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    D&D 5E (2014) Identify Spell vs Resting With Item

    Sure, but most magic items will be found in dungeons, caves, or whatever. Not a place that someone is leaving things for their grandkids.
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    D&D 5E (2014) Identify Spell vs Resting With Item

    But are you able to type 400 wpm now due to your magical wrists?
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    D&D 5E (2014) Identify Spell vs Resting With Item

    Aren't some items only cursed though with no benefits to wearing?
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    D&D 5E (2014) Identify Spell vs Resting With Item

    How would the player's know that there may be more magic if the initial results of Identify come back with something positive?
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    D&D 5E (2014) Identify Spell vs Resting With Item

    This makes more sense to me.. but then I think an INT check would be required as well.
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    D&D 5E (2014) Identify Spell vs Resting With Item

    I'm thinking of doing this as well. It doesn't really solve cursed items though. Does identify show if an item is cursed?
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    D&D 5E (2014) Identify Spell vs Resting With Item

    Is it intended for both of these to end up with the same result? Identify says You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement...
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    D&D 5E (2014) Multiclassing... in or out?

    I think feats give enough options. A wizard could wear light armor by taking a feat. A fighter could cast a few spells by taking a feat.
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    D&D 5E (2014) DM Screen in January

    5 months seem like a long time for a DM screen. I think GF9 has one coming in a week or so.
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    D&D 5E (2014) Making Poison and Health Potions

    Also maybe getting multiple uses out of a single vial would work. I'm sure they'll be something about this in the DM Guide.
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    D&D 5E (2014) Making Poison and Health Potions

    It's not that I don't like it, I really don't have an opinion. I'm trying to get a clear view of what they're talking about and I don't think they are talking about potions and poisons in the crafting section - it specifically mentions art and armor. And I'm not talking about this for profit...
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    D&D 5E (2014) Making Poison and Health Potions

    Where did you get this from?
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    D&D 5E (2014) Making Poison and Health Potions

    The rules say you can make something worth 5g a day. A vial of poison is 100g. So it's takes 20 days to make 1 vial of poison?
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    D&D 5E (2014) Making Poison and Health Potions

    Just bumping this to see if anyone has any ideas.
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    D&D 5E (2014) 5E Challenge Ratings

    Yeah the red dragon has 120 more hps than the green dragon, almost double.
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    D&D 5E (2014) DM Minion 5E Released

    Awesome.. looking forward to trying it tonight.
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    D&D 5E (2014) 5E Challenge Ratings

    A young dragon being about half as tough as an adult dragon makes sense to me.
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    D&D 5E (2014) Making Poison and Health Potions

    In looking at the crafting rules, I have to think the intent wasn't for smaller items like potions and poisons. If you take the rules as written, it would take a character 20 days and 50g to create 1 vial of poison.
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    D&D 5E (2014) DM Minion 5E Released

    This will be great when updated to PHB. I can't really use it now as all player's have leveled and chosen different archetypes but I can see how useful it will be.
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    D&D 5E (2014) Paper Minis

    I really like these.. I wish there was a master list that I could search through to know which sets I needed.
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