Search results

  1. Numion

    Theories regaurding the change in rules of D&D.

    I mentioned disease and weather just because they are the things explorers have to worry about IRL - not the wildlife. Explorations have gone wrong because of climate and disease many times historically, but never because a great portion of the crew was eaten by animals. That's my whole point...
  2. Numion

    Theories regaurding the change in rules of D&D.

    Well, yeah, and I meant the core rules have maybe two pages of disease / weather hazards, while they have 50 pages for combat.
  3. Numion

    Theories regaurding the change in rules of D&D.

    It depends. It seems that most churches that adventuring clerics belong to, have both scholastic priests and then martial priests (and some have paladins also). I wouldn't say that a martial priest should use more than maybe 1 or 2 (or perhaps zero), while the scholastic priests are maxed out on...
  4. Numion

    Theories regaurding the change in rules of D&D.

    That's the 'taking names' part in the saying 'kicking ass and taking names'. You kick asses until you can no more, then you take the names of those who you couldn't, come back refreshed and kick the asses of those on the list. Easy as a pie :cool: But my point about D&D being rather kill...
  5. Numion

    What Is Your Adventuring Groups Name?

    So, the popular opinion is that coming up with a good group name is hard?
  6. Numion

    Theories regaurding the change in rules of D&D.

    Sorry, my brain froze momentarily. I thought exploration to mean only overland/water travel at first, like with those famous explorers Livingstone, Cook etc.. Of course people mean 'exploring' to include romps in the dungeons, catacombs, heck - you can even explore city sewers. (Heck -...
  7. Numion

    Theories regaurding the change in rules of D&D.

    There are probably better systems for exploration out there than D&D. D&D's schtick has always been kill, loot, level, rinse, repeat. The accumulation of power is one of the main draws that keeps players coming back for more. I also suspect that to be one reason why 3E was designed to be played...
  8. Numion

    Are players more afraid of PC death or lack/loss of magic items?

    Losing stuff is worse. I don't see this as a big problem. I've said this before, but here goes: some people are like that IRL. Every year many people commit suicide if they lose everything they own. Obviously they feel losing gear is worse than losing life. Thus, I don't see this PC behaviour...
  9. Numion

    What Is Your Adventuring Groups Name?

    There's little point, for example, to be a human compared to an elf when gestalting (with most combos). Gestalt brings plenty extra feats and extra skills usually, so that decreases the value of humans advantages (extra skills and feats).
  10. Numion

    What Is Your Adventuring Groups Name?

    If your adventuring group has a name in-game, post it here, past and present names welcome. If you're a DM and don't play a PC in any game, post your players adventuring group name. In my 3E years I've had few groups that had a name: The Slayers (of Evil) (first 3E campaign; 'of Evil' was...
  11. Numion

    RAISE DEAD: get rid of it and make D&D better

    Raise Deads are okay with me. As to the OPs specific grievances with RS, I can tell you for one thing that removing it doesn't at least make players consider new concepts automatically. In our RoleMaster campaign one player made a fighter names Berg. Then came his brother Barg. Then Burg. Then...
  12. Numion

    D&D 4E In terms of theme, tone, and spirit, I hope 4e . . .

    Yup, and I asked what picture do you mean? Considering the anime/dungeonpunk/juvenile mantra your side's been spewing, I think I'm on the safe side here.
  13. Numion

    Armor Spikes: Unpractical?

    What pic of Redgar do you mean? The fighter pic in PHB doesn't have spikes that would hinder movement. The equipment section pic has spikes that point 45 degrees outside; hardly something that would impale Redgar, considering the shoulder plates are on top of his arm, not attached to it.
  14. Numion

    Armor Spikes: Unpractical?

    Nawh mayne, just saying that 7 years of edition wars never produced an argument against armor spikes that went beyond "that's not what we've seen in medieval times". News for ya bub, D&D is not like medieval times. We should think beyond "D&D == medieval with magic" set of mind. Humanity has...
  15. Numion

    Armor Spikes: Unpractical?

    Yes, and you should never run with scissors. Doesn't make scissors impractical. You'll just know how to use them. What's your point? Humans should never try anything nature can't do by itself? Well, we'd still be living caves if we lived like that.
  16. Numion

    D&D 4E In terms of theme, tone, and spirit, I hope 4e . . .

    Check my Armor spikes thread. Many people agree that spikes would be useful in D&D world. SWAT uses equipment that matches their work environment - smashing cameras and shooting crackheads. D&D equipment should reflect working in dungeons. In any case the 1E art is pretty juvenile to me. It's...
  17. Numion

    Armor Spikes: Unpractical?

    Excellent thread, even if I say so myself. I've heard enough from this ENW grognard squad who would just bash anything 3E without thinking it through. Nice to see that majority of people can analyze things with some sense of logic, without just staring through rose-colored glasses. Not...
  18. Numion

    Theories regaurding the change in rules of D&D.

    That's weak, mayne! No wonder the lousy hobbits did him in.
  19. Numion

    Armor Spikes: Unpractical?

    A standard police officer gets into a firefight on average 3 times per career, unless he's SWAT, and SWAT wears armor everytime they go onto scene. An adventurer encounters potentially deadly critters 13.333 times per level. Should an adventurer follow beat cop joe or a SWAT officer in his use...
Top