC. Otherwise, I'd mark this at about a +3 LA - so ECL 5... and probably CR 2. -Stuart
  14. szilard

    Fill my bag of holding!

    !!!!!
  15. szilard

    Fill my bag of holding!

    A badger. -Stuart
  16. szilard

    Druid Archer help

    Yeah, actually... area control is great for archers. If you can slow down or trap melee opponents, you can pick them off. Soften Earth and Stone, Plant Growth, Spike Growth, and similar spells can serve this sort of purpose as well... -Stuart
  17. szilard

    Druid Archer help

    Many Druid spells are good for archers. Some require creativity. For example, Druid 1: Updraft: Get needed distance so as not to provoke AoOs. See/shoot over obstacles. Animate Wood: Animate an arrow. Shoot it at your enemy - or into your enemy's area. Hawkeye: Increase range. -Stuart
  18. szilard

    Gestalt Rules

    This. (Though I also recommend doing this for non-Gestalt, too...) -Stuart
  19. szilard

    pallie/cleric or swashbuckler/rogue or swashbuckler/wizard?

    Swashbuckler 3 / Beguiler X would be a lot of fun. Good synergy with: Intellingence Beguiler's feinting Beguiler's spell list (causing disorientation, misdirection, and buffing movement capabilities) -Stuart
  20. szilard

    Ranger for New Player

    A ranger is fine for a new player. Thoughts: Wisdom doesn't need to be particularly high - just enough to cast the spells. He won't be using spells with DCs anyway (hopefully). You might consider swapping out the animal companion for the PHBII variant. As DM, give some guidance with favored...
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