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    A GMing telling the players about the gameworld is not like real life

    Story arc: either the Players are proactive with their Goals, or the Gm is ready to go. As Gm I don't like to waste prep, but as a Player I like to have a say in the direction the Story goes. Also IME at the Table negotiations before play are very difficult with most players/Gms ;) so I'd have...
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    A GMing telling the players about the gameworld is not like real life

    Funny thing is, we tried some videogames recently and we had the same problem! The latest version of Fist of the Northstar: after the combat tutorial we stuck at the very beginning of game, outside the walls of a town, we could not find a way in. Lots of npc repeating the same lines when talked...
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    A GMing telling the players about the gameworld is not like real life

    Re: Adventure, I see Stakes, something that is wanted by the Party and a couple of Factions/Npcs: a situation that fosters a series of small Conflicts having an immediate Goal, albeit small, that gets Players closer to control the Stake, and, in the process, producing fiction regulated by rules...
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    Pathfinder 2E Pathfinder 2E or Pathfinder 1E?

    Would someone please summarize char gen and action system in PF2, for what is known? Thanks
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    GM techniques (especially for non-combat challenges/resolution)

    Dense thread. I'm quoting the bit that is frequently overlooked, IME, by players and GMs alike. The "traps" of task resolution with implied intent ;)
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    A GMing telling the players about the gameworld is not like real life

    "Let five years pass" ... this is something that scares trad Gms IME. When resuming warhammer 2e last year, I proposed to let some time pass: new careers for older Pcs, new Npcs and situations to start with, even if continuing the same overall storyline-big plot behind the scenes... instead...
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    A GMing telling the players about the gameworld is not like real life

    Maxperson, why do you think the weekly long rests won't be enough to solve the adv day problem?
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    A GMing telling the players about the gameworld is not like real life

    Sadras, now what are page 42 and residuum?? :D (Becmi, a bit of Ad&d and 3e, here, long time ago)
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    A GMing telling the players about the gameworld is not like real life

    Hussar, would you elaborate on how aren't so different your 4e and 5e games? On 4e combat, from what I understand, it looks similar to the crunch heavy Swords&Sorcery boardgame I played last year. Also curious about 2e vs 5e fighters ;)
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    A GMing telling the players about the gameworld is not like real life

    This is interesting. So which mechanics are in 5e supporting/enforcing "the day" as base unit of play? (I barely know of the short/long rest economy)
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    A GMing telling the players about the gameworld is not like real life

    Thanks for the answer. I agree, btw, otherwise, paradoxically, one could solve social situation with fireballs. Which actually happened, in DW I run, by a new player. It took some time to reach a point in the story when he would not, being at risk the life of a Pc... Anyway it just picked my...
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    A GMing telling the players about the gameworld is not like real life

    How does a Fireball work: it pops up around the target, or flies from caster to target?
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    A GMing telling the players about the gameworld is not like real life

    So preventing use of fireballs as a solution to exploration/social challenges. Also making an exploration something that takes time and effort. Were you using 4e SC, or 5e? If the latter, how does it adjudicate success or failure in that Live Critters scenario?
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    Played The Dying Earth RPG for the first time today

    Yes. Turjan of Mir competes with other Mages, creates humanoid and speculates on their fatalism, visits strange places using magic... while the saga of Cugel the clever is an episodic long journey thru the continent, farce and black humour style, strange magic items and creatures
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    Played The Dying Earth RPG for the first time today

    I suggest reading the books. They are in form of collected short stories, some loose, others connected. Highly enjoyable.
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    A GMing telling the players about the gameworld is not like real life

    Thanks. Wow, almost 400 pages!
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    A GMing telling the players about the gameworld is not like real life

    Mad arab, HoTL is acronym for? Did you post a document of your 4e hack game? I'd like to read it.
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    A GMing telling the players about the gameworld is not like real life

    the roads to hell are paved with good intentions :D
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    A GMing telling the players about the gameworld is not like real life

    Very good examination pemerton The last bit: Fidelity seems the key word. I was looking for a counter catch-phrase to Story Now, when talking with friends, because usual terms like Narr, Trad, immersion, simulation, are not immediately understood from casual gamers... and The Right to Dream...
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    A GMing telling the players about the gameworld is not like real life

    Got it. Thanks for the explanation
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