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    Epic quests that don't involve saving the world?

    And unfortunately the fanfiction writes itself. The images... they burn. :( But on the subject... yeah. the ZOMG! EPICS! stuff doesn't appeal. I want to keep the levels, but toss out the scale. The world ending apocalypses are frankly boring because, well, somehow they're overdone. Same...
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    Excerpt: Economies [merged]

    Except none of those economies involved relying on bilking a handful of adventurers while trying not to be eaten by dragons. Or indeed, finding the adventurers to bilk them. There is a huge difference between trying to cashi in on a small handful of people and selling large quantities of raw...
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    How do wandering merchants survive?

    Yes, they would go where the money is: cities. I haven't gotten the impression that the default 4e setting has scads of adventurers running around. More like a few. Possibly just the PCs, depending on how you take some of it. That isn't a market. Thats the merchant being an idiot and risking...
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    How do wandering merchants survive?

    They really don't. They get eaten, and the smart merchants stop doing that. Really, this put me off. I'm not sure why it would be such a horrible thing for the party to make a trip to a city if they want real items, rather than snapping the internal consistency of the default setting like a...
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    Excerpt: Economies [merged]

    Well, the economy still feels flimsy, the table error is yet another annoyance, and residuum is... rather silly. And the traveling merchants are outright ridiculous. 'The world is a dangerous place. I think I will load up on valuables and hit the road, *just in case* one of those rare bands...
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    PHB errors and reprint schedule

    KotS says otherwise, however.
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    Dragonborn & Tieflings: What is their place in your world?

    In the bin. With halflings and half-elves. And probably eladrin (I certainly don't need multiple types of elves. 20 sentient species is pushing it, so I definitely don't need dupilicates). Don't want 'em, don't need 'em. I might nick the tiefling's mechanics for something with an interesting...
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    KotS Healing Potions

    Right. 800+ people living less than a mile from a kobold lair and the evil keep, in isolated farmsteads. Yeah, thats works.
  9. V

    Rogue 2nd level utility an encounter power

    Where does the CRPG notion of balance come in? Its been a while since I've seen one that approaches it in any manner besides 'spam it until you run out of mana'.
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    KotS Healing Potions

    As I recall, back in feb/march, someone mentioned that they were still deciding whether potion drinking was a standard or minor action. Looks like they decided, changed their mind, but didn't catch all the instances of it in KotS. This is really shaping up as one badly edited adventure...
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    Dragonborn MAD

    Yeah... don't know where they got that, but its wrong.
  12. V

    What class will be your first?

    Interesting. I actually look at it the other way- the rogue is fairly dependent on the rest of the party while the other two strikers are capable on their own.
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    What class will be your first?

    A rather mad star pact warlock with ranger training, sworn to 'prepare the world' for the very powers that consumed his village, his youth, and his family. A rather crazed example of what happens to people when you make deals for power when you don't know the price. Fun little backstory about...
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    Need WOTC Offical to deal with the half-elf pregen/Keep of Shadowfell before release.

    Eh? The cleric could use his healing twice each encounter. Even if you only have 2 encounters in a day, thats more healing, plus the bonus d6+X that healing word provides.
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    Rogue 2nd level utility an encounter power

    Paper version: shift 3 squares as a move action, 1/encounter. There you go. Wasn't this in the rogue article too? Some of the other utilities seem a bit weak to be dailies. But I suspect that the utility powers are on a slightly different power scale- otherwise they'd be proper dailies or...
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    D&D 4E 4e: Death of the Bildungsroman

    Interesting. I see some of your points, but for myself, there are three things. 1- I think it hearkens back more to the stories of the oral tradition you started with. Heroes aren't interesting as young, inexperienced punks. You don't get epic stories about how Hercules killed his first...
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    Epic Destinies and Earth Giants

    Again, at least for me, it isn't the abilities. Its the flavor of the 'destiny', even though they haven't detailed the others, none of them really strike me. Partly because both words irritate me, partly because its a gross misuse of the term destiny, but mostly because its a background/fluff...
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    Epic Destinies and Earth Giants

    Nothing at all. Its a title, nothing more. But they're trying to build it up into something amazing, and it looks kind of sad, because it remains just a title despite all the 'epicness' and 'destiny' that they're trying to imbue into it. The abilities wouldn't be out of place as just optional...
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    Epic Destinies and Earth Giants

    Hmm. In both these cases its the feel and flavor rather than the power. The archmage doesn't lack oomph because of his abilities, which are fine. But the powers are what I'd expect to be getting anyway at those levels (and given the one really high level power we've seen, the paladin smite...
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    Epic Destinies and Earth Giants

    I assume that usage is coming from Demiurge or something similiar (in the sense of creation) unfortunately its been situated alongside other concepts like demilich (which, depending how you want to look at it, is even more awesome than a lich, or just a remnant of one), and demihuman (in the...
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