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  1. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    The sphinxes were mentioned in other thread, I wonder whether they remove or rename andro- and gynosphinxes? I never liked that they were gendered that way. It was not even anything interesting, the female ones were just weaker. I use both statblocks, but do not tie them to the gender, they're...
  2. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Yes, the stuff about providing meaningful choices is good. That's what I want. I am not quite sure what this has to do with the conversation. This was just a random example I made up. But presumably at least the existence of the mother, them being sick and the PC caring about them must be...
  3. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    Sure, but lore affects the rules sometimes. For example we are unlikely to get rules for playable PC gnolls if in the lore gnolls are irredeemably evil fiends. Now one can of course homebrew such rules but that’s quite a bit work and not everyone is confident in their rule design skills.
  4. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    Half of the party in my current game are orcs.
  5. Crimson Longinus

    NPC Deception/Persuasion and player agency

    You can assert it, but unless you demonstrate how this happens it is meaningless. The thread was mainly about D&D and similar games and applying 5e mechanics to PCs. That I think would definitely be agency-robbing. If you bring examples from games that work radically differently, it would be...
  6. Crimson Longinus

    D&D General How Often Should a PC Die in D&D 5e?

    D&D has rules. People call them rules and understand them to be rules. And part of the rules is that GM can override the rules. Doesn't change that the rules are rules. The GM can also fudge. And that is not breaking the rules. Oh, and you're definitely wrong about conventions and laws too. A...
  7. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    But it just looks stupid.
  8. Crimson Longinus

    2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

    I don't think nymphs have anything to do with satyrs in D&D lore.
  9. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    I really wish they'd drop that! It just looks wrong, and not in cool disturbingly otherworldly way, but in "Was the artist drunk?"/ "Is this AI?" way.
  10. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    Ancient Egypt was surprisingly gender equal, especially for its time. It shocked Greeks and Romans, who were much more patriarchal. In Egypt women took active part in running the society. They could be skilled professionals such as doctors or scribes, high ranking officials, even viziers ("prime...
  11. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    I like the 3e version most, and by quite significant margin. It has a nice mix of human and feline features which makes it look interestingly weird, yet oddly enough also most "real." More like a creature in its own right rather than just parts of different creatures glued together.
  12. Crimson Longinus

    So Much Art From the 2025 Monster Manual

    Excellent art! The creepy nosferatuish vampire is very cool. And yeah, I too instantly though about Karlach when I saw the fire giant. She's hot in any case. And the punk tressym is super cute! Trolls are male hags in my setting too, but that was never the case in D&D canon. And I think it is...
  13. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Yeah I get that. I don't like the old school über paranoia playstyle either. I use traps rarely and in rather obvious places. And indeed, more dangerous they are, more clearly telegraphed they will be. But I still like the players to be able to engage with them via fictional positioning rather...
  14. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Like I said in the other thread, too railroady to me and downplays the importance of character skills. And one would hope that the GM has some internal model by which they assign DCs, so that they're not completely arbitrary. For example in my game the lock would never be DC 12, as I only use...
  15. Crimson Longinus

    D&D 5E (2024) D&D Monster Manual (2025)

    There are ways to become huge though. I think that giant themed barbarian subclass could.
  16. Crimson Longinus

    NPC Deception/Persuasion and player agency

    But the roll serves and obvious purpose. Now the player made a lucky guess about what type of trap there might be. But they didn't know. It could have been nothing, or it could have been a gas cloud or an explosion, in which case it would have not mattered from what direction they opened the...
  17. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Yes, if you want to eliminate the random factor, you can effectively compare the passive score in the skill against the DC. Then the character skill still matters but there is no roll. Can be picked by whom? Certainly there are more skilled and less skilled rogues and some locks are easier to...
  18. Crimson Longinus

    NPC Deception/Persuasion and player agency

    Results are random, which might be interesting to some, but more importantly to me the probabilities are based on the character skill, which means it has an impact. People with better perception notice things more often. As they should.
  19. Crimson Longinus

    NPC Deception/Persuasion and player agency

    So how do you think this should be handled then? This happened in my game. the rogue wanted to open a fancy chest in place that already had other security measures. They investigated it for traps and did not find signs for it being trapped. They said that despite this, they open the lid whilst...
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