I've been seeing a lot of talk all over the place about wanting this or that weapon to be finesse often reflect some particular real-world combat style or experience. The pike in particular seems to come up a lot.
While some weapons obviously rely on pure unadulterated strength for their...
I think the most interesting part of petrified characters is the no longer aging bit. One could read it as the creature is literally frozen in time (works especially for non-stone petrifications, like Harry Potter and the Chamber of Secrets). Why do most things not work? Time is not passing...
I suspect that you will be disappointed. It feels like (just speculating) that R&D views the warlord more as a magicless paladin than a cleric. A beat stick with a solid list of support options attached to it as opposed to a heavy support. So maybe like a war cleric or valor bard with the two...
He wasn't exactly wrong. The lower base damage of the finesse weapons are about the only thing that makes strength even a little viable still. The rapier might even still be too high (see threads about the longsword going extinct).
I never said it was. Just thought it was interesting that a sword or bow was better than my cantrips up to a certain level. I may have a wizard that has almost cast no cantrips in a couple combats.
They can live basically forever and have access to shape changing, after a few hundred years you've done a lot of things to alleviate boredom, or just out of idle curiosity. Who is going to judge you? You're a dragon.
If I were to be a bit devil's advocate (and strictly armchair here, I have the strength of an anemic third grader) if you have 2 feet of steel on the end of a six foot stick, any amount of whirling, especially as your hands get closer to the blunt end will require a lot of strength.
As for...
One of the big things to remember about half-dragons is that due to their magic they can breed with ANYTHING. Half-Human's are beefier more bestial looking than dragonborn with a more pronounced snout, thicker scales, long claws and the like, while half-dragon bears, bugbears and bulettes...
I think I prefer the Warlord to be the mirror image of the College of Swords bard. Take some the bard's main abilities and graft it onto the fighter.
The two big ones I see:
Someone mentioned how rerolling missed attacks is basically the same as granting extra. I would take it one step...
Jumping and climbing have mattered far more in most games I've played than knowing history, religion, nature or arcana.
That is on top of the big damage weapons.
There still aren't enough to go around. Especially compared to when smart characters got extra skill points. Educated characters almost need all their skill picks to be good at knowing things, same for sneaky characters, it is just hard to find the picks to build a character with proficiency...
That is how I would rule it, or even leave the body, it just now has no soul to match it (no raise dead or speak with dead, etc.), especially since True Ressurection is a level nine, and those spells are supposed to do truly reality warping things.
That is one of the things that makes me sad about 5e, very few of my characters get to have athletics anymore because they get fewer skills and the backgrounds that give athletics don't usually fit.
As a lore nerd I feel fairly wizardly, but I coasted through school on natural academic talent and read novels through class and was in plays. I could easily go either way. Fancy book but then dragon or storm essence...
I think I like sorcerer's more but might be slightly more wizardly...
I find it frustrating but important for casting and combat to be different stats in most situations so you have to make those hard choices (I have a bladesinger who still can't decide between boosting Dex or Int). It is important to me that Eldritch Knights, Arcane Tricksters, Bladesingers...