There are a few powers that allow you to do an Immediate Interrupt if they get hit by an attack, that allows them to boost their AC or such. However, it may not be worth it to do it if the attack hit by more than the bonus to the AC.
Are the players supposed to know what number they got hit...
He was down to -ve bloodied, although apparently he may have miscalculated according to the player in a convo today. I guess what I was wondering about was how accurate and how damaging the sling was, but as you say, he is Artillery.
So my party went through the Kobold Lair encounters last night from KotS.
With the cool news Kobolds from the Dragon article, I decided to replace some monsters in the two encounters. In the first one, I added a Kobold Slyblade (LOVE him!), and a Kobold Vermin Handler.
On the first...
Something you may not realize is that although the 1-2-1-2 is more accurate for those sections right on the diagonal...there are angles at which the 1-1-1-1 is more accurate. And it's roughly equal.
...you see the following sentence:
"At around six months, your baby will develop lots of new abilities that can affect her sleep."
and the first thing you think is...
"Ooooo, my baby gets a Paragon path?"
My eyes glazed over too, and I've made a point of just reading one class a day. That said, my eyes glazed over at the Cleric and Wizard spell lists in 3e too.
Still, I don't think there's been a good entry intro to D&D since Basic.
This.
I didn't even realize at first that Kobold Hall was there (reading the PDFs), but with what's in there, it's much more interesting IMO than the first few encounters out of KotS. I think I'll use that then dovetail it into the keep itself.
I'm watching the Lord of the Rings again while walking on the treadmill, and tonight was the whole part in the Mines of Moria. I started thinking during the Cave Troll fight..
"Oh, there's a power that pushes him...another that allows the halfling to get underfoot...oh, another as Legolas...
Is it just me or is there a bit of repetiveness in the first half of KotS? I mean, we have 4 Kobold encounters with what seems to me not much difference except for magnitude. And then the first few sections of the keep it's Goblins.
One of the major advantages over 3.5 is that 4e looks like it will significantly decrease the amount of time and effort the DM has to go through to make adventures. You can focus more on story than having to develop creatures and such.
Mechanics-wise, the big plus for me is that everyone has...