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  1. Erechel

    D&D 5E (2014) Flying Races: Limiting Flight

    If a character splits the party, you go with the usual result of horror movies. If an entire party choses flying characters, you have to think new ways to engage them besides chasms, such as "the magic sword is in the Peak of the Winds" or "there is a tower with sorcerors casting earthbind to...
  2. Erechel

    D&D 5E (2014) Thoul

    It is the ghoul of a troll, right? But somewhat weaker than the later. Enviado desde mi XT1063 mediante Tapatalk
  3. Erechel

    D&D 5E (2014) Flying Races: Limiting Flight

    Well, as I've said earlier, unless the whole party has flying speed, those obstacles or gating tools as you've said are still going to be a problem. And besides, why do you even want a flying race if they don't really gain anything from it? And also, the gating issue it really isn't such a big...
  4. Erechel

    D&D 5E (2014) Survivor XGTE New Feats- WOOD ELF MAGIC WINS!

    Dragon Fear 16 + 1 = 17 Dwarven Fortitude 19 Fade Away 16 - 2 = 14 Fey Teleportation 19 Orcish Fury 7 Prodigy 22 Squat Nimbleness 12 Wood Elf Magic 21 Well, yay humans! And I'm tired of nimble characters
  5. Erechel

    D&D 5E (2014) Flying Races: Limiting Flight

    Like many above said, I don't see a per se problem with flying creatures. I DM a shared Argentinian world (belonging to the FRA), called Fralia, in which an avian, owlesque and alcoholic race called Stolasi, AKA the "partying owls", is one of the main races of the world (a reskinned version of...
  6. Erechel

    D&D 5E (2014) Political campaign?

    Well, yes. After all, we are in the 5e forum [emoji14] . But if you are playing 3.5 I can understand how the rules can be an obstacle more than a help (I don't plan to start an edition war, but there is the main reason why I'm not a fan of 3.X). I'm quoting specific rules of 5e. Enviado desde...
  7. Erechel

    D&D 5E (2014) Political campaign?

    Don't misunderstand me. I appreciate what you are saying, but I differ from a thing you are saying: Role playing and using rules aren't at odds. Rules give consistency to roleplay, and don't replace it. Using the rules actually encourage smart thinking, as rules give an opportunity both to...
  8. Erechel

    D&D 5E (2014) Political campaign?

    It is very possible to play a political campaign, and you can even use the existing rules without too much tweak if you focus on political encounters, though they are pretty much scattered throughout the books. As for "caster supremacy" here, it is nonsense. Charms are pretty obvious: anyone...
  9. Prodigy.png

    Prodigy.png

  10. Erechel

    D&D 5E (2014) Best feats in Xanathar's Guide

    What do you think about the racial feats on the XGTE? Do you have a favourite or very useful one. I, for instance, think that Prodigy is super useful, specially for human fighters, as it gives +1 to a stat and Expertise to a stat. My obvious choice would be Strength + Athletics. Combine it with...
  11. Erechel

    D&D 5E (2014) Thirteen observations about Xanathar’s Guide

    I couldn't agree less if I had to. Ceremony is perhaps my favourite Clerical spell in the entire game, if not just the best spell, period. Just because it mades sense for a cleric to bestow a bless over significative moments in people's lives. Coming of Age is a really easy one to adjudicate...
  12. Erechel

    D&D 5E (2014) Strength, Intelligence and Charisma saving throws

    An analysis of the Monster Manual and the Volo's Guide to Monsters shows how common they are. You'll be surprised to notice that dexterity isn't, by far, the most common save the Characters must make. They actually are pretty scarce, as they are packed in highest levels. Legendary Dragons...
  13. Erechel

    Xanathar's Guide To Everything Reviewed

    As I've said prior to this, I have an issue with this otherwise great volume: the faux-intelligence of the Inquisitive archetype, which doesn't use Intelligence at a ll mechanically (instead using the overused Wisdom stat), which is a dissapointment: if you make an Inquisitive rogue with Int 8...
  14. Erechel

    D&D 5E (2014) xanathar's guide to everything class options thread

    I have a quite big issue here: they made the Inquisitive stupid. You don't actually have to invest ANY point on Intelligence, but on Wisdom. You could actually play with an Inquisitive with 8 Int and you wouldn't being losing anything at all: in a fight you would be using Wisdom (Insight). I...
  15. Erechel

    The Actual Table of Contents for Xanathar's Guide to Everything

    You are saying nothing. You are denying the very existence of balance. There is several definitions of balance, but there are, nevertheless. Of course they happen at a table, but they are generated in the rules. If you are a fighter with 3 HP and one attack, and your cleric friend has 25 HP...
  16. Erechel

    The Actual Table of Contents for Xanathar's Guide to Everything

    I have my concerns: why there are in this book so many previously published subclasses, as the rogue Mastermind or Storm sorcery? There are a lot of spells also that already were in the Elemental Evil Companion. There is also the cleric's domains, that I didn't quite like in prior versions in...
  17. Erechel

    D&D 5E (2014) Survivor Capstones- BARBARIAN WINS!

    Barbarian (Primal Champion)22 Go, Barbarians! Cleric (Divine Intervention Auto) 15 C'mon!! clerics just suck, people! Druid (Archdruid) 7 Fighter (Third Extra Attack) 12 Paladin (Sacred Oath Feature/Varies) 20 Rogue (Stroke of Luck) 18 Wizard (Signature Spell) 15
  18. Erechel

    D&D 5E (2014) Survivor Capstones- BARBARIAN WINS!

    Barbarian (Primal Champion) 22 Conan, all day Cleric (Divine Intervention Auto) 16 I just hate whinny clerics Druid (Archdruid) 11 Fighter (Third Extra Attack) 17 Paladin (Sacred Oath Feature/Varies) 20 Rogue (Stroke of Luck) 18 Wizard (Signature Spell) 18
  19. Erechel

    D&D 5E (2014) Survivor Capstones- BARBARIAN WINS!

    Barbarian (Primal Champion) 20 Yay, breaking the law, breaking the law Cleric (Divine Intervention Auto) 17 Buh, "call-for-daddy" little kids Druid (Archdruid) 12 Fighter (Third Extra Attack) 16 Paladin (Sacred Oath Feature/Varies) 21 Rogue (Stroke of Luck)23 Wizard (Signature Spell) 20
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