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  1. V

    Leadership Millage

    Every bard I've seen has essentially been Elan from order of the stick. In the background, doing stupid things, and when he talks, the foot muffles any attempt at getting the NPCs to do something. Well, except, Elan pulls off some moments of dramatic insight. Most bard player's I've seen...
  2. V

    Excerpt: You and Your Magic Items

    Yeah, ok. I can live with it. When I DM, I'm taking items off the market and avoiding the merchant alliance silliness, but I can live with find 'em or make them yourself. Someone selling an item of power would be a rare and special thing. I can live with everyone IDing items (they are...
  3. V

    Daily Art Preview

    Nurr. And Bleh. The bald one in the middle isn't too terrible, but only because I can't really make out the piercings. Poor concept and poor execution don't make for an interesting race. Been there, done that, lost interest back when I was a teenager.
  4. V

    Sorcerer in PHB II: Rich Baker says a little

    That you were using an innate talent rather than regurgitating formulas that you spent a decade memorizing in a dank tower somewhere. The power was yours, not just a product of the study of universal laws.
  5. V

    Is it time for a new setting?

    Past time, really. They've been coasting on same old-same old for a decade now.
  6. V

    D&D 4E 4E PHB Viewing at Games Plus, what we saw

    OK, I tried, but I can't get over the thread title. It sounds like an announcement of a 'viewing' at a funeral. But if thats the case, shouldn't it be the body of the 3.5 PH?
  7. V

    Sorcerer in PHB II: Rich Baker says a little

    Um. If its wild magery in the sense of you pull out random effects that you can't count on and have a chance of blowing up you and your party, I will be unpleased. I'd be fairly unpleased by random effects or variables as well. Suddenly I am wary, which makes me sad, since I liked the concept...
  8. V

    Daily Art Preview

    Yes. Yes it does. To the point that its not at all subtle. Perhaps the artist is trying to send a message? 'I hate drawing this stupid, stupid monster' is my guess.
  9. V

    Excerpt: Economies [merged]

    Sorry, I didn't phrase it quite right. What I meant was, if, as he posited, the weak items don't grow on trees, there aren't enough of them to break down into handwavium and meet larger handwavium requirements that (presumably) the mega-items have. If there is a little supply of weak items, the...
  10. V

    How're we supposed to divvy the loot?

    Eh. So someone has an extra +1 for all of a level. Or less. It isn't really a big deal.
  11. V

    Excerpt: Economies [merged]

    Wait... if the weak weapons don't grow on trees (and are therefor rare) how are they getting the handwavium to make the mega-items?
  12. V

    Excerpt: Economies [merged]

    Sorry if trying to clarify my point makes you angry. But you say it yourself here: one set (which includes daily and encounter but does not specify when exactly you get either) of increases on odd levels, and one set of increases on even levels. Ability scores increases are presented as part of...
  13. V

    Excerpt: Economies [merged]

    So if I told you that 'fire hydrants, apples, and fire trucks are red', your conclusion would be that only fire trucks are red? Because thats the exact same structure being used here.
  14. V

    Excerpt: Economies [merged]

    Last time I checked, even wasn't 'multiples of 4'. Even implies the every, because every other number is even. If it was every four or something else, you'd have to qualify it as 'some even levels', because 'every even level' is the default.
  15. V

    Excerpt: Economies [merged]

    And yet both feats and 'global adjustments' come every 2 levels. Why would it be the second of three statements if it wasn't relevant to conclusion of the fragment, or even the context of the entire sentence? The sentence is structure as 'you gain this at odd levels, and these at even'.
  16. V

    Excerpt: Economies [merged]

    So on other topic... Ability score increases every 2 levels? How come this hasn't come up before? I guess it doesn't matter for the KotS characters because it would put most of the scores that matter at odd numbers, but... wow.
  17. V

    Excerpt: Economies [merged]

    Well, to be fair, disenchanting items into arbitrarium predates WoW by a decade or two. Its just a little flavorless compared 'Blood of an immortal, heart of a troll, bound together under the light of a dark moon' style of thing.
  18. V

    Excerpt: Economies [merged]

    The same applies at low levels too. The merchants don't need a target on their back for carrying magic items and other adventuring gear. The adventurers can suck it up, get some horses, and go to a city. That way, the merchant can make a decent living sell goods that 99% of the population...
  19. V

    Excerpt: Economies [merged]

    If they're going to put in it a system, it should be consistent and workable with the assumptions they're making. This feels like a clumsy stab in the dark by people who didn't feel like putting the effort it. Internally, it works with the way the want to hand out treasure, but it doesn't...
  20. V

    Excerpt: Economies [merged]

    Well, when I start to rant, I'll let you know. But you folks have consistently done a poor job with it, and I was hoping for a bit more from the new edition. Previews with obvious errors aren't exactly a great way to sell a product.
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