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  1. RigaMortus

    Want to Throw Multiple Handaxes -- What are My Modifiers?

    So it works like Leadership then? Except you can only pick Thieves as your cohorts? Got it!
  2. RigaMortus

    Ninja question - Ghost step

    On the Ninja's turn, he Ghost Steps and is now invis. He moves into position and attacks (while remaining invis). On the opponent's turn, the Ninja is still invis so they will have a hard time hitting him. Ghost Step (Invis) wears off when the Ninja's turn comes back around.
  3. RigaMortus

    Ninja question - Ghost step

    The only reason I asked this is because when in a grapple, you normally lose Dex against everyone that is NOT involved in the grapple. But being invis would make the opposing grappler lose their dex bonus towards you. Just wanted to make sure that was correct.
  4. RigaMortus

    Ninja question - Ghost step

    Let's say you were playing a Ninja and got grappled. Could you Ghost Step (Invis), draw a light weapon, and stab the guy grappling you (thus getting Sudden Strike damage)? Also, if they continue to grapple you, do they get any penalities?
  5. RigaMortus

    Help me pick an 18th level feat for a elf rogue

    Spring Attack would be a waste of a feat IMO since you have TWF already...
  6. RigaMortus

    Precocious Apprentice and PrCs

    If you were bound or helpless, you aren't able to cast spells either. Thus, you are never ALWAYS able to cast spells anyway.
  7. RigaMortus

    Ninja question - Ghost step

    At the same time, the ability is not called "Greater Invisibility" nor does it make reference to the Greater Invisibility spell.
  8. RigaMortus

    Complete Arcane: Warlock - Ranged Spell Focus Question

    Here is the errata you are looking for: http://boards1.wizards.com/showthread.php?t=360534&page=1&pp=30
  9. RigaMortus

    How dumb are golems?

    How would the party know to do this? Did they get a memo that the golem's instructions were to attack anything that wasn't the creator?
  10. RigaMortus

    Am I nuts or could this possibly be one of the most powerful builds I've ever seen?

    Did not know that. Thanks for the update... At any rate, all that does is delay the build some. Replace Quicken or Maximize w/ the Permanent Metamagic, and you're fine (plus shift the feats around a bit).
  11. RigaMortus

    Am I nuts or could this possibly be one of the most powerful builds I've ever seen?

    This is a powerful build... "The Cheater of Mystra" Human Cleric of Mystra 5/ Dweomerkeeper 10/Divine Disciple 5 Dweomerkeeper is from the Complete Divine Web enhancement. Divine Disciple is from Players Guide to Faerun 1 Cleric1 (Magic/Rune) Magical Training, Divine Metamagic (Persistant)...
  12. RigaMortus

    Halfling Skiprock...

    If you are a Scout (or even a Rogue), do you apply Skirmish (or Sneak Attack) damage to the first and second attack from the skip rock?
  13. RigaMortus

    Are there any spells that add to initiative?

    Fighter attacks (Standard Action), then Moves (Move Action) into AMF. His Move action resulted in his or her init change...
  14. RigaMortus

    Does a Wall of Force block . . . .

    Magnetics is a force effect...
  15. RigaMortus

    Help with mount problem (My players stay out!)

    Too bad you can't do that in 3.5 :(
  16. RigaMortus

    Are there any spells that add to initiative?

    Where might I find this rule? i don't doubt you, but I could not find any such rule...
  17. RigaMortus

    Are there any spells that add to initiative?

    So here is my follow up question... This situation happened in tonights campaign actually... Mage casts Cats Grace on Fighter, then casts AntiMagic Field on himself. The Fighter is in the aura, so Cats Grace gets supressed. Party opens a door and sees monsters, init is rolled. Monsters get...
  18. RigaMortus

    Are there any spells that add to initiative?

    As the subject asks... I thought there were a couple, but can't seem to find any as I skim through the PHB.
  19. RigaMortus

    Calculating average level in different sized groups

    But (N)PC Cohorts do not get the same amount of exp as a player would, right? I think it is like 1/2 the exp everyone else gets, then you divide the remaining half of the exp with the actual players. Or something like that. At least, 3.0 worked like that IIRC.
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