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  1. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I sorta lost the track why it is a problem if insight lets you figure out that someone is lying...
  2. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    They said one or two character might die per campaign. So seems like perfectly genuine possibility of death to me.
  3. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I don't think the answer is such a clear cut binary as you think. The players decisions are informed by the genuine feeling the fictional situation elicits, and when the player is immersed to the PoV of their character they're primed to have emotional reaction appropriate to the character. These...
  4. Crimson Longinus

    NPC Deception/Persuasion and player agency

    It has been over hundred pages so might as well! Think about people saying that this or that helps them to relax. Those are different things. Some might find the sound of rain and thunder soothing, some annoying. Doesn't meant they mean different things with being relaxed though.
  5. Crimson Longinus

    NPC Deception/Persuasion and player agency

    That doesn't necessarily mean people mean different things with immersion. What breaks one's immersion is subjective, so it can be different things for different people.
  6. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I did not mean to imply that everyone needs to be things like I do, but @pemerton seemed to express incredulity to the idea that it can be done at all.
  7. Crimson Longinus

    NPC Deception/Persuasion and player agency

    What are you talking about? This seems to be almost complete non sequitur to me. Why would you think these things are related, why would you think people mean "heroic power fantasy" when they say "immersion"? o_O
  8. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Critical Role has been significant contributor to 5e's success and a big influencer for many people. I think a lot of people consider it to be the sort of game they want to have. And it is full of people roleplaying and portraying characters different from the players, a lot of character drama...
  9. Crimson Longinus

    NPC Deception/Persuasion and player agency

    It was not above doorway, but our warlock has been distracted by occult carvings. They pretty often get distracted by their attraction to esoteric and need to be reminded by others about more pressing priorities. Our rogue gets distracted by pretty people quite often. In any case, do you roll...
  10. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I don’t think that in immersive roleplay it is really about “authorial decisions.” It is the internalised model of the character “telling” you how they feel and react. If one views playing characters as making decisions from some detached third person author perspective, then I certainly can...
  11. Crimson Longinus

    NPC Deception/Persuasion and player agency

    It is a perfectly fine approach, and I get it, and I don't hate it. But it is definitely not my favourite. But I'm still fine with playing that way sometimes. I just want the pretty significant difference being acknowledged, as sometimes in these discussions people try pretend that there really...
  12. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Some of those are true (this first one genuinely bugs me sometimes,) others seem more like hair-splitting, or are weird edge cases. Besides, perhaps, your spell attack roll failing or the target succeeding at their save is actually your spell failing because you sneezed? And as for the last...
  13. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    I rather feel mechanics should be robust enough to handle such situations, and to me it feel questionable for GM fiat to just overrule clear rules. If the rules say that 500 archers can take down a titanic godspawn, then it is reasonable for players to assume that this would work and go recruit...
  14. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    I'm just looking this whole 5.0 + 5.5 as a toolkit. I will implement the bits I like. Also, with purely lore things like male hags, it is super easy just ignore or change them if you don't like them. For example whilst I think male hags are fine idea in general, in my current setting it has...
  15. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    Yeah. I like the 3e one specifically because it does not look exactly like a human with some bull parts glued on. It looks like a unique creature, with some bullish features. To me that makes it seem more real than a literal patchwork of different creatures.
  16. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    Getting back to the topic, I feel that's how at least half of the D&D monsters were born.
  17. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    I have to report that today, on the 43th session of my campaign we had our first character death. Granted, it was not a proper death as it was promptly remedied with a revivify. This looked a tad grim for the characters for a moment though and I got to describe a nice scene where Belet Ummur...
  18. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Have I done that?* You will ruin it to some people. If those people are no present at your table, then that's hardly a problem. (* It has been over 170 pages, so maybe I did! Who knows anymore!)
  19. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Cool. (y) There is no such implication. If the GM is very good at crafting narrative defeat conditions and uses them effectively, they can be sufficient. I am just saying that the default state of the game cannot assume that to be the case. Yes, you can do this. And the GM is in control of...
  20. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    That seems like a non sequitur given that no one has suggested that. Sure, But you need to build the fiction specifically to allow that. Like you cannot have ravenous zombies that eat the brains of everything they defeat etc. And being dragged off to the nest, (presumably to be eaten later,)...
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