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  1. Zephrin the Lost

    When Villains die early (or when PCs can still surprise you)

    Sounds like a great scenario! Kudos for handling the unexpected well. BTW, did everyone go to dinner fully armed and armored? --Z
  2. Zephrin the Lost

    Racial Starting Stat Bonuses

    These are some good suggestions. I like the standard stat buy with an 18 and a 16, but also an 8. Some of the 'these races fit these classes best' choices the designers made don't sit well with me from a flavor standpoint, but I recognize some of the decisions were made with balance in mind This...
  3. Zephrin the Lost

    Racial Starting Stat Bonuses

    I'm right now playing a Dborn wizard with a 16 int and a 16 wis and a 10 cha. He's an cold-focused caster has white scales and has a cold breath weapon. If I could have a +2 boost to int instead of cha, I'd take it. When my turn to DM comes up, I was thinking of allowing the players to make...
  4. Zephrin the Lost

    Racial Starting Stat Bonuses

    With the release of the PHB2, it seems that there's a race that gives a +2 to every class's primary and secondary stats. Is that true? And if it is, since players can always choose a race that boosts their two most important stats, would it be too unfair to humans to do away with racial...
  5. Zephrin the Lost

    Was V's act evil? (Probable spoilers!)

    Someone should do that! In this instance, I doubt if 'sanctify' was included in V's now very deep spell catalog. My vote was evil, btw, because at the end of the day, there needs to be a difference in how good and evil beings approach their struggles, and that seems to be in line with the spell...
  6. Zephrin the Lost

    Was V's act evil? (Probable spoilers!)

    There seems to be a reasoning that if there are irredeemably evil beings then there can be no irredeemable actions taken against them. If dragons exterminate elves, it's evil, but if elves exterminate dragons, it's not, because dragons are evil. What actions are being taken becomes almost...
  7. Zephrin the Lost

    Eberron Homebrew Deities

    Thanks! I'll borrow KoK from a friend and check that out- might improve my names a little... ;)
  8. Zephrin the Lost

    Excerpts: PHB2 - Heric Tier Feats

    Also it's not essential that the fire damage being dealt is actually burning the elemental or what have you. The magical flames disrupt the creature's strange form or some other fluff.
  9. Zephrin the Lost

    How does the encounter builder work?

    OneNote! This is another area where Microsoft Onenote or a similar product saves teh day. It has a 'clip' function that beautifully moves the stat block onto your workspace. the encounters I have been building using DDI and OneNote look almost exactly like Dungeon Magazine encounters. It's...
  10. Zephrin the Lost

    Help with the non-hacky-slashy!

    A system-neutral comment would be to make certain that whatever your players get from the non-combat encounters is as important as the combat ones. This can mean XP, treasure, plot progress or other achievement. Fun, I think goes without saying, but the fun of success often comes from meaningful...
  11. Zephrin the Lost

    Eberron Homebrew Deities

    I'm putting my first 4e campaign together, using Eberron as a starting point but heavily modifying many aspects. Most of the action will take place on the Thunder Sea with a modified Saltmarsh (from DMG2) as a homebase. I want to keep the deities simple, and I'm also borrowing from something I...
  12. Zephrin the Lost

    Places/Terrain ideas

    I've also explored converting older modules to 4e and I agree that you need to do more than simply update the monster. The big issues (imho) are: 1. Grind! 4e combats are very different than earlier editions. In olden days you could drop 3 ogres in a room and the team would mow them down at...
  13. Zephrin the Lost

    One off adventure Help!

    5 room dungeon! If you're writing a one-night game, you may want to review the tips for a 5-room dungeon at roleplaying tips. I find them very useful in keeping focus for a short game. Roleplaying Tips - RPG advice for roleplayers, gamemasters, all role-playing systems
  14. Zephrin the Lost

    Rules Lawyers Are Funny.

    And thank whomever DM's thank for such developments. I greatly enjoyed 3.X but feel that 4e gives the Dm back much of the mojo from earlier editions. Exceptions to the rules are far more common so the players need to deal with what they are actually facing and not their concept of what they...
  15. Zephrin the Lost

    4e Hot Pursuit?

    I'll do so! -Z
  16. Zephrin the Lost

    4e Hot Pursuit?

    Has anyone else tried tweaking the Adamant Games Hot Pursuit rules into 4e's Skill Challenge system? I had already updated HP for SWSE so moving it into 4e was fairly easy, although when using vehicles I took the emphasis off of damaging the vehicle. I LOVE how the HP rules make movement...
  17. Zephrin the Lost

    Brawling!

    Of course, combatants can opt to keep fighting when they are bloodied, which might lead to some drama as the fight changes from a 'friendly' brawl to something that could be deadly. An actual death in a tavern brawl would certainly change the reaction of the Watch, should they arrive.
  18. Zephrin the Lost

    Brawling!

    I get that part, but if your strikers aren't doing striker damage because they are using their fists instead of weapons and spells, defending the honor of the Enterprise (to use my earlier example) could take a long while.
  19. Zephrin the Lost

    Brawling!

    Has anyone run a tavern brawl or other unarmed-or-improvised weapon battle using the 4e rules? I haven't done so yet, but wonder if the higher HP totals and the special nature of most powers make such a fight impractical, assuming it's a battle where the combatants aren't trying to kill one...
  20. Zephrin the Lost

    101 Inspiringly Punny Titles...

    I heard it as a quick gag on NPR about a midget psychic who robbed a bank. Like many puns, I think it's old enough to vote. :)
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