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  1. Crimson Longinus

    GM fiat - an illustration

    Though most of those examples were convoluted edge cases that are unlikely to come up in good faith play and those which weren't are obviously apparent to the players so they are just part of the fictional positioning they can prepare for. You also control the position and effect of each roll...
  2. Crimson Longinus

    GM fiat - an illustration

    Yes, this.
  3. Crimson Longinus

    GM fiat - an illustration

    Physical details of the place, exact details of what's going on, a lot of things. We had a long discussion about this game in some other thread a while a go. You do understand that the couple of examples (like the score failing) were especially examples that I recognised as improper play...
  4. Crimson Longinus

    GM fiat - an illustration

    Perhaps. Then again, whilst some specific sort of details in DitV are fixed, many others remain intentionally vague. But it is game I don't have much familiarity with, and even less interest in. I am not sure I quite understood @Manbearcat's post. Which of course is the perfectly normal state...
  5. Crimson Longinus

    GM fiat - an illustration

    So that sort of high level myth is not what I am talking about. I mean local details of the situation being predetermined or not. In trad play they are, in narrativism often not. Yes. And I think to me immersion is the highest priority in a RPG, so things that harm it need to bring some rather...
  6. Crimson Longinus

    GM fiat - an illustration

    Well, I can't, because despite several request no one is willing to quote the full rules context in which Aetherial Premonitions operates. But assuming something similar than most narrativist games, there is possibility of rolling some sort of "bad stuff happens" on the camp event roll, and then...
  7. Crimson Longinus

    D&D General DALL·E 3 does amazing D&D art

    That is BS distinction. It is is both insulting and incorrect. Illustrators are artists and artists who do artwork other than illustrations are still generally working for their money (i.e. they sell paintings etc.) Granted, the AI is quickly destroying the ability for most artists to make money...
  8. Crimson Longinus

    How Much Do You Care About Novelty?

    So when it comes to settings and the fiction of the game in general, it is not necessarily exactly novelty I crave for, but it is some sort of clear identity beyond just collection of cliches, tradition and tropes. I want the setting to have its own distinct feel, instead of just being generic...
  9. Crimson Longinus

    GM fiat - an illustration

    Yeah. To me it is weird that people think nar games are somehow less GM driven than trad ones. In my expereince in many nar games the GM is not bound by myth nearly the same degree than in trad games, and the common consequence mechanic constantly asks new input from the GM that they just make...
  10. Crimson Longinus

    GM fiat - an illustration

    So when I think about RPGs, I think mostly about the fiction. And as player I think mostly about the perspective of the character. And I think with systems that operate at least vaguely simmish logic instead on some sort of meta logic, that is often enough. The "gameful space" is the fictional...
  11. Crimson Longinus

    GM fiat - an illustration

    Can you be more concrete about what you actually mean here. Can you describe what sort of things you wish a s player to know about the GM decision making and what concrete impacts knowing or not knowing those will have?
  12. Crimson Longinus

    D&D General What races/species populate your DnD world?

    On my Current setting Artra following intelligent species exist: Common playable: Human Eldri (small elves with horns and tails) Orc Uncommon playable: Gnoll Kobol (dog kobold) Lizardfolk (with dragonborn mixed in) Totori (tortle) Goblin Kreen (thri-kreen) Aarakoa (skeksis-like aarakocra)...
  13. Crimson Longinus

    GM fiat - an illustration

    That seemed like very complicated way of saying that you do not like sim-immersionism. I am not sure if the implication is that sim-immersionism is somehow "wrong" of "faulty" way to play. In any case it is the most popular approach to RPGs, so it seems to work quite a well for a lot of people 🤷...
  14. Crimson Longinus

    GM fiat - an illustration

    BTW, regarding different ways to run mysteries and various Cthulhu games being used as example, I think it is rather weird how Call of Cthulhu has become probably the best known mystery solving game and it operates mostly on objective mystery paradigm. I'm not sure that is actually a good fit...
  15. Crimson Longinus

    GM fiat - an illustration

    Yes, once things are locked down, they become objective. And apparently in this case the earl being missing and the reason being lycanthropy (or húainathropy?) were nailed down pretty early on, and as those are the central elements of the mystery, that is decent amount of objectivity. Though it...
  16. Crimson Longinus

    GM fiat - an illustration

    Indeed, such as whether a lone character can leave camp in Torchbearer, or whether a player can invent a clue that proves specific thing in Burning Wheel. 🤷 Mate. I am not saying it is problematic. This bloody thread was started by a person implying that GM fiat is bad and you've agreed with...
  17. Crimson Longinus

    GM fiat - an illustration

    He's already ignored my previous questions. Yes, in a sense that you think it for some reason is insightful to point out that in make believe everything is made up whereas I think it is an utterly pointless observation. Dear Athe, give me strength! I'm sure you also think it is immaterial...
  18. Crimson Longinus

    Binary Success vs Multiple Levels of Success

    Why they don't have the bonuses as one precalculated number?
  19. Crimson Longinus

    GM fiat - an illustration

    And there is insane amount of leeway within that. And of course in any game there are in practice limits on what the GM can make up, be they plausibility, fairness, themes etc. It is just that in a game where salient details are predetermined there is less need to make up things on the spot in...
  20. Crimson Longinus

    GM fiat - an illustration

    So why are we interrogating in exact detail the GM needing to make up on spot some details in a scenario where most of the salient facts are predetermined, and not @pemerton apparently making up basically the whole scenario as he goes along? Whatever one thinks of GM fiat, the latter obviously...
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