Search results

  1. MrGrenadine

    D&D 5E (2014) cancelled 5e announcement at Gencon??? Anyone know anything about this?

    Exactly, Wicht. The world turns whether the party decides to go adventuring or to sleep all day. And regarding conflict--whats also missing from your examples, Pentius, is any sense of stakes. High enough stakes will keep the party fighting far beyond the 15 minute adventuring day, using...
  2. MrGrenadine

    Do grognards have to be jerks?

    Right. Which is also untrue.
  3. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    It doesn't seem limiting to me--quite the opposite. It actually gives me access to more decisions than in previous editions. The only problem for me is that they're decisions I don't want to make. Just personal preference for a certain play style, I guess, but ultimately, I want to play hero...
  4. MrGrenadine

    Pathfinder 1E Pathfinder outselling D&D

    No, no one would think that. That would be silly.
  5. MrGrenadine

    Mearls: Augmenting the core

    What if basic characters get bonuses to attacks, damage and skills which can be traded for complexity? So, you could play a basic fighter with a complex one, because the basic one is getting +5 to hit, damage and certain (appropriate) skills to compensate for the complex fighter's enhanced...
  6. MrGrenadine

    Arcanist playtest

    I see. The monster has more of a chance to avoid the EoT damage, which doesn't necessarily seem like a better option than SoT to me, especially since FS only takes up one square, and the monster can just shift away every turn. On the other hand, thats if the target has room to move, or if...
  7. MrGrenadine

    Arcanist playtest

    I see what you mean about this not being the best example of a situation where FS would come into play. However... This is an interesting idea. But does that mean you'd lose out on the initial damage, and just use the sphere to influence positioning? Why isn't it equally an aspect of...
  8. MrGrenadine

    Arcanist playtest

    I just started playing a wizard (9th lvl) in my weekly 4e game, so I'm really interested in this conversation, but I'm having trouble wrapping my head around the benefits of EoT, especially in terms of whether or not the enemies will move. Maybe a hypothetical will help me: Say there are 2...
  9. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Your examples of real-world marking are terrific. One question--are there any real-world analogs for the penalties a marked target takes if it ignores the marker? However, this is so far off base from my experience that I can't believe folks ever even type it. I could list every single thing...
  10. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    But there is a huge difference between an event that occurs by chance throughout a character's life, and one that occurs exactly once per day when the player decides to use it. Even if the player pretends that in the fictional game world/story, the Daily occurred by chance.
  11. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Apologies for being a little late with this response, but just wanted to say that I totally agree with your last sentence. Here's my take on Come and Get It, however: Instead of a power I can use once a fight that forces mooks to surround my fighter so he can respond with a cool attack, I...
  12. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Aha! I see now. Interesting. I'm not sure how the concept of "bad calls" relates to the PC power structure in 4e, but I'll take a stab at commenting. Full disclosure--I'm no expert on football or dissociated mechanics, so someone jump in if anything I say doesn't make sense. Just to make...
  13. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Well first let me make two things clear--I was referring to a consistency of physical laws in the game world, not to game mechanics, and in no way was I singling 4e out for inconsistency in this regard. Every edition of D&D has inconsistencies. In fact, I wasn't thinking of any specific...
  14. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    I can't XP you again, but your entire post is terrific, and I completely agree. In fact, what you've outlined in your post, combined with a consistent and understandable set of physical laws, (not real-world physics, per se, but consistent and reliable no matter how fantastic), is exactly...
  15. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Actually, yes, it is associated. And it actually IS consistent. All that your examples are showing are variations on the RAW, which are interesting, but not better or worse--just different. And houseruleable, if you prefer them. The point is that whether the ankheg acid power can be used...
  16. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Let's examine a less extreme example. Surely you don't think a character using the same maneuver on the first and last rounds of a 15 round combat is spamming an attack, right? So, let's assume we're talking about using an option somewhere between "once a day" and "spamming it every...
  17. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    Interesting idea. Me? I'd just say that Encounter and Daily powers are strenuous, tiring and/or easy to recognize once you've been hit with them, so characters can use them whenever they wish, but take a cumulative -2 penalty to hit with each successive use of an encounter power, and a...
  18. MrGrenadine

    In Defense of the Theory of Dissociated Mechanics

    I've been out of the loop on this thread, so apologies if I've been ninja'd on this point, however: In AD&D/2/3/3.5, combat is only repetitive if players make it so. In previous editions, my fighters used terrain and furniture to gain strategic advantage, moved around the battlefield to assist...
  19. MrGrenadine

    Pathfinder 1E Paizo Copyright Issues at Obsidian Portal?

    First of all, thanks for joining the discussion! Second, I just want to comment on a couple of your points: Its clear from this paragraph that you're aware others could've taken those images, and used or proliferated them, which is an important distinction. But the key part of your example...
  20. MrGrenadine

    D&D 4E Disillusionment from 4E

    Fail. Signed, a fan of complex, trap-laden, minutia-driven and well-written previous editions who LOVES when things change as long as they change into things I also enjoy.
Top