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  1. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: THE GRIMOIRE (CONTINUED YET AGAIN...) A few more words about Spells Arcane and Divine: each list of spells, that is to say, each Arcana and each group of Prayers, can generally be expected to contain spells that are offensive, defensive, and "other". WHile each list of...
  2. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    Now, let's see, where was I? Oh, yes, Chapter 6: Liber Umbrarum. I was just about to get into the Spells. I'll run down each of the Daemons listed in this Chapter. I will follow that with a brief description of that Daemon's nature, and give a couple of examples of what their Spells can do. The...
  3. Some Dude

    Wayne's Books 15% off through Cyber Monday

    https://www.waynesbooks.net/ Use code FALL15 at checout.
  4. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (CONTINUED...AGAIN) On to the Spells themselves. As stated previously, There are four Principles of Magick. in ascending levels of power, they are Generalist, Petty, Lesser and Greater. Generalist Spells are common to both Arcane and Divine Spellcasters, but above that...
  5. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 5: LIBER DAEMONIUM This Chapter is like one of those "friends" who tells you what a bad idea something is, then proceeds to show you how to do that very thing. It's about Daemons. But, more specifically, it's about how your Character can gain Daemonic Patronage, and with it, gifts of...
  6. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 4: LIBER ALCHEMIAE At long last, I have made time to write up Main Gauche's fourth Chapter. This one is all about how you can achieve corruption, disfigurement and death better living through chemistry! Or Wytch-science, take your pick. This chapter expands upon ideas from the...
  7. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (CONTINUED) Whew, been a while. Thanks for waiting. When we left off, I had just scratched the surface of Chapter 10. We had gotten an overview of Magick, and an explanation of how Arcane Spellcasters use it to affect the world around them. Next, we get a view of Divine...
  8. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 3: LIBER VEHICULORUM(CONTINUED... AGAIN Okay, so, looking up, we see that I was partway through explaining the procedure for Vehicle Combat. I was in the midst of discussing Step 2: Make The Attack. I just explained the rules for one kind of Attack, a Vehicle-To-Vehicle Strike. That...
  9. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (CONTINUED) Whew, been a while. Thanks for waiting. When we left off, I had just scratched the surface of Chapter 10. We had gotten an overview of Magick, and an explanation of how Arcane Spellcasters use it to affect the world around them. Next, we get a view of Divine...
  10. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 3: LIBER VEHICULORUM The third chapter of Main Gauche is all about Vehicles, both mechanical and animal. Now, both of these things were touched upon very briefly in the main book. But only in Price Lists and in the Chase Rules. And, while both of these are useful pieces of information...
  11. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (part one) In this chapter, we learn all about Zweihander's Magick system. Such systems can make or break a game for many people. So far, Zweihander has shown itself to be a game with moderate crunch, and a fairly intuitive, streamlined system. Let's see if this applies...
  12. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 2: LIBER ARMORUM Chapter 2 is an expansion on the ideas contained in the core book's 7th Chapter, "Trappings". It isn't very long, 18 pages actually. But, unsurprisingly, it's packed to the gills. It begins with "Settlements & Availability", which describes the three basic types (and...
  13. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 9: HAZARDS & HEALING [Note: after the pleasant, sensible structure of Chapter 8, Chapter 9 gets right back up to its old tricks, with a jumbled presentation that is a bit aggravating and difficult to follow. Not impossible, but definitely not easy. I like this game, I really do. But...
  14. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 8: COMBAT Alright, bring on the blood, piss and naughty word we were promised in the introduction! It's time to talk combat! This chapter explains Zweihander combat, its mechanics as well as its overall tone. That is to say, fast, brutal and unforgiving. We are warned that combat will test...
  15. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 1: LIBER MORTALUM The Zweihander core book had nearly 120 Professions. In Zweihander, your Character will have a randomly rolled Archetype (a sort of broad class, e.g., Academic, Warrior, Socialite, etc.), and then, from within that Archetype, a Profession will also be randomly...
  16. Some Dude

    Main Gauche supplement for Zweihander- a read-through

    FULL DISCLOSURE: I WAS GIVEN A COPY OF THIS BOOK BY ITS AUTHOR, TO READ THROUGH AND REVIEW. I WILL DO BOTH IN A FAIR AND EVEN-HANDED MANNER Hello, all. In another thread, I'm doing a read-through of The Zweihander Grim & Perilous RPG Revised Core Rulebook. It was quite the undertaking...
  17. Some Dude

    Release New release for ZWEIHÄNDER Grim & Perilous RPG!

    Thanks for posting this, already purchased.
  18. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 7: TRAPPINGS In Zweihander's 7th Chapter, much is discussed. First off, we get a basic rundown of Zweihander's in-game economy. To wit, there are three denominations of coin: -brass pennies, or bp (there are 12 to a silver shilling) -silver shillings, or ss (there are 20 to a gold...
  19. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTERS 5 & 6 REVISITED I stated earlier that Chapters 5 & 6 were basically lists, and that's true, but it also omits a lot that begs better explaining on my part. Chapter 5: Skills is more than a "list" of skills. It begins with an explanation of the Skills, and how each one corresponds to...
  20. Some Dude

    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 4: PROFESSIONS The next 115-ish pages are devoted to Professions. At the end of the last chapter, we were instructed to "build our Professions." This is achieved by Spending RP, or Reward Points. As I noted earlier, RP are the "XP" of Zweihander, and thus are given out not only at...
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