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  1. Crimson Longinus

    D&D 5E (2024) Testing against the Gold Dragon

    I rather feel that is an ancient dragons that is at least size of a bus cannot deal with one 20th level character in melee then things are seriously messed up. One thing I've noticed about high level foes is that they have pretty pathetic ACs. Monster AC basically caps at 22, which really is...
  2. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Yesterday I wasp playing Blades in the Dark. My character, a low class thief and another character were investigating the disappearance of some street urchins my character knew. Due some terrible rolls the situation got dangerous, and my character's old nemesis, a certain cop arrived and shot...
  3. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Regarding telegraphing and information gathering, I prefer both to be part of the game. The GM should telegraph dangers, but the players also should take some active steps to learn more too. I think D&D is the sort of game where PCs making some amount of preparations makes sense. There are many...
  4. Crimson Longinus

    D&D 5E (2024) Testing against the Gold Dragon

    Yeah. Mechanics that constantly deny players their turns are not fun and IMO should be used super sparingly in monster design.
  5. Crimson Longinus

    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    :unsure: That is an interesting idea! Gotta say I rather like it.
  6. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Most of us indeed are not professional actors, but I think acting skills are RPG skills and you get better by doing. And yeah, I said I refuse to play online, and you're getting to "whys" here. Though camera so that you could see people emote would alleviate the issue somewhat. even though it...
  7. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I don't want to enhance that distinction, I want to minimise it! And yeah, to me LARPs to me in many ways have the qualities that I find essential in RP, immersion and inhabitation of the character, acting and portraying their emotions. You indeed might even see those tears! How about just...
  8. Crimson Longinus

    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    No, not like that, as in 5e each spell is not an independent resource so you can use your spell slots for those spells which you deem usable in a given battle.
  9. Crimson Longinus

    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    I just think it is bad design. It was long time ago, but I think I played a whirlwind barbarian. A lot "hit one enemy, move, hit another enemy" type of powers. And whilst fighting solos, most of my encounter stuff did nothing. It was boring, unfun. I just think design where there is a shared...
  10. Crimson Longinus

    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    It depended entirely whether the party had single target powers or multi target powers. And in the latter case not being to use most of your powers is not a fun sort of difficult as a player.
  11. Crimson Longinus

    D&D 5E (2024) Check Out The New Monster Manual’s Ancient Gold Dragon

    Perhaps on the monster design side, but not on character design side. Characters had a lot of powers that required several foes to be used or at least to be effective. And as every power was independent instead of using some shared pool of uses, if you had many of such powers and faced a solo...
  12. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Sorry, mate, that's bloody dysfunctional. If you don't like how the game will be run when it is told you up front before the game begins, just don't participate. But, but... discussion and compromise? Nevertheless, I'm glad that you finally seem to agree that is fine to not include the players...
  13. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Yeah, there obviously needs to be more context that some bloke just telling you something is dangerous. This is especially true for games where characters can become quite a bit powerful than normal people. Then again, I haven't found establishing such context to be particularly difficult.
  14. Crimson Longinus

    NPC Deception/Persuasion and player agency

    This is so strange to me. Such surprises can still arise, they just arise from unexpected interaction between the situation and the mental model of the character. Just like your surprising reactions in the real life arise from the interaction between your mind and the situation you're in. I...
  15. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I totally agree with you on the premise thing. However, in some games the possibility for the players to choose what to engage with is part of the premise. And how I personally address the practical issues you mention that arise from this, is that I'll try to establish at the end of the session...
  16. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Hi! Yeah, I don't play online. I think it is significantly inferior experience to playing live. Granted, I have the option to play live, and if I didn't I might grudgingly reconsider my position. But I'm not sure. It just isn't the same.
  17. Crimson Longinus

    NPC Deception/Persuasion and player agency

    The sort of things you mention limit what the character can do. But if the thing affects character's emotions or volition, it will affect what they want to do. I think this is big difference. The former is an obstacle on the way to your goal, whilst the latter will affect what sort of goal you...
  18. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Regarding the original example, it was not spell, it was just normal love. But in either case, and regardless of whether one would find it fun, it certainly is an imposition on player's agency over their character's goals.
  19. Crimson Longinus

    NPC Deception/Persuasion and player agency

    First, sympathetic emotions often reflect the emotions of the character. But yeah, when I am immersed into the viewpoint of the chracter, when I have internalised their persona, then yeah, I do feel the feelings of the character, at least to some degree. And to me such inhabitation is kinda the...
  20. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    I have been mainly trying to decipher what you mean in practice, and I think I might be closer to understanding now. Permanent random death due fighting some basic extras or mooks is not OK, but permanent random death due fighting a big epic boss enemy is OK? Is this about right? Also, do your...
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