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  1. M

    D&D 5E (2014) Decoupling ancestry and culture

    With respect, because I wholeheartedly am on board for the ideas in this thread, I strongly disagree with the idea that one "must" pick a race with a +2 in their primary ability stat in order to feel like they are doing well as a character. We should neither diminish the overall positive effects...
  2. M

    D&D 5E (2014) There's a Platinum Edition of the Icewind Dale Adventure!

    You know, I get that this is supposed to be a limited collector's set and it's scarisity is supposed to be part of the deal, but I can't help but feel every time I see one of this companies box sets that frankly annoyed that they don't just offer the maps or other documents in digital format...
  3. M

    D&D 5E (2014) Higher Level Dragon Heist

    One thing to keep in mind is that the primary challenge of the module is not necessarily combat difficulty. One could run the module without a single change and just let them breeze through a few of the early fights. What they will have to deal with is the aftermath of the laws of waterdeep. The...
  4. M

    D&D 5E (2014) Cure Wounds needs help or Healing Word needs a nerf...

    In my games I have only ever had like two players use healing word, I'm jokingly not even sure if most of my players know the spell exists. That said, as said by others it is definitely the best spell for emergency spot heals to get players back up. I do feel that Cure Wounds could be conceived...
  5. M

    D&D 5E (2014) Using the Acquisitions Inc book

    I've not picked up the book yet just due to not having much spare money, and it being too low on my priorities compared to other stuff. I'm a fan of AI at least for listening and had considered adding in the characters as NPCs to be another faction in a dragon heist game vying for the gold, but...
  6. M

    D&D General Time spent on D&D outside of actual play

    I feel as though this poll will end up being very skewed based on two factors: 1) if said person voting is a DM (whom sort of by definition must spend at least some time out of game preparing), and 2) the very nature that we are asking it on a web forum dedicated to the game, which tends to...
  7. M

    D&D 5E (2014) Has anyone made feats into tiers?

    This post highlights the exact problem with trying to rank certain feats in strength or usefulness is that many are subjective depending on player creativity or specific campaign. I mean no disrespect to this poster, but I completely disagree with more than half of his "garbage" list and have...
  8. M

    D&D 5E (2014) Experiences with a PC garrote weapon?

    Correction. The party likes it up until you have a party of assassins, or worse, low level creatures with pack tactics as a feature perform the maneuver on their high level characters and kill all them within 2 rounds because "Why do we need to have a high con if we're ranged characters or a...
  9. M

    D&D 5E (2014) Is 5e Darkvision A Good Design?

    This is indeed the problem. I remind them constantly of the penalty and typically turn off all the lights in a room except for a single candle or background like to remind them "THIS is what your darkvision is like, except black and white." It works surprisingly well as a visual aid, especially...
  10. M

    D&D 5E (2014) Mythic Odysseys of Theros Reviews

    I said yes because of a couple reasons, namely that I've already ordered it because my girlfriend is excited for it, and because I will find the extra subclasses and mythic boons useful for extrapolating to my other games. I care frankly nothing for the setting itself and aside from Hades and...
  11. M

    D&D 5E (2014) Sorcerer Changes

    It would be a good exercise and I would be keen to see the results, no matter how subjective the observations may seem. Actual play data is useful, and while "It doesn't feel fun" is not qualitative, it is still useful feedback, especially if one can follow up with an explanation of why they...
  12. M

    D&D 5E (2014) Sorcerer Changes

    Let me know if you do find any issues then. I'm hesitant to take away flexible casting because as some have said it is a great feature, but am still trying to figure out a fix to balance it with short rest sorcery points that isn't incredibly fiddly and hard to remember. Best I've come up with...
  13. M

    D&D 5E (2014) Sorcerer Changes

    In a vacuum I agree with you. Most DM's are reasonable. But some are oddly pendantic on rules and while it's all well and good to suggest not playing with them, in practice navigating the minefields of friendships and finding reliable gaming groups can be...difficult. Chromatic orb also costs...
  14. M

    D&D 5E (2014) Sorcerer Changes

    All of these changes are stuff I've considered. How would you say the actual results in play have been for them having full sorcery points every short rest? Has there been a noticable difference in the number of spells the sorcerer gets to cast for each long rest compared to the other casters...
  15. M

    D&D 5E (2014) Sorcerer Changes

    While I do agree that the situation is not as dire in a post Elemental Evil/Xanathar's world, there is still a problem. Ice storm is in fact a good spell in the right situation, but by the time they get it, fire and lightning sorcerers have already been using their respective signature blasts...
  16. M

    D&D 5E (2014) Sorcerer Changes

    I do actually agree with a lot of your points in this post, but with respect, FIRE specced Dragon sorcerers and Devine Soul sorcerers dominate combat, with an arguable debate to be had for Lightning Dragon/Storm sorcerers. All other builds are lackluster, mainly because... ...of this. Not all...
  17. M

    D&D 5E (2014) Sorcerer Changes

    And so you completely ignore my words because of it? You keep harping that "we can't just white room math this!" How is this for non-quantiative data then? I have had multiple players across multiple group in completely different social circles all express similar complaints regarding the...
  18. M

    D&D 5E (2014) Is there even a new D&D setting?

    It is more than just that. The story is about a ragtag group of players who come our of nowhere to save a small trade town from a dragon attack with an evil army heavily aligned to it's element led by a dragon man that, and pushes them towards dealing with a cult that is organized by several...
  19. M

    D&D 5E (2014) Sorcerer Changes

    While this is a start and a decent idea, we also have to acknowledge a couple of things, first as previously discussed not all metamagics are created equal; some are better than others and which are optimal changes depending on the game/situation. Frankly they should've designed metamagics to...
  20. M

    D&D 5E (2014) Is there even a new D&D setting?

    We had this already. It was called "Tyranny of Dragons." They chose to set it in Fae'Run, but it would be incredibly easy to port it back to Dragonlance as the book not only provides tips for doing just that, but the older modules could be used as a guide point quite easily. I for one have been...
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