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  1. transcendantviewer

    5th Edition Warforged Rework

    Alright, first and foremost, I've had some time to consider your feedback. TheHobgoblin, if you dislike how my design looks, that's fine, at the very least, offer ideas of how to help rebalance it, what to replace or change. Next, Inconnunom, you are correct in that it uses features from...
  2. transcendantviewer

    5 Fighter Archetypes

    To each their own, I always say. I won't use your homebrew at my table, but I can understand where you're coming from. I've gotten negative feedback on my homebrews, but I'm alright with it. Sorry if I came off preachy.
  3. transcendantviewer

    5 Fighter Archetypes

    This would be a replacement to your mechanic. It'd be similar to the Battle Master, but at the same time, feel quite different and be much more streamlined than having to worry about what the die roll actually was. I suppose I just gravitate more towards the "Simplicity is king" aspect of 5. You...
  4. transcendantviewer

    5 Fighter Archetypes

    Well, give them something similar to the Battle Master's Superiority Dice. Like when they strike an opponent with a melee or ranged weapon attack, they can expend a luck point to impose a penalty on the target's next check (Based upon the Luck ability used). Like one could impose a -1d6 penalty...
  5. transcendantviewer

    Death isn't deadly enough

    I just like to see hit points as an abstraction. They represent your vigor in a fight; the less you have, the closer you are to actually getting knocked down by a devastating hit. Every attack that "Hits" you instead is more absorbed by your armor, leaves flesh wounds, and just tires you out...
  6. transcendantviewer

    5 Fighter Archetypes

    I did read through some of the Fortune Fighter's features, and tying specific effects to die rolls is an easy way to overcomplicate the game. It might be interesting to give them features similar to the Luck Feats from 3.5. I did like that you gave them Luck Points, but I don't think you should...
  7. transcendantviewer

    5 Fighter Archetypes

    Also, without the complexity, wouldn't these archetypes function better as just combat styles?
  8. transcendantviewer

    5 Fighter Archetypes

    I only really skimmed the archetypes in your post, but it felt like they had a lot of text to them, more-so than even the Eldritch Knight, which is a spellcaster. The Battle Master needed a lot of space for text because of all its maneuvers, so the features that grant greater options are pretty...
  9. transcendantviewer

    5th Edition Warforged Rework

    That is an interesting idea, but it feels like it could easily start unbalancing things. At least in theory, it does.
  10. transcendantviewer

    5 Fighter Archetypes

    They seem far from perfect, but they get the job done. The only thing I don't agree with is how they require specialized rules for their use. If something is complex enough to warrant more than 4 or 5 sentences of description, the feature should be the primary focus of the subclass, and even...
  11. transcendantviewer

    Crtitique my Pharmacist?

    You could turn this into a Druid Subclass and give them the ability to focus on creating natural magical salves to aid the party. Take the craft point reserve system and give them access to the different alchemical substances at each archetype feature level.
  12. transcendantviewer

    Crtitique my Pharmacist?

    That is a fair point... I'm not sure. The mechanic seems sound, but the flavor could be difficult.
  13. transcendantviewer

    Crtitique my Pharmacist?

    It uses a point system for item creation. Using something similar to that, you could reasonably create potent, lasting alchemical items that the entire party could greatly benefit from.
  14. transcendantviewer

    Homebrew feat

    That's a fair point. I just prefer it as a feat. Variant rules just feel like they can get confusing quickly. At least if it's a feat, the players can keep track of it on their own, taking some of the work load off the DM.
  15. transcendantviewer

    Homebrew feat

    It's based on it, but doesn't require as much to pull off. That one requires you to reduce a creature from full hit points to 0 in a single hit, then if the attack roll was high enough, you can hit another creature within reach that was adjascent to the previous and deal the excess damage to it...
  16. transcendantviewer

    Crtitique my Pharmacist?

    Yeah, I realized that after posting, sorry about that. But yeah, check that out and see if it's more up your alley. It should help get some ideas.
  17. transcendantviewer

    Homebrew feat

    I have decided to remove this content and continue working on it. Thanks to everyone that helped me refine it.
  18. transcendantviewer

    Crafting Houserule

    It's a good idea, but don't forget, in home games, players can enlist the help of NPCs to help expedite the time needed for crafting. It costs them more, but they get things done much faster. As for what you've got, I would say to slow things down just a bit. Remove the last 80/400 gold progress...
  19. transcendantviewer

    Crtitique my Pharmacist?

    Like I said; just being focused on item creation isn't the problem, it's being able to create things faster than everyone else. That's a problem. Producing poisons and potions at an accelerated rate, even if they're unstable and lose potency after a day, is still a lot stronger than it seems...
  20. transcendantviewer

    Magic missile conversion question

    You could just homebrew that there are alternate versions of spells that deal different forms of damage and have different effects. I recently saw a thread about something similar to this on the D&D 5e Forums. But, theirs was in the case of changing damage types of Evocation spells. You could do...
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