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  1. L

    D&D 5E (2014) Do you want the Sorcerer, Warlock, Psion, and Artificer separate from the Mage class?

    No, primary caster types can all fit in the same tent, but then I think the only reason the Paladin is a separate class is historical, political reasons. (The ranger feels enough like its own class to me -- it's the modern B/X Elf!) This feels like a back-door into limiting the wizard's...
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    Why Not Share Spellbooks?

    Much love and respect to that buddy, but that falls under the "irrational" heading IMO :) Unless he thinks you'll learn his spells and magic missile him when he least expects it. Heh. Heh. Heh.
  3. L

    Why Not Share Spellbooks?

    Just calling these out, since I think this might be the (fine) difference between how you and I see things. Loaning a car out has a cost, you lose the use of the car during the loan and any damage done to it is permanent. Performing the loan means letting the car out of your control. The rules...
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    Why Not Share Spellbooks?

    Okay, then I guess I withdraw my otherwise interesting rules-statement about Spells Not Wanting To Be Free...? You're answering "would any wizard, anywhere, refuse to share spells" with "yes, if they are irrational or think that you are acting in bad faith", which is fine, so far as it goes...
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    Why Not Share Spellbooks?

    I'm not swayed by the psychological reasons not to share spells, because even if that applied on a personal level, I believe cabals of mages would still pool resources -- and all the arguments against sharing spell books apply even more strongly to taking on apprentices! I've been toying with...
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    D&D 5E (2014) Saving Throws

    I feel like the biggest offender in the 6 stat save system is Intelligence, followed by Charisma. We've had in-combat uses for Strength for so long that turning those from checks to saves doesn't ruffle my feathers. Dex, Con and Wis get 3e-grandfathered in for me; Dex is overloaded with...
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    D&D 5E (2014) Skills Should Be Core

    I kind of wonder why we always say "a skill system" as though there were only one possible implementation. I reject that. Feats are a skill system. Attribute checks are a skill system. Racial and Class features are a class system. So are 2nd Edition's WP and NWP (even if I'm not a fan of their...
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    D&D 5E (2014) Desired Spell Changes

    iI've often thought that a hedge magician's invisibility is already reasonably well placed at second level, it's just been inexplicably named Blur. It's a short term, one encounter buff that grants concealment by making it hard to concentrate on you. hold still, stick to shadows, and you've got...
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    D&D 5E (2014) D&DN And Digital: Modularity in DDI

    In terms of the product I want for them to develop: I guess I want them to allow me to "write my own ruleset". I want to be able to curate a ruleset which I can share with others in my game, which lets me select from among the Wizards-published rules or write my own house rules or share house...
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    D&D 5E (2014) Wandering Monsters - I Don't Know What It Is, But I Like It!

    I'm really confused about type, and so is everyone else ( :) ). Now that Construct doesn't mean immune to sneak attack, do we even need each monster to have a "type" in this sense, rather than some keywords? I don't think the distinction between Humanoid and, say, Fiend is very valuable. There...
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    D&D 5E (2014) New Paladin Oaths

    Still not gonna touch the actual-real-world-political metaphors. They are prohibited, last I checked, and tend to get flamey. How about we say "Robin Hood" instead -- not robin-hood-qua-robin-hood, since he's all bows-and-woodsmen, but the kind of rob-the-rich-pay-the-poor that works out...
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    D&D 5E (2014) The Paladin naming convention

    Special snowflake: "Champion" as the container. I'd be okay with Knight, but I think Fighters make pretty good knights, and don't want to lose that. Paladin as the LG version, Warden as the nature version, Blackguard as the evil version. "Cavalier" as the CG version, in the sense of high...
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    D&D 5E (2014) Brainstorming needed for DnDNext playtest: "Against the Tyranny of the Frost Giants!"

    I did some statistics on this a little while ago, for exactly 7th level (I wanted to run White Plume Mountain. Did run it, actually). The math is a bit funky, but looking at the experience points you're supposed to have per level, the treasure from each encounter, assuming a four person party...
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    D&D 5E (2014) Experience points are too fiddly for me.

    I'm not trying to be antagonistic, I'm genuinely curious: Why? It seems like XP is a measure of how difficult a monster is. So is level to me; I can't figure out how I'd use them differently. Is it the scaling properties of XP (giving us an automatic rule for how monsters of different level...
  15. L

    D&D 5E (2014) Experience points are too fiddly for me.

    Libramarian: thanks for the response! I'm not sure how that'd work for me, I think I'd need to see it in action. I accept that this may mean I'm relying too heavily on the illusion of specificity the current system(s) give me! :) Ratskinner: I like the idea of coarser granularity experience...
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    Leveling up: the party game

    The thing is, that's actually a pretty easy quest-y trap to fall into as a DM, and has little to do with this idea. Fetch quests. Find the seven parts of the eponymous Rod. The only difference is that there are cool adventures around the Rod, but wolves should by rights be everywhere. Ideas that...
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    D&D 5E (2014) Experience points are too fiddly for me.

    What would you like instead? What information would you need per monster to help eyeball difficulties? Because I'm with you: XP budgets! Blech!
  18. L

    Leveling up: the party game

    Based on Sztany's post here: As suggested, read "use every trained skill" should be "use 4 trained skills"; use every maneuver/class ability should be "use more than half of your maneuvers/class abilities". I'd been kicking around a similar idea; some additional ideas include: - Trigger a...
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    D&D 5E (2014) Experience points are too fiddly for me.

    Rogues can be helped out by not needing to use all their skills, but "at least 3" or something (imagine the pain an elven rogue jack of all trades would go through, otherwise!). completely separately, I'd been throwing this idea around for a while myself -- something in the water!
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    D&D 5E (2014) Experience points are too fiddly for me.

    Not the entire thread! Remember, 5e is using experience points on monsters for two purposes: how much incrementally they're worth towards leveling, and separately, how difficult they are to overcome as a rule of thumb for the DM's encounter budget. I should probably have titled the thread...
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