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  1. S

    gimme a hand with my dm

    usually it's because this kind of characters tend to become a wee bit too strong. We had a vampire once, and he was too damn strong. we usually start at lvl 4. My character would've been "kicked out" of his plane for trying to kill the plane's imperor. about the becoming accepted by the party...
  2. S

    gimme a hand with my dm

    I was thinking on creating a half-fiend character. but I think that my dm may show me THE finger when I bring this up. can you guys give me some tips on how to get her into accepting the dark one? I'm even available to drop some of the bonuses
  3. S

    Creepy...

    You sir are my hero. I have to try something like that
  4. S

    Power Attack and Combat Expertise

    so there is no chance of aplying it only to the second b.a?
  5. S

    Power Attack and Combat Expertise

    this is a doubt that ahs been haunting me for a while. my fighter has +9 /+4 for b.a, if I take 3 points for power attack it would be +6/+4, if I took let's say, 5, would it become +4/+4 ? the same aplies for C expertise
  6. S

    Just break the @#$!& thing!

    IMO, and as Jubilee sugested, breaking the sword would end the curse, but something should happen, a huge explosion strong enough, to make the players think twice before destroying a cursed item again, or maybe a disease...
  7. S

    when there is no other way than online

    hmm I've been checking them and gametable looks pretty good. we really just need a grid, we trust on each other's rolls and that is rarely an issue (only when our cleric got a 40 on a attack roll, and we ended up discovering she was doing alll wrong, using the strength score instead of the...
  8. S

    when there is no other way than online

    ^ lol. we usually get together on saturdays, butr most of the time we play it online. It's pretty easy to make it work: when it's character dialog you put a * - * before your sentence you use your chara's name on your nickname when your character does something, you just write it when you want...
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    when there is no other way than online

    i see. im going to try the programs. if it fails, we'll give the grid a chance
  10. S

    when there is no other way than online

    I'll try it. We have been doing fairly well in combat. We roll initiatives and all. the only real problem is with AoOs and area spells. so, as you see we can't make much of a strategy in this conditions
  11. S

    when there is no other way than online

    hmm never heard of it. gotta google it in a few moments (each day I hate math just a little bit more) after I finish studying for the exam. Is Open RPG that hard to learn?
  12. S

    when there is no other way than online

    hmmm, the idea of using | and - sounds good. I also thought of using a grid sacn and through paint and imageshack keep updating the characters location. or giving everyone a grid with coordinates and telling them "put enemy A on C4, enemy B on C2, etc" but I doubt this would work, (our ninja...
  13. S

    when there is no other way than online

    Since our D&D clan members live far away from each other, and can only get together once a week, we have no other chance than to play D&D through the web. We usually use MSN, and we managed to get it to work just fine. Our only problem right now is with the battles. Since we have no grid to play...
  14. S

    a few tips for a samurai's special ability

    hmm, now that I think of it, the 1 turn delay couldn't work. the dm would just retreat before getting hit. So how about this: The samurai suffers a -2 penalty on ac, and does the attack roll. If he hits the opponent, the opponent will roll a reflex save: if the reflex save beats the attack...
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    a few tips for a samurai's special ability

    the critical idea is good. but in that case the saves would go to waste, all it would take was the samurai surpassing the enemy's ac
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    Neutral alignment

    hmm that would be less confusing. I like it
  17. S

    Read Lips

    it can be a pain to give ranks with a fighter if you get a low score on int. but i think that the rank-number of skills is good. I just think they should've left a few skills like read lips here. someone who is very wise doesn't have to know how to read lips. the same way, someone less wise...
  18. S

    a few tips for a samurai's special ability

    a creature like that would have a good fortitude save. so it would be hard to kill it in one blow. and if you have a spellcaster around. you just have to ask him for a few defensive spells. if he has them
  19. S

    Read Lips

    point taken
  20. S

    playing with Poison

    hmm that problem never came up in my group. we usually buy the poison. but about the doses one can take from the source. I'd say it could vary with the roll on the craft poison? the higher the more doses?
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