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  1. lukelightning

    Help me out. PoL. Why don't small towns get overrun?

    There are also degrees of PoL. It doesn't have to be little islands of civilization in a raging sea of Dangerous Evil. It could be islands floating in a sea of Cruel and Indifferent Nature, with some Dangerous Evil thrown in, just enough to keep people scared and isolated. I like the PoL idea...
  2. lukelightning

    Help me out. PoL. Why don't small towns get overrun?

    But I believe the samurai movies of that era/genre were themselves influenced first by westerns; previously samurai period pieces were more about "courtley" samurai, not wandering ronin.
  3. lukelightning

    Help me out. PoL. Why don't small towns get overrun?

    Knowing my gaming buddies, there is a chance the party will help overrun the PoLs. Ah, takes me back. What do we do after cleaning out the Caves of Chaos? Sack the Keep on the Borderlands, of course!
  4. lukelightning

    WotC_Shoe: He DM's, but his pc's don't fight!

    I was interpreting from the concept of extended skill challenges (i.e. not just a single roll to achieve something); while this isn't novel to D&D, it seems to me that it will be more frequently implemented.
  5. lukelightning

    WotC_Shoe: He DM's, but his pc's don't fight!

    I don't know the details about the crunch, but everything I've seen points to emphasizing multiple skills being able to achieve similar results. Hooray! No more "ok, Mr. Wizard, make a diplomacy check to influence the librarian to get The Secret MacGuffin Book." Now you just say "the librarian...
  6. lukelightning

    Rule question BURST

    Does anyone know if there is going to be a "spread" mechanic like 3.5 fireballs?
  7. lukelightning

    WoTC Rich: Beholder!

    I'm getting tired of super monsters. Yeah, beholders are tough, they're supposed to be. But so many people feel the need to take the iconic beholder action... float in and zap, and add to it all sorts of speclal lairs and environmental craziness with little regard to how this should affect the...
  8. lukelightning

    D&D 4E Mage hand in 4e: what's the deal?

    Ok, I am an idiot... I totally missed the part about "ranged 5" (even though it is right there for all to see!), and only saw the part about the hand picking up adjacent objects, which I interpreted as "adjacent to the caster" ('cuz I didn't see the ranged part); I thought this version of mage...
  9. lukelightning

    D&D 4E Mage hand in 4e: what's the deal?

    The part about simultaneous movement confuses me. Is Mage Hand just a snazzy way to swap things in your hands? Seems kind of useless to me.
  10. lukelightning

    Anti-martial effects?

    I haven't seen much about what 4e martial maneuvers actually are, but if they are anything like Book of Nine Swords then they are every bit as "special" as magic, and geography and position is no counter. Will people be able to do elemental damage with martial effects? Teleport? Walk on walls...
  11. lukelightning

    Anti-martial effects?

    What does area-of-effect have to do with it? There are plenty of ways to nerf magic, there should be just as many ways to nerf martial maneuvers.
  12. lukelightning

    Anti-martial effects?

    D&D has traditionally had many effects that inhibit magic. Spell resistance, anti-magic fields, anti-magic beholder eyebeams, verbal/somatic/material components, dispel magic, etc. Is 4e going to have a similar set of effects to deal with martial maneuvers? We can all envision an aura that...
  13. lukelightning

    WoTC Rich: Beholder!

    I know you posted in jest, but armor class is not a balancing factor; it's just the parallel to saving throws in previous editions. D&D is rife with anti-magic effects; not always literally antimagic, but all sorts of effects and conditions that make spellcasting difficult or impossible. I hope...
  14. lukelightning

    WoTC Rich: Beholder!

    Why pick on the poor spellcasters? Now all classes are virtually spellcasters. Is there going to be some "anti-martial" aura that nerfs fighters' abilities too? This was one of my gripes about the Book o' Nine Swords things; D&D had all these built-in counters to magic (spell resistance...
  15. lukelightning

    WoTC Rich: Beholder!

    I'd like to know what they did about the beholder's anti-magic cone.
  16. lukelightning

    What Kind of Druids Do You Like?

    She's a ranger. And no, she doesn't have an animal companion... she's actually the wolf's cohort.
  17. lukelightning

    Richard Baker on Orcus and Deity Slaying

    One reason I like to allow killing gods is that I want to allow the heroes to really have a victory. If Orcus is the supreme enemy of the campaign that the PCs are fighting against, when the time comes I'd like to let them really defeat him. Not just send him to jail for a time. Not just mess up...
  18. lukelightning

    What Kind of Druids Do You Like?

    Nature druid: focused on summoning, controlling, and communing with fey. Why not call that a fey druid then? For me "natural" would imply plants, animals, and terrain. Fey don't necessarily fit in as nature beings; they are more outsider types, in my view, with ties to enchantment and other...
  19. lukelightning

    How will the designers (or the players) deal with magic item influx due to PC death?

    I despise the "make the new character use the old character's stuff" idea. My fighter dies, and I make a wizard — hooray, now I have a wizard equipped with +2 chainmail, a +1 shield, and a +2 flaming flail.
  20. lukelightning

    How will the designers (or the players) deal with magic item influx due to PC death?

    This is why it's not always bad to allow PCs to raise dead. If it's unrealistic to allow players to bring their characters back from the dead, it's also unrealistic that somehow the universe keeps track of your party's wealth and will skimp on $ if you keep your deceased friend's goodies.
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