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    A GMing telling the players about the gameworld is not like real life

    Yes the system is a very skimmed down sort of d20, not bad btw. Lethal combat. But I really despise turn based, movement rated, grid-a-like combat. Char gen is fast and cool. The setting is small, realistic and different. The fluff for cities and locations is very playable from the get go. It...
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    A GMing telling the players about the gameworld is not like real life

    In I enjoyed a lot Marvel Heroic (Fantasy). Have an ages long barely ongoing campaign of Warhammer, from first to second ed, skipped third, maybe will continue with Zweihander. I'm collecting all printed stuff I can find of BW and Luke Crane in general. Have a love/hate affair with both D&D...
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    A GMing telling the players about the gameworld is not like real life

    The bathing system was Symbaroum, so more of a shame for its cool setting full of possible conflicts and stuff. We shared the interest for Gumshoe, Blades in the Dark, AW .... later on I understood he likes to tinker with games and make them his own thing, one true wayly
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    A GMing telling the players about the gameworld is not like real life

    Yes. Even longer. Some RP, some casual chat with Npcs... That's why I'm always complaining "We have a problem over here!" ;) (In my home town) As I said my pc was on his own in a city doing his own thing. I invested so much time because we were supposed to play other games after that, and I...
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    I really enjoyed today's Classic Traveller session . . .

    Ciao. These actual plays of yours are interesting to read and, knowing it's Traveller, I like to see them thru a nice filter of retro-futurism imagery. I have a question: how is your prep work for a session of Traveller? Does most of it come from the Char Gen/Pc background tables and then...
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    A GMing telling the players about the gameworld is not like real life

    Bedrockgames what FATE setting were you interested in?
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    A GMing telling the players about the gameworld is not like real life

    I'm pretty sure the other players would have really appreciated a more guiding Gm touch, also.
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    A GMing telling the players about the gameworld is not like real life

    From an outsider perspective, now barely aware of these years long disputes of you people, I appreciate the way you all debate, even argue, and stimulate each other, bringing MEAT to the table, so to speak ;)
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    A GMing telling the players about the gameworld is not like real life

    Yeah. It helped me that I had already split my pc from the main party before the thermal baths (a dead end investigation, btw) Then I wanted to offer my effort in-game by rolling a new pc, a guide to... guide the party thru the haunted forest, but just didn't click. Anyway I was expecting...
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    A GMing telling the players about the gameworld is not like real life

    The funny thing is, I accepted to play in that game because the Gm wanted to try Blades in the Dark, next...
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    A GMing telling the players about the gameworld is not like real life

    But I'm convinced that if that Gm sped up things a bit, all the table would have enjoyed.
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    A GMing telling the players about the gameworld is not like real life

    The former. We then separated consensually. The Gm actually told me later that he was doing that on purpose: that's the way they like to play.
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    A GMing telling the players about the gameworld is not like real life

    Numudius' corner: another boring actual play. In the last group I played, the party took a pause of rest in an ancient settlement built around a health-regenerating thermal pool, after an almost lethal fight against a giant monster in the haunted forest surrounding it. What I thought ought to...
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    A GMing telling the players about the gameworld is not like real life

    To expect the game world to run organically even if players don't think about it, is reasonable. Dw has a protocol in that regard for the Gm to follow. So, let's say a party of four Pc want to do their own thing separately for a while, instead the Gm wants to run the next dungeon: what happens...
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    A GMing telling the players about the gameworld is not like real life

    I don't think anyone is saying you shouldn't put obstacles, and the Pc is free to write their own story to be completed in two session. Btw cool Bg linked to previous Pc
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    A GMing telling the players about the gameworld is not like real life

    then you wake up all sweaty and hurry up to catch up your party that already left for the sunken pyramid never to come back
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    A GMing telling the players about the gameworld is not like real life

    Power corrupts ;) No, joking aside, it takes time and sensibility not to abuse those features, from players not used to it, and from "old" Gms not wanting to release a bit the authority (I'm not referring to anyone in this thread)
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    A GMing telling the players about the gameworld is not like real life

    Mmhh... to start with what the authors said before the launch, actual Modularity would be fine*. Then moving away from the wargaming aspect towards the 3 Pillars, and having a unified resolution system (also modular, for those who prefer granularity and differentiation among the three Pillars)...
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    A GMing telling the players about the gameworld is not like real life

    Really glad to hear it. The impression I get from outside is of a series of adds on to what is a fairly standard Od&d concept. Would you suggest to me 5e if I wanted a non combat centered campaign?
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    A GMing telling the players about the gameworld is not like real life

    Few but good ;) Representative of more or less the whole spectrum?
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