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  1. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    Not sure about the wording but implication of "The first" to me is that your extra attack class like fighter and ranger could use the bonus action for the second attack correct? If so … that's actually not bad at all. It opens it up at level 5 a bit so its not forgotten extending the life and...
  2. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    I had a similar complaint about the AC bonus. I am not against a defensive bonus for melee because you can Perry stab with ether weapon or both at the same time but the idea of an AC bonus against arrows means what? They are blocking arrows with their swords like medieval fantasy jedi...
  3. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    If it came across that way I apologize. Seriously, that was/is not my intent. I really feel like that post was out of character for you since your largely at least on point. I recently had someone on another thread end up homeless an suicidal and I was in my first clumsy attempt to stretch out a...
  4. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    That's fair but the difference between the two is in inflection which doesn't pass in text so its hard to know the difference based on your post alone. :erm: What? Can you try that again I really don't understand what your saying. The post is about Mike Mearl's re-write attempt #1. I posted...
  5. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    I appreciate the input but its not that much more simplified and it completely nullified the need for a shield, since the +2 AC bonus defends against arrows, firebolt, and multiple enemies only providing you with another option when you feel like taking an extra attack. Why you would pick shield...
  6. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    First let me say... thankyou... thank you for writing something with that actually outlines point and counter points. Weather we Agree or Disagree and indifferent to if we can come to some common ground, Your post is awesome, on topic, and make me think. So tired of "THIS SUCKS!" posts that have...
  7. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    Sure that is possible with any build. For context though in order for balance to even matter you need to be in a campaign where that leans more to strategic combat than just story telling. Am I wrong in saying you have been pretty vocal about the importance of story over all? I mean you might be...
  8. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    First, that's not what I said. TWF is the go to for a single class, Rogues who doesn't even care about the effectiveness of the fighting style they are just taking ever they can to get second chance to trigger Backstab, they don't even consider it effective as a fighting style options. I have...
  9. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    These changes for TWF are NOT for rogues but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. If your looking at it for a rogue your not looking where its needed but looking where its not needed and wondering why...
  10. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    I really don't understand why you bothered to read the thread or post when the entire topic is house rules and your stance is you don't care about house rules. Kind of seems like a waste of effort and time unless you just generally want to run around post some objection to every post in order to...
  11. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    yes, ranged weapons generally hand crossbow with crossbow expert. Also, generally speaking the melee weapon they actually use matters very little to a rogue other than finesse since the majority of their damage comes from back stab not the actual weapon. As it is right now Rogues are the only...
  12. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    I agree with 90% of what your doing here. You have one think I like better and one I don't like as much as the ideas by me and 77IM. I really like this: "-Opens the door to unarmed strikes or natural attacks with TWF. Seems silly that 5e makes a distinction between these attack modalities, but...
  13. ClaytonCross

    Advantage on Damage Rolls

    Yes. Which is why in HEMA those weapons aren't generally allowed because you can "cut" or "stab" be with a blunt sword all day and I am fine but hitting with with mace even in armor is dangerous. If stabbing and cutting weapons maintained the same force they would be an equal threat. They don't...
  14. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    Ah, perhaps something like "When you receive an action you may make one attack with your offhand weapon as a free action" , So when you get an attack action as an opportunity you get one off hand attack because you only get one attack action, but when you get multiple attack actions as a result...
  15. ClaytonCross

    Advantage on Damage Rolls

    It is within reason and RAW to re-skin weapons and spells for damage type to better suit the player. If a player doesn't want to deal with carrying 3 weapons they ask the GM for something like this... Which allows them to do the same damage on a skinned weapon and choose the damage type per...
  16. Piercing Slashing Bludgeoning weapon.jpg

    Piercing Slashing Bludgeoning weapon.jpg

  17. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    Yours vs mine.... hmm... Two-weapon fighting Fighting with two light weapons you are able to effectively attack and defend in melee switching roles between the two weapons. As a result when you are fighting only one opponent in melee, you gain +2 AC vs Melee attacks only and you make your...
  18. ClaytonCross

    Mearls House Rule: Two-Weapon Fighting

    "If you wield two light weapons you gain +1 AC and you can make one extra attack." - Having another sword is not helping you with arrows... it should be "you gain +1 AC against melee attacks" - As written you could have Dagger and a short sword and you can attack twice with the short sword...
  19. ClaytonCross

    Advantage on Damage Rolls

    That is incorrect. Warhammers were historically a primary weapon over swords against armored opponents. While you are correct that a heavy armor spreads the force of blows, that also applies to cutting and piercing damage that uses less force because the balance of the weapon is near the handle...
  20. neck guards.jpg

    neck guards.jpg

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