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  1. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    2.5+2.5+4+1+3.5 = 13.5 - average non-crit damage. 5+5+8+2+5.5 = 25.5 - average crit damage. 1/11 = .090909... 2/11 * 13.5 = 2.454545... 9/11 * 25.5 = 20.8363636... 20.8... + 2.4... = ~23 If you include missing (ie, 1/20ths), then it's 12.825 - 17.55 if you hit on a 3. 3.5+3.5+4+1+3.5 = 15.5...
  2. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    Yup! I dislike 18-20 not because it's 'unfair', it's because people should be afraid of critical hits (on top of not giving/recieving them often). In fact, I am thinking of rolling up the 18-20 weapons into 19-20/x3 weapons, or something... Lances should have an x4 crit too. Maybe bump up...
  3. Xeriar

    ENWorld women

    The only person I met who -only- ran games was a male. Since I know about 50% more male gamers than female, this could just be who I've gamed with. I do know one woman who mostly GMs. I know about a half dozen other women who play half and gm half or so (ratio seems even, anyway). Compared...
  4. Xeriar

    ENWorld women

    I knew a girl of native american descent who gamed, although by her looks it would take a bit of digging to find it out, her name was a dead giveaway (Xia..., Xio..., achu! oi...) - as was her house and family. I knew a mulatto in high school (half-african half-caucasian) who gamed a lot...
  5. Xeriar

    Songs for your Characters

    Once had a party of four 11th level characters take down a CR 24 vampire in his own Tower of High Sorcery due to some amazing planning on my player's part, backstabbing on another's, and the lucky placement of the third guy. More impressive was us getting out of there alive :-) --- Honestly...
  6. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    I might check the randomness of the die. Honestly, if you crit nearly half the time because of one feat and a +1 magical ability, it does take from it. Either it should require more feats, or more magical abilities - but I think the 18-20 threat range is too large anyway.
  7. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    Instead of putting yes or no, however, you gave the extreme range of opinions. And there are a lot of people who just don't care - if 1% are for it, and 2% are against it, the 97% who doesn't care either way speaks pretty loudly.
  8. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    You could make the same argument for a wizard to use his own save DCs and caster level when using a wand or scroll. Seriously, what's the point of the mighty cleaving magical ability? Is it worthless just because it duplicates a feat?
  9. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    Do you believe people who see the world in black and white are morally colorblind? :-p Honestly, I think middle ground options are important - all things in moderation, and so on. But, in my opinion, crit ranges should be a matter of skill more than the weapon involved. If no crit range...
  10. Xeriar

    Are you glad that Increased Threat Ranges no longer stack?

    Well, there was never a way to get a keen spell, though the idea would be interesting...
  11. Xeriar

    ENWorld women

    Well if I could tolerate New York or Texas I'd ask for your hand in marriage already. :p
  12. Xeriar

    No PC spell casters but NPCs magical?

    I'm not sure how closely Swashbuckling Adventures followes the 'feel' of 7th Sea, but that sounds exactly like what you are looking for. AEG's systems don't keep much of their flavor when converted to d20, in my opinion, but others seem to think more of it. In 7th Sea, magic can evoke that...
  13. Xeriar

    Making the expert a PC class.

    Many give it the same feat progression, with some social feats involved. He essentially becomes a fighter with more skills, but lower BAB, hit points, and a good will save instead of a good fortitude save. This class can do little except to get +5 to any several skills it wants to. Which is...
  14. Xeriar

    Making the expert a PC class.

    The thing is fixing up the Aristocrat would look quite similar - and still superior - to even this expert. Perhaps if he had something else going for him, in crafting items or something like that (Free masterwork?)
  15. Xeriar

    History Buffs: What if?

    A new empire might form in Spain, or something in the region breaking off from Carthage, becoming even greater than Rome or Carthage would be. Persia, Egypt and Greece would be vying for a lot of power in the east while this new power arose out of Spain, perhaps. You need fortifiable areas...
  16. Xeriar

    [Rant] On Spell Focus...

    Protection from evil (or good, law, chaos... or all of them).
  17. Xeriar

    [Rant] On Spell Focus...

    The bonuses are core (along with competance... forgot that). There is also sacred/profane which typically provides a straight +2.
  18. Xeriar

    [Rant] On Spell Focus...

    Re: Re: Re: [Rant] On Spell Focus... It's also fairly easy to get impossible-to-beat Fort, Ref and Will save bonuses, and no word that this issue has been addressed. A person with weapon focus generally is going to have that weapon more often than a wizard with spell focus is going to have...
  19. Xeriar

    How low is low??

    There are two kinds of low. The first type is - how common is it? Can only one in four million practice any sort of magic whatsoever? On those kinds of odds magic items will certainly be rare, but... The other type is how powerful is it? On one hand, everyone in the world could have easy...
  20. Xeriar

    [Rant] On Spell Focus...

    Not really. It creates a fairly large split - and I know that I'm not the only one who will utterly ignore this particular revision. Spell Power was Broken, Spell Power is not Fixed. Spellcasters (Wizards in particular) needed some decent feat to up their power, like every single one of the...
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