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  1. Nezkrul

    Good spells to persist

    correct My favorite 3combo is Divine Power, Miracle (bite of the werebear), Greater Visage of the Deity. Other good ones to get: Miracle (Greater Blink) (stupidly powerful buff to have all day), Vigorous Circle (gives whole party fast healing 3 all day), Holy Star (another crazy good buff)...
  2. Nezkrul

    Wish and its limits

    @OP: a wish that follows the guidelines outlined in the spell description SHOULD NOT be screwed around with by your DM. A wish that asks for more than what the description says it can safely do SHOULD be screwed around with by your DM. But using the create or improve a magic item option in the...
  3. Nezkrul

    CR Question

    you are correct, an appropriate challenge to a party should use up 25% of their resources (which includes hitpoints).
  4. Nezkrul

    A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)

    well there goes that idea, a real NG pelor would have easily bested alabaster on his first turn... guess I'll come up with something else then
  5. Nezkrul

    A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)

    Thanks Bel, I'm gonna stat up Pelor. So when I do his stats in the IH, does that already include his template's +32 bonus to each stat or are those just his base stats with no mods? I like the cosmic healer prc above, I think Pelor would have it, is it ok for him to take it?
  6. Nezkrul

    A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)

    so, can I submit a statted out version of a greyhawk diety for you to use for the tournament? i'll write up a back story to why he would engage in it as well. This thing interested me :) if so, what do i use for base stats? wealth? also, how does one get a divine rank higher than their template?
  7. Nezkrul

    Players can't force a 20, but can they force a 1?

    the only time i'd consider allowing a player to "take a 1" on a roll would be for a skill check that they automatically achieve the DC for, for instance Tumble DC 15 to avoid attacks of opportunity from 1 opponent by moving at half speed through it's threatened area... if said character has a...
  8. Nezkrul

    Immortals Handbook - Ascension Discussion

    FIXED I did do what's best for the team. The other players all built gimped characters on purpose, so I built one to compensate for the fact that 3 of the 4 people in the party suck. I'm talking in general, sounds like you're trying to be specific here. In general, I try to build around what...
  9. Nezkrul

    Immortals Handbook - Ascension Discussion

    And factor in all the non-evil statted outsiders such as angels, archons, guardinals, etc... and the figure still looks the same. After all, this game was originally intended to be good heroes vs the evil bad guys, and now you're telling me that that is a problem with the game? If I build an...
  10. Nezkrul

    Immortals Handbook - Ascension Discussion

    how does my powerful character ruin your fun? if you say "because you're in the spot light and not me" that IS NOT my problem, nor is it a problem caused by my character. Instead of complaining about someone having a strong character, why don't you ask them to help you make yours stronger, ask...
  11. Nezkrul

    Immortals Handbook - Ascension Discussion

    me having a powerful character takes away your fun? not my problem. GM keeps throwing us into situations where my character outshines yours? not my problem. A party of 4 bards is pretty bad ass, actually.
  12. Nezkrul

    Immortals Handbook - Ascension Discussion

    completely the GM's fault, not the player's. Also, why didn't the other players build optimized characters if this player did? again, not that player's fault. Alter Reality power is the "infinite" part. And having wish as a spell-like ability 12/day is all fine and dandy, but if they use XP...
  13. Nezkrul

    Immortals Handbook - Ascension Discussion

    walking on clouds with balance, or squeezing through a wall of force with escape artist? you bet! ;) Many many many ways for casters to boost their caster level so high spell resistance don't matter, and many ways to altogether ignore spell resistance (innate spell + supernatural...
  14. Nezkrul

    Immortals Handbook - Ascension Discussion

    New Divine Ability: Potent Planar Channeling Prereq's: Channel Positive Energy (or Negative), Planar Turning Epic Feat, Cha 30, Wis 30 Benefit: You may ignore an Outsider's turn resistance derived from its spell resistance when you attempt to turn or rebuke it (or destroy or command). Ok...
  15. Nezkrul

    Immortals Handbook - Ascension Discussion

    Well, thats the point of the Planar Turning epic feat, it allows the epic cleric to now use his channeled positive or negative energy to affect outsiders. The way I see it is the feat allows him to use his energy to disrupt or harness the energy of outsiders in addition to disrupting or...
  16. Nezkrul

    Immortals Handbook - Ascension Discussion

    Only a greater turning is a one hit kill, and only if your turning level is high enough to affect the target's hit die and only if you roll enough turning damage; and in order for all that to be possible you have to sink ALL of your character's resources into his one good trick. And even if he...
  17. Nezkrul

    Immortals Handbook - Ascension Discussion

    I really wouldn't call something that everyone is immune to on their home plane "game-breaking".
  18. Nezkrul

    Range for increased sized reach weapons

    Savage Species is a 3.0 supplement, and as such, its rules were written using the 3.0 phb and 3.0 dmg. That means it uses the weapon sizing rules for 3.0, not 3.5. 3.5 is completely different (IMO simplified) when dealing with the size of a weapon than 3.0 was. in 3.0 a large longsword was...
  19. Nezkrul

    Immortals Handbook - Ascension Discussion

    regular turning = fear effect, so if the affected have immunity to fear or mind affecting effects they ignore the turning; I don't see why ANYONE should be immune just because to that effect. After all, clerics have 19 dead levels, thats their one and only cool ability. In the IHA, the epic...
  20. Nezkrul

    Custom divine abilities, portfolios, etc.

    I actually created that force portfolio just for tharizdun... I've stat'ed him out as an Elder One for my campaign, one step above all the active deities currently in the realms, and he's imprisoned in the Far Realm. Gave him the madness portfolio also.
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