Search results

  1. N

    A GMing telling the players about the gameworld is not like real life

    I had precisely DitV in mind. --- Weapon stat in BW: Power (damage/critical hit bonus), Add (dice added to location/damage), VA (versus armor), WS (weapon speed), Lenght (weapons are compared in a chart for bonus/malus against each other) In TB weapons are described in terms of how they...
  2. N

    A GMing telling the players about the gameworld is not like real life

    Similar to you in that, but I cant stand sitcoms I think Drama is not the right term: Action, Things Running, as others have already said, are more appropriate... Drama being a moment, a pinnacle of those ...things
  3. N

    [Dare] Cudgel The Clever

    Hi. He's the kind of personage that could survive and complete a campaign only using roleplay and without a character sheet.
  4. N

    A GMing telling the players about the gameworld is not like real life

    Would you agree that 'Gm Decides' only works if the Gm is good? Good in the broadest meaning of capable, fair, careful, equanimous, aware etc.
  5. N

    A GMing telling the players about the gameworld is not like real life

    Paradoxically, an effect of such a distribution of authority, would allow the Gm to go full-on adversarial against the players during the resolution phase, if so wishes, without the need to muffle the blows, fudge, or generally being concerned about fairness of outcomes etc
  6. N

    A GMing telling the players about the gameworld is not like real life

    You people speaking of in-game time management, made me realize that maybe: in the notorious Thermal Bath sequence, the Gm found himself stuck in aligning Three different time frames: the party in the hot pools (just wanting to relax in the shared imagined fiction without complications as long...
  7. N

    A GMing telling the players about the gameworld is not like real life

    As far as my understanding of the game goes, it is not possible with Torchbearer.
  8. N

    A GMing telling the players about the gameworld is not like real life

    Please, do! And post the link here ...?
  9. N

    A GMing telling the players about the gameworld is not like real life

    Sadras "NO SAY NO!" got me ;) Btw, they were six arrows, two darts and a D10 minus 2 minimum1 arroheads... (submerges back his head in the bathtub)
  10. N

    A GMing telling the players about the gameworld is not like real life

    Given the past play experiences shown in this thread, "I" should be the one being laughed at. I demand my niche protection.
  11. N

    A GMing telling the players about the gameworld is not like real life

    Not having a long thermal bath after a deadly encounter, that would be unrealistic.
  12. N

    A GMing telling the players about the gameworld is not like real life

    [emoji14] Right I don't always throw my arrows, but, when do, I keep track of them.
  13. N

    A GMing telling the players about the gameworld is not like real life

    See also: Phylogeny and Ontogeny of D&D
  14. N

    A GMing telling the players about the gameworld is not like real life

    Ammo in Dw is basically accounted as the number of times a Pc can fail a roll, or suffer a consequence from a failed roll, before it is gone. Clearly anytime is possible in the fiction, one replenishes it. -- Torchbearer is a strange beast. I found it difficult to grasp, and when I tried to...
  15. N

    A GMing telling the players about the gameworld is not like real life

    Sure, I get that, and I've seen the game (Dw or else) tightens when resources are nearly gone, be they arrows or hp. Now, though, I wonder if you simulate also which of those arrows are still intact after being thrown ;)
  16. N

    A GMing telling the players about the gameworld is not like real life

    Ah, for the wuxia game of yours, I guess, using Savage Worlds, right?
  17. N

    A GMing telling the players about the gameworld is not like real life

    ...or you just happen to finish the arrows if you botch a roll. Same realism
  18. N

    A GMing telling the players about the gameworld is not like real life

    Marvel Heroic Fantasy, man, I have to tell you, liked it on paper, not so much at the table for a classic fantasy style rpg, but I found it excellent for a hex crawl, a kind of game that never inspired me before. pemerton
  19. N

    A GMing telling the players about the gameworld is not like real life

    Actually Symbaroum RAW says: backgrounds for Pc, as well with Goals for Pc and Party. The Gm did not allow neither of them... first warning of badwrongfun coming went unheard by me :D
Top