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    D&D 5E (2014) Request for thoughts on falling damage change

    Here's a suggestion. Calculate damage as per normal, 1d6 per 10ft. Then divide the total damage by the PC's Constitution. If the result is 1 (rounded down), the PC is reduced to 0 hp and will start making death saves next round. For each 1 higher, the PC automatically fails 1 death save. So if...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    That's a pragmatic solution, but not necessarily an immersive one. Player dice rolls are always (with a few exceptions like the diviner) resolved immediately, and I think initiative dice need to be as well. It'd be a bit weird for party members to discuss how they'll be going at 9,15,18 etc in...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    This initiative system won't suit every group, but there's at least one clear audience for it: those who, when the DM says "A dragon is charging towards you.", respond with "I shoot it!", "I run up and smash it!", "I cast a protection spell!", "I cast Magic M... ok, guess we should all roll for...
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