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  1. Esker

    D&D 5E (2014) Monks Suck

    How many rounds do you typically spend attacking the same creature? Round 1 you cast the spell (or move it from before), and it's roughly a wash. Round 2 you gain a bit if you're attacking the same creature. By round 3 if it's a frequent occurrence that you're still attacking that same enemy, it...
  2. Esker

    D&D 5E (2014) Monks Suck

    No, it's clearly not inconsequential, but in the example you gave it was pretty underwhelming. The legendary actions bit had nothing to do with the STR/DEX saves; it's the incapacitation, which everybody acknowledges is valuable. The problem is (a) it targets a bad save, (b) it uses up ki fast...
  3. Esker

    D&D 5E (2014) Monks Suck

    A supernatural gift is definitely exactly the same as using an Eberron race and feat! But even so, Hunter's Mark is another bonus action! I'm sure it will help a bit, though.
  4. Esker

    D&D 5E (2014) Monks Suck

    Rogues can be assumed to have sneak attack almost all the time. If they are at range, they may be able to hide for advantage; if they have a familiar it can use the help action; or they can simply stand back and ready an action until an ally is within 5'; etc. I've played multiple rogues ---...
  5. Esker

    D&D 5E (2014) Monks Suck

    Ok, so rather than involve actual dice rolls, let's work out some average results. Assume the monk goes first. With 50% to hit, using two staff attacks and two unarmed strikes, they do 16.8 damage on average after factoring in possible crits (fighter is at 32.2). Averaging over number of hits...
  6. Esker

    D&D 5E (2014) Monks Suck

    Shall we simulate this and see how it turns out?
  7. Esker

    D&D 5E (2014) Monks Suck

    Hex/Hunter's Mark can be helpful in a long fight against beefy enemies, but it's yet another bonus action you need to use. Bless does less for a Monk than for any other character, because they do less damage when they hit, so an accuracy boost is not worth as much. The wild shape case is more...
  8. Esker

    D&D 5E (2014) Monks Suck

    It's literally the first text in the guide.
  9. Esker

    D&D 5E (2014) Monks Suck

    All of these things are (a) highly circumstantial, and (b) available as rituals / low level spells to spellcasters. I have never seen or played in a campaign where this was relevant. The 18th level ability you mean? A level when spellcasters are bending the fabric of reality itself? These...
  10. Esker

    D&D 5E (2014) Monks Suck

    The God Wizard guide was written "in character", in the voice of a God Wizard themselves. It's not Treantmonk talking to his readers. Have you played or played with a wizard with a superiority complex who condescends to everyone they meet? That's the narrative conceit in that guide.
  11. Esker

    D&D 5E (2014) Monks Suck

    I think you know what I meant. But in case you didn't, I wasn't saying that any character should be a threat to their teammates; I was saying that just because you might be a bit better on any given dimension than one of your teammates doesn't mean you're actually carrying your weight in a...
  12. Esker

    D&D 5E (2014) Monks Suck

    What abilities are those? Running on walls? Yes. But classes without expertise do more than rogues in combat. Except monks. Poison and Disease immunity don't really contribute to the party, they mostly just help the monk stay alive. But also there are a number of races that get things like...
  13. Esker

    D&D 5E (2014) Monks Suck

    A commoner is faster than a redcap, stronger than an intellect devourer, and has a higher AC than a gelatinous cube. Does that mean they're a comparable threat to any of them?
  14. Esker

    D&D 5E (2014) Monks Suck

    Everyone agrees that monks are fine in tier 1. And yes, in a campaign where there are no magic weapons and lots of creatures resist non-magical weapons, everyone who doesn't have a built-in feature to do magical damage will have their damage output reduced significantly, possibly letting monks...
  15. Esker

    D&D 5E (2014) Monks Suck

    He does claim that a straight-classed dual-wielding rogue is fairly bad at damage. They're the second-worst combat class if you don't multiclass (and rogues at least can get a significant boost if they do multiclass; monks really don't have a way to do this, short of ignoring most of their monk...
  16. Esker

    D&D 5E (2014) Monks Suck

    And, by the way, that's before taking multiclassing into account. Monks also have fewer synergies with other classes via multiclassing than almost any other class, maybe any other class. But even when you stack the deck heavily in the monk's favor, by assuming no feats and no multiclassing...
  17. Esker

    D&D 5E (2014) Monks Suck

    I agree, bards' built-in damage capabilities are awful, but they have options that let them be decent at damage if they choose to (though I would contend that's the wrong priority for most bards). A lore bard who takes the moderately armored feat, picks spirit guardians and spiritual weapon at...
  18. Esker

    D&D 5E (2014) Monks Suck

    Valenar Wood Elf, presumably?
  19. Esker

    D&D 5E (2014) Monks Suck

    Both.
  20. Esker

    D&D 5E (2014) Monks Suck

    Bards are stronger overall than rangers, though it is somewhat apples-to-oranges because they do different things. Rangers are definitely stronger than monks, outside maybe a campaign with no feats and no magic weapons with a decent share of enemies that resist nonmagical damage. But in a...
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