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  1. lukelightning

    How meticulous can the planning be in a six-second combat round?

    I am firmly in the "give the players a bit of a break" camp. Even a level 1 fighter probably has 10x the tactical knowledge and skill that I have; I can easily explain players' constant communication, etc. during combat as the result of "off camera" tactical practice that the party participates...
  2. lukelightning

    Making combat more challenging: increase monster level or monster number?

    With higher-level monsters, I always feel like I never hit them, and they always hit me, regardless of any tactical decisions I make (sure, you can try to flank, but that is pretty much only for melee characters, etc.).
  3. lukelightning

    Are Duergar dwarves?

    In general I'd be wary of letting them take dwarf feats but since they are already a non-PC race there is little feat support for them (I think just the one that boosts their quills), so I would provisionally allow it if I were to allow one of my players to play a duergar.
  4. lukelightning

    How are melee characters expected to deal with flying creatures?

    Step one: Tell the players the battle will involve a blue dragon. Step two: Surprise! The Blue Dragon is the name of a rowdy pub!
  5. lukelightning

    How are melee characters expected to deal with flying creatures?

    I know it's not the best solution, but multiclassing can help.
  6. lukelightning

    reach weapon and CA

    I'm skeptical of any wushu-style martial art. They seem to be basically displays of acrobatics and twirling. Based on displays like this, you'd think that baton twirlers are deadly assassins.
  7. lukelightning

    Your opinion on a particular flyby attack

    In one RPGA adventure there was a monster with reach attacking from the ceiling, 15 feet up, and the adventure explicitly stated that they PCs could ready an attack to attack the critter's limb when it struck down at them. I'm not saying this should be a standard rule, but perhaps in specific...
  8. lukelightning

    How are melee characters expected to deal with flying creatures?

    Re. The Artillery Dragon of Doom situation: I'd turn it into a skill challenge, something like this: Use social skills to lure the dragon in (diplomacy to coax it closer, bluff to trick it into coming in closer, intimidate to anger it so it loses its cool and rushes in). Acrobatic stunts could...
  9. lukelightning

    Your opinion on a particular flyby attack

    My players, even at level 4, have a wide variety of immobilize, knock prone, and forced movement powers. This is where the controller (and defender) classes should shine... either imposing movement restriction on the skirmisher, or placing damaging zones to try to convince the skirmisher to stay...
  10. lukelightning

    The new, shiny "Stuff I Have/Would Ban" thread!

    Ok, let me rephrase that: When will my sorcerer get an armband or other item that will give him a +2 damage bonus to all attacks that stacks with his implement?
  11. lukelightning

    I nearly fell down a pit!

    Probably my perception check... just saving means I would be prone.
  12. lukelightning

    I nearly fell down a pit!

    I was walking down the street in Cambridge, MA when I looked down and saw on the sidewalk a 2x2 dungeon tile with a pit trap. Good thing I didn't step in it!
  13. lukelightning

    The new, shiny "Stuff I Have/Would Ban" thread!

    For me, it's another case of ranger love. There are all these bracers and ammo for bow-users. When will my sorcerer get magic ammo to use? When will my sorc get an item that gives him a flat +2 damage to all attacks?
  14. lukelightning

    Combat Advantage Stack?

    I picture the bard flipping the already prone target like a pancake.
  15. lukelightning

    Jumping off a 10' building = automatic prone?

    I've made a house rule that you can use athletics in the same way as acrobatics to lessen the effects of a purposeful jump down; it won't help you if you get pushed off a roof or fall down a pit trap, but if you decide to jump out of a tree you it will. I find it ridiculous that you can...
  16. lukelightning

    D&D 4E 4e Sorcerer Power Question

    Another good trick with that is the fact that as a storm sorcerer, you have resist thunder 5, so you can almost certainly stay save in the zone even if you're not in the center.
  17. lukelightning

    D&D 4E 4e Sorcerer Power Question

    A quick digression from rules to flavor, I think it's great for a storm sorcerer to take icy javelins: remember that storms aren't always thunder and lightning.
  18. lukelightning

    Have they tackled Anti-Magic yet?

    The problem is that it is always the arcane classes that get screwed. And occasionally divine classes (with stuff like "your god can't grant you spells in this plane"). In 3.5 it was accepted because magic was the ultimate power. In 4e not so much.
  19. lukelightning

    1st level Artificer

    I like that White Raven whatever feat... the one that gives your target a -1penalty to the defense you hit. So if you hit with magic weapon, not only do your allies get a +1 to hit, the target has a -1 AC.
  20. lukelightning

    Arcane Familiar: Mini Gelatinous Cube

    Just what it says: a mini G-cube. Senses: Tremorsense 1 Speed: 3 Passive power: Resist acid 5 (or increase your existing resistance by 2). Active power: the mini gelatinous cube can engulf and carry a tiny or smaller object weighing up to 5 lbs, but cannot manipulate objects. Additional...
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