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    Discussing Sword & Sorcery and RPGs

    So much this. Don't overthink it. I would look at an Elric's graphic novel to get some inspiration, for example, as I posted in the other thread.
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    Discussing Sword & Sorcery and RPGs

    Mmhhh.... Important mechanical sense? I don't know... The times in which descriptions of slashes/gunfight/whatever made really the difference between winning or losing, were when going freeform adjudication by the gm (me). Runner up, Dungeon World, or similar game, because you need to know...
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    Discussing Sword & Sorcery and RPGs

    Pacts & Blades. Pbta derivative, I guess. I remember it has an interesting way of advancement, either in pacts or blades. I've heard some clunky mechanic to determine damage, though
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    Gamemastering advice on preparing adventures for Sword & Sorcery campaigns

    ...and a graphic novel: Elric and the dreaming city The other side of S&S: Protagonists that conjure dark magic from pacts with obscure patrons risking sanity if not life, magical cursed swords with an ego, a haunting past of long gone empires, lovers and friends sacrificed on the road to...
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    Cypher System by Monte Cook Games: what do you think about it?

    I am definitely intrigued and would love to read more about your conversion work
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    D&D 5E (2014) Assaying alternative rules for Success at a Cost and Degrees of Failure

    Just chiming in to say that on Dfudge the chance is 33% of complication, nada, or boon. To me is especially useful when assessing 1 and 20, so a 1 with a plus on Dfudge is still a botch, but either Dm is lenient in describing, or Player comes up with something to alleviate the failure...
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    D&D General Story Now, Skilled Play, and Elephants

    Yeah. Keep in mind that it can be all optional. I mean, with maneuvers and criticals it does its job. Boons/drawbacks: only when Gm/player feel like it and if fiction allows it. We started at level 6 B/X where everyone has a +2 to hit, so I went for the extra fudge die to roll for basically...
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    D&D General Story Now, Skilled Play, and Elephants

    I take a + (plus) like positive/better/bonus/success; a - (minus) like negative/worse/malus/fail, self evident for the table in every case. I also allow, actually foster, Players to come up with stuff/manouvers/boons even after rolling it, even passing it to another Pc
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    The Gold Hack by Runica Games

    Might be the right time for me to play BW, after generating characters over the years, without running any game with them. I wonder what @pemerton would comment on this condensed hack of BW.
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    D&D General Story Now, Skilled Play, and Elephants

    In my OSE game, I add a Dfudge to D20 rolls, to indicate magnitude of criticals/botches, if maneuvers (deeds ala DCCRPG) are performed well in combat, casting spells, complications, drawbacks, boons and the like
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    Indie Games Are Not More Focused. They Are Differently Focused.

    Suddenly came to my mind that in B/X the "social combat" happens when you beat an intelligent creature to 0 hp, having declared in advance you're not attacking to kill, but to tame. Just a thought. Kinda funny, thinking about uncollaborative npcs...
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    What counts as a detailed enough, permissible action declaration?

    To me, the old paragon is Trollbabe rpg. "Social" is one of the three stats/pillars. Number of successes needed ranges from 1 to 3; whoever declares Conflict, sets it and the opponent (Gm, or Player) can scale it up/down one notch. So there is a fast & mechanical negotiation between Gm and...
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    Indie Games Are Not More Focused. They Are Differently Focused.

    Anyway, thanks for partecipating in and fostering the discussion
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    Describe your last rpg session in 5 words

    (What game are you playing?)
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    Describe your last rpg session in 5 words

    Death-save halts an exalted wizard
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    D&D 5E (2014) Humans Only

    This is what I have done for my current OSR mini-campaign, even if not much of a fairytale ATM, but I wanted demi-humans to be their own thing to discover during play.
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    What counts as a detailed enough, permissible action declaration?

    I had to address the OP question recently at my table. The druid ended up alone in a scene, and wanted to cast one spell after another. The first one was pretty straightforward in its intent, but then I was not sure what it was about. Also I want to foster pemertonian action dec. at least...
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    D&D General Story Now, Skilled Play, and Elephants

    Now is crystal clear. Also @AbdulAlhazred thank you. I guess that's why I organically push the game towards a more dramatic mode, starting with the npc/monster I bring to the table (the pc don't have much as background kickers or anything) trying to foster hard choices, or at least the notion...
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    D&D General Story Now, Skilled Play, and Elephants

    Kind of an hybrid, I'm using. The initial mission, the survival mode are there, but we are also exploring needs/personality of characters, as they arise, and I put forward my view on the backstory and the magical means of the dead archmage. From your past threads and posts: I use scene...
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