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  1. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    I agree with you on ogres and hill giants. I just eliminated the hill giants. Yes, sure. But notice how the bigger things that supposedly are stronger in fiction still tend to have higher strength score than smaller things. Like there is some connection to the fiction, and I think that is...
  2. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    Yes. Which is a bit strange and I'd give them higher strength. Then again, if we assume 19 is the average ogre strength, they're still significantly stronger than humans on average.
  3. Crimson Longinus

    Neverending "Yes ... And" Feedback Loops in Mysteries

    So do the characters have any goals or motivations? With experienced roleplayers I don't feel this is necessary, but with these sort of players it might be helpful to have them to write down their character's goals and beliefs. Having to do so might make them more concrete to them and would...
  4. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    That, and just common sense expectations. Like people generally expect significantly larger things to be stronger than smaller things, even though they would be unaware of the exact ratios and reasons.
  5. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    Yet much weaker than humans. I agree that D&D is not very simulationistic, but also most games make some concessions to gameability in this department. So it is not either or, you can have a compromise, and doing so doesn't make it completely non-simulationistic, but merely less...
  6. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    So what I want in a fantasy game where all sort of weird and implausible stuff exists is not any precise scientifically accurate realism, I just want broad strokes WYSIWYG verisimilitude. And I don't really want to harp the halfling issue, but to me it is a pretty common sense assumption that...
  7. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    So what the modifier did was to represent a thing that would be a bigger difference in the fiction with a smaller difference in the game. That is a compromise between realism and gameability. But the difference was still represented, and given the ungodly amount of crying about how this two...
  8. Crimson Longinus

    GM fiat - an illustration

    Yes! Or not intrinsically so. What feels more authentic to one is rather subjective. What I don't think is subjective whether the mystery had "real", as in objective answer from the get go or not. That is the "realness" I am talking about.
  9. Crimson Longinus

    GM fiat - an illustration

    The "realness" that has been referred to does not mean the sort of authenticity you allude to here. Why do you keep making this conflation when it has been explained countless times that this is not what is meant? It is merely about there being objectively correct predetermined answer to the...
  10. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    That is fair point, though, I have never found "it is already unrealistic, so it doesn't matter if we make it even more unrealistic" to be a convincing argument. It is movement to to the wrong direction from my perspective, even if the initial conditions were not ideal either.
  11. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    Yes, but a normal ant couldn't even though relative to its size, it is way stronger than human. Also, of course a 35 pound ant would not have such relative strength, it probably would not be strong enough to stand.
  12. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    Well, it is a well known fact that that due its enormous strength an ant can easily punch a human to death whilst the opposite is complexly implausible... 🤷
  13. Crimson Longinus

    GM fiat - an illustration

    Right. The discussion here goes like this: "Hoffman really stayed up for 72 hours for a scene." "How dare you say that Olivier's performance didn't feel real? Also, the characters in the film/play are fictional so none of them "really" stayed up! Also, like Hume demonstrated, it is...
  14. Crimson Longinus

    "I think Hydrogen is a rare element" and other science facts.

    Well, in "Must kill six encounter's worth of enemies per day" adventuring parading realistic halflings would suck. But I think they would be pretty decent in "Avoid fights if at all possible and just get the treasure/macguffin" paradigm.
  15. Crimson Longinus

    GM fiat - an illustration

    And what is common to all of these, that there is an objective correct answer. That to me makes it "real solving."
  16. Crimson Longinus

    GM fiat - an illustration

    Yeah, though when I play it with my roleplayer friends, we actually do adopt the personas of the characters; it is way more entertaining that way. Not that this affects the outcome of the game.
  17. Crimson Longinus

    GM fiat - an illustration

    Right. That the medium is people talking to each other is obvious, but also besides the point. All RPG that.
  18. Crimson Longinus

    Necessity of a Social Negotiation System? – When Should It Be Relevant?

    I would not draw the same conclusions than you. I don't think you can get anyone to act against their principles, it is just that a lot of people really do not have principles or lie about what their true principles are. Then again, in a RPG we might not have pre-established how principled every...
  19. Crimson Longinus

    GM fiat - an illustration

    You could say that. It is somewhat reductive, but not wrong. The plyaers are trying to learn objective facts, and these facts are objective because the GM has predetermined them to be so. This however is nonsense and where reductionism ends up jettisoning the truth. Yes, the method of...
  20. Crimson Longinus

    GM fiat - an illustration

    Name "Cluedo" is probably based on another game, Ludo, which is a British boardgame. IIRC Ludo literally means "I play" in Latin.
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