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    A GMing telling the players about the gameworld is not like real life

    Terrible indeed! ;) No, I'm joking, and excuse me if I'm being pedantic: "Say yes or roll" is assuming a game or situation without GM Veto, Necessary Prerequisites for pass/fail and the like. It is meant also for conflict resolution in mind, but can be easily ported to task res. Anyway, in a...
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    A GMing telling the players about the gameworld is not like real life

    Hi Sadras. I don't get how would you resolve that situation with Say yes or roll the dice. Say yes to what? Roll the dice for what?
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    Can you tell me about the combat in SW, how is it tactical and how bennies are used, if they are? Also, the whiff factor is really an issue? Thanks
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    If that fictional positioning is on a grid, then it's on a grid, not in FP. If it's entirely fictional, who decided the enemy is exactly 7 meters away?
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    I would not say the purpose of the gm in pbta games is to be surprised, but rather to see where the game will go, together with the players, given the premises, setting, pc background et al. I guess very similar to how you describe your sandbox play style. (Caveat: I can only speak for AW and...
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    I'm fine either way, no problem. Btw I was not judging your play style. When I run, I usually don't stat much, but I have friends who stat everything that moves, in their games.
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    Very well said. While I agree, I also believe there exists a satisfactory middle-ground approach: root players inputs on their areas of expertise as pcs. See also my post above
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    My three cents: Use the conversation back & forth with your players to define extra content or new stuff Like They want to meet the famous bone breaker sect members at the teahouse. You might propose a complication on that. If They have a skill to overcome it they simply explain how. Also...
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    No, it's not. Because combat does have clear mechanics. Recently i had the opportunity to try the opposite: running a fight using rulings instead of rules. Roleplay instead of mechanics. This barbarian elf pc boldly entered the arena to prove himself against that half orc pro fighter The pc...
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    While at the same time declaring "i attack the FG" would be a legal action? Or you'd need more details before allowing dice rolls? In my opinion this is the big shorcoming of d&d: combat triggers too easily, everything else not so. Anyway in your example I might suggest asking the player not...
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    A GMing telling the players about the gameworld is not like real life

    "Saying Yes" per se doesn't mean much: it was originally phrased Say yes or roll the Dice, and in that game was RAW, not a suggestion. The Dice were lots btw, not for immediate resolution ala D20, but in order to start a potentially broad series of conflicting actions in different arenas to win...
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    A GMing telling the players about the gameworld is not like real life

    This. Precisely. (A long, slow applause follows)
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    A GMing telling the players about the gameworld is not like real life

    ;) i better not generalize. I'm sure there's plenty of valid Gms in Italy. Let's say: the ones I've met, then. Sometimes I just wonder why is it so hard (for me) to just sit down, roll some pc, agree on an initial set-up/situation, generate background accordingly, and start rolling dice :D
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    A GMing telling the players about the gameworld is not like real life

    Well said. Now I should contact all the Gms I met in the past and have them read that. Myself in primis. But I already agreee with you, otherwise I'd not be complaining in here. My search for the right party, to run or to play with, continues...
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    A GMing telling the players about the gameworld is not like real life

    Glad to hear it. I'm complaining about my generation of friends / local gamers, say in their forties - late thirties - in Italy.
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    A GMing telling the players about the gameworld is not like real life

    Always IME, the problem I encountered with Gms explicitly self proclaiming Keepers of Reality/Causality/Plausibility (which nonetheless implicitly they are and should be, in classic Gm driven style) is that they tend to the extremes in enforcing the proclaim: either by running a too strict...
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    I want to highlight the issue that when MMI arises, the (sensible) GM might be the first to suffer from that, having less fun, less purpose in the game. I can see this is the main concern of the OP (innerdude)
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    A brief thought on the mechanical side of things: when back in the day we switched from Warhammer 1e to 2e, some character stats were completely missing in the new edition. Dexterity, Leadership and Coolness had been canceled, and the areas of play they fostered, all of a sudden became almost...
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    Introducing Complications Without Forcing Players to Play the "Mother May I?" Game

    In my case is quite the opposite. As we grew older, I found my friends and people around getting more and more rigid as Gms, and lazy as Players. Your words define you as a sage Master; equanimous, if you prefer.
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