Search results

  1. N

    Realistic Consequences vs Gameplay

    How would you describe, in plain words, the games you run, the story and exploration of setting and character? When I (used to) run Dungeon World, my players being challenge-oriented and true-neutral towards the setting elements and npcs, taught me to push very hard those elements against them...
  2. N

    Realistic Consequences vs Gameplay

    I find your reasoning insightful from your perspective as DM. I nonetheless think that one strenght of a "Gm decides resolution" is the possibility to indulge in scenes like the OP and have a tense dialogue with a "mad" ruler and the Party on his methods of ruling, with a crescendo of...
  3. N

    Realistic Consequences vs Gameplay

    Nonetheless, if a pub is present in the scenario, start from there. Always. ;)
  4. N

    Explore the Winding Streets & Canals of Swords of the Serpentine!

    Glad to hear that. I'm currently running Trail of Cthulhu and first thing I did was ditching completely the combat system being too fiddly compared to the flow of everything else.
  5. N

    Realistic Consequences vs Gameplay

    Sure. I will add an underlying dark humourous irreverent tone to the baroque and filthy setting, especially when depicting authority figures. If you haven't, I suggest you to flip thru the (pdf?) pages of the memorable first edition (1986) and have a look at the beautiful and iconic splash...
  6. N

    Realistic Consequences vs Gameplay

    Have you ever played Warhammer Fantasy Roleplay by the greenish not-so-pale moonlight? ;)
  7. N

    Realistic Consequences vs Gameplay

    So it seems, at least from my keyboard I think I'd like to run the weird co-starring NPC's to exploit the situation as a consequence to the PC's actions. Me neither. I prefer to foster interest in Players with involvement, not neglect. I'd extend the "introspection" phase also to the Players...
  8. N

    Realistic Consequences vs Gameplay

    Actually, after giving a look at the pages describing the town, I find the whole encounter quite interesting and unusual. The baron might look monolithic, but is not, IMO, in his conduct of firm leadership thru forced happiness, festivals and prohibition of certain behaviours. Also, as I said...
  9. N

    Realistic Consequences vs Gameplay

    And let's not forget Gm's also want to have fun. Me, at least. An impulsive action, a failed roll, are opportunities to bring on the entourage of the main npc and develop from there.
  10. N

    Realistic Consequences vs Gameplay

    Just to point out that the family of the baron is also described in detail, the spiritually broken wife laughs hysterically at anything he says; their son is a self made magic user who wants to craft a way to teleport himself far away from the town, for good. So a lot of stuff going on.
  11. N

    Pathfinder 2E How is PF2E prep and GMing?

    A question: in a sandbox style game, Recall Knowledge/other skills, while approaching an encounter, but before actually engaging it, wouldn't give enough info to the players in order to decide if a monster/situation is within their reach, as in level appropriate, doable?
  12. N

    Realistic Consequences vs Gameplay

    I believe it depends on what kind of npc is Han, and who gets to "control" him via mechanics or fiat. D&D used to have henchmen, hirelings, mercenaries etc. Vampire allies, contacts, herd etc. Just to name a couple of games.
  13. N

    Realistic Consequences vs Gameplay

    Quite the opposite here. The memorable moments I have come from PC vs PC situations (when I did not GM). Sometimes a single pivotal confrontation that changed the course of events, some others an ongoing attrition of unconciliable attitudes with the occasional clash, or cross revenge. I...
  14. N

    Pathfinder 2E How is PF2E prep and GMing?

    Cool. I kind of anticipated that, intuitively from reading your posts lately, being me also deciding on starting a PF2 game.
  15. N

    Pathfinder 2E How is PF2E prep and GMing?

    What a hint. Now tell us about it!
  16. N

    Realistic Consequences vs Gameplay

    Ah ah! Not exactly a king, btw. Moreover when when a missing PC arrived put the guards on fire by magic ;) Just like that
  17. N

    Realistic Consequences vs Gameplay

    If so, the in-game "consequences" look like the whole setting should consider the party of PC's a main actor to deal with, that isn't afraid to use force and magic aggressively.
  18. N

    Realistic Consequences vs Gameplay

    Turns out the mad tyrant is a deluded mayor of a decadent village?
  19. N

    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    Haven't played yet, but Reactions sound more "realistic" to me as separate from the main action turns. Instead a complete compartmentalization of PC/monsters turns, kind of breaks immersion for me.
  20. N

    Pathfinder 2E Pathfinder 2e: Actual Play Experience

    @CapnZapp , very punctual, as always.
Top