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  1. M

    D&D 5E (2014) Digital Gaming Tables

    Please feel free to keep the maps coming, one can never have enough tools to implement. I sadly lack the space or funds required to "level up my games" in such a way. Sure, I could make a table myself for cheaper, but when you lack the funds to buy the tv, it's kind of a moot point. That said...
  2. M

    D&D 5E (2014) CoS: My players defeated Fate

    Fortunely I read ahead on places like here and realized quite quick Strahd is a squishy individual. I planned for this type of thing by doing a couple things. First, being well aware of his capabilities and making sure to swap out some spells to better suit a hit and run monster. One pet peeve...
  3. M

    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    Sorcerers of the Shore. By the gods! I now cannot help but imagine some horrible reality show involving overly shirtless and tan Pyro - sorcerers with bleach blonde (or actual fire) for hair. "Dude, it's a Sword coast thing. You wouldn't understand." :cool:
  4. M

    D&D 5E (2014) Sorcerer Rebalance, Through Flexible Casting And Wizard Spells

    A couple of comments from what I've seen here thus far. For the original idea suggested, I don't think it would cause any sort of balance issue to use what you have suggested. However, I do feel as though Sorcerer *should* have their own spell list. The problem is that the wizard list at...
  5. M

    D&D 5E (2014) CoS and Clerics

    In my game I currently have a paladin of the Morning Lord who started out as an Oathbreaker and is now Oath of the Ancients (after much deliberation between all three phb oaths, I am tying his nature shift into being attuned to the megaliths near the windmill). I also have a storm cleric of Thor...
  6. M

    D&D 5E (2014) Help Running Amber Temple CoS (Spoilers)

    The thing to keep in mind is that their power comes at dark costs. First, accepting gifts have the chance of making your character outright evil (which may not fly with some classes like Paladin and Cleric), and they each come with drawbacks, some of which are debilitating. If you feel each...
  7. M

    D&D 5E (2014) Necromancer playability

    My suggestion is to use the mob attack rules concerning autohits in the dmg guide, and have them work in squads of 4 or 8 (the number of skeletons that can swarm 1 medium creature on a grid). Give each of these "swarms" 8x the health a single skeleton should have. Then no dice even need be...
  8. M

    D&D 5E (2014) Help a rogue with her special item wish list

    Wave. If that is too powerful an item, a Trident of Fish Command. Fits a bit less with rogue and more with the triton / seafaring setup. Also see if the DM would be willing to allow a finessable one so you can sneak attack (the trident is frankly a sub poor weapon so this isn't as big a deal as...
  9. M

    QB's Libris Mortis for 5th Edition

    I do point out that the d&d 5e necromancer wizard and the death cleric have kind of swapped places in this edition. In editions past the cleric was more of the minion builder while the wizard necromancer was more about debuff and withering spells. I say withering rather than damage because...
  10. M

    D&D 5E (2014) Party composition post your suggestion

    More data is needed, as the subclasses and build for druids and bards can be radically different from each other in play. Did the paladin, druid, and bard *want* to heal any? Are the latter two caster/ranged build or melee? What sort of character ideas did you have in mind (not builds...
  11. M

    D&D 5E (2014) Keepiing Current HP from players...

    My immediate concerns with hiding health from the players are three things. The first is a mechanics thing, it's a lot more work on your part as a DM to keep track of player health. Second, these rules really only work if the players are comfortable giving up the agency of knowing how much...
  12. M

    D&D 5E (2014) My house-rules for extreme weather and sleeping in armor

    There is another elephant in the room that you shall consider, concerning not how the checks are determined, but their frequency. In situations of extreme cold or extreme heat, for example, you have players making checks every hour. Were they to travel half a day (a typical "montage" for...
  13. M

    D&D 5E (2014) 5E - Curse of Strahd - PC gone darkside

    I had something two similar things occur in my group with the same player. The first was with a Tiefling Warlock, whom started as pact of the old ones and very quickly descended into madness/power hungry with the hags of old Bone grinder. She met the mother hag first in Barovia and ended up...
  14. M

    D&D 5E (2014) Invisible murderhobos

    It is certainly a reasonable houserule, but still a houserule none-the-less. If the OP feels as strongly about the realism of throat slitting then certainly another viable option would be to let him succeed once or twice, then have the sorcerer king show up and slit this warlock's throat while...
  15. M

    D&D 5E (2014) Invisible murderhobos

    As mentioned, having guard dogs and guards posted in/outside of rooms is standard fair for nobles. An invisible pc is not automatically hidden, and still must make stealth checks. Likewise, I assume he would have locks on his doors/windows, and any sensible lord would keep the walls of his...
  16. M

    D&D 5E (2014) Chase encounters in D&D

    The default rules in the DM are actually pretty decent for a spur of the moment type chase. I find the complications thing to be quite enjoyable for both sides and it keeps things interesting. If you have more time, rather than rolling the dice randomly and narrating the results, you could...
  17. M

    D&D 5E (2014) [Artificer Analysis and Proposal] Mechanical Servant

    Interesting comparison, and about what I figured. A larger pet peeve I have with looking at it from the beast master perspective isn't even the damage, but the fact that they can have a large pet in the first place. Here is this new artificer strolling up on his mechanical bear while the human...
  18. M

    D&D 5E (2014) Darkness Domain for Clerics

    Overall it's a great idea conceptually. However, it comes with a few issues. First and foremost. The blindsight, while a fitting concept, is WAY too powerful. Rogues get blindsight for 10ft...at level 14. And it's their only ability for that level. You just gave this cleric better at level 1...
  19. M

    D&D 5E (2014) Trip to Barovia : starting CoS at lvl 8

    Honestly? If you are viewing Ravenloft as just a "few levels side plot" I wouldn't even bother running it as part of a different domain. I would take the castle and put it into your world in a random valley. Make Strahd just a random lord that is a vampire. Play him ruthless and calculating, but...
  20. M

    D&D 5E (2014) Curse of Strahd - Need some rules lawyers

    It's a fun premise, and there is no actual rule on it as written. Similarly, the "forbiddance" is likewise completely up to DM ruling as a weakness. After all, who according to rules can "invite" a Vampire in and what constitutes a residence vs a public building? For myself, I take reference to...
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