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  1. Crimson Longinus

    “Monstrous” NPCs

    What a weird distinction to make... Like what? I have never encountered this. Of course you can discuss, negotiate, interact etc with anything that has mental and communicative capacity to do so. Now not every individual is friendly and willing to listen to you, but that goes for PC species as well.
  2. Crimson Longinus

    NPC Deception/Persuasion and player agency

    There are games and approaches where players can have their characters to "notice" or "remember" things of the player's choosing into existence.
  3. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Do they? To me it seems to be just talk about their own preferences, and reasons why they like to do it that way. Granted, it might be worded in somewhat normative manner, but that is something you constantly do as well.
  4. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    But in this case it is actually explicit. When these words were coined "man" indeed meant human and was gender-neutral, whereas male humans were weremen and female humans wifmen (origin of our current "woman" and "wife.") So werewolf is specifically man (as in male) wolf. Not that some ancient...
  5. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    Your preferences are possible and the new version of the game even added an optional defeated condition to replace death to specifically cater to such preferences. It still of course requires the GM to avoid framing situations where the defeated characters would logically die, and I think that...
  6. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    They are valid, but they require the GM to carefully craft the fictional situations so that they're present. This is much harder to do, especially consistently and for every fight, than just clear mechanical defeat condition outlined by the rules. That's why narrative defeat conditions cannot be...
  7. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    I guess. But you do understand that you have now derailed this thread for several posts by complaining in length how you do not like how people express their opinions? Is that better?
  8. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    Technically "werewolf" even means "manwolf." By the same etymology a female werewolf would be "wifwolf."
  9. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    Never mind the face, what I greatly dislike is that utterly bizarre wing design!
  10. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I mean a player can have agency over various sort of things in a game, and different people want to have agency over different aspects. I think it is useful to be able to describe what sort of agency the game offers.
  11. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    With monster art there is also the distinction between "Do I think the art looks good?" and "Do I want things to look like this in my setting?" To me for most of this art the answers are "yes" and "no" in that order, and that's perfectly fine. I don't expect someone else to produce exactly what...
  12. Crimson Longinus

    NPC Deception/Persuasion and player agency

    I did not mean that it is not a roleplaying game or that no roleplaying would take place at all. But there are parts in these games where we are playing the role, assuming the persona of the character. Based on that example it seems to me agency relating to that was limited in that game and the...
  13. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    It is a bit weird that there are no official rules for formians. I needed to hunt some third party rules when I wanted to use them in my game. Though this new book apparently has quite a few monsters that were not in the previous one. Do we already know what they are?
  14. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    That a complete non sequitur. We are talking about language, usage of words. Basically everyone thinks that D&D has rules despite the GM being able to override them. If you think those are actually not rules, it is you who is wrong. What does this mean? It is not wrong, it is not a printing...
  15. Crimson Longinus

    NPC Deception/Persuasion and player agency

    That does not seem like a decision characters could do, whilst deciding to escalate into a fight after a failed negotiation would. This game of yours doesn't seem like roleplaying to me, in a sense that it would be making decisions from the PoV of the character, it seems more like making...
  16. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    I think it is normal to get attached to characters and feel sad when they die. It is true for RPGs, it is true for all fiction. If we would not care about the character, if it would not affect us that they die, then their death would truly be pointless.
  17. Crimson Longinus

    When to set a "historical" supers game? (read OP before answering poll)

    How is that not high powered fantasy? Like what is you definition of "superheroes?" Myths and fantasy are full of people with "superpowers" but these are not considered superhero stories. I voted steam age. I think you could make it feel like superheroes whilst still being somewhat novel about it.
  18. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    If majority of people use word differently than you then it is highly likely that it is you who is incorrect. According the words printed in the D&D books. It literally isn't. "Literally" meaning here "in actuality." Rules, laws, conventions. In practice it is the same. A group, a society etc...
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